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Thread: Unit mesh and texture become a mess?

  1. #1

    Default Unit mesh and texture become a mess?

    Hi, I try to create a new wood elf archer unit with Wardancer's variantmesh but their in-game models become like this:
    https://imgur.com/aDLvGES

    Can anyone tell me how to fix it? This is my mod variantmesh structure, I added Waywatcher's weapons to it:

    <VARIANT_MESH>
    <SLOT name="head" >
    <VARIANT_MESH model="VariantMeshes/wh_variantmodels/hu1b/wef/wef_wardancers/head/wef_wardancers_head_01.wsmodel" />
    <VARIANT_MESH model="VariantMeshes/wh_variantmodels/hu1b/wef/wef_wardancers/head/wef_wardancers_head_02.wsmodel" />
    <VARIANT_MESH model="VariantMeshes/wh_variantmodels/hu1b/wef/wef_wardancers/head/wef_wardancers_head_03.wsmodel" />
    <VARIANT_MESH model="VariantMeshes/wh_variantmodels/hu1b/wef/wef_wardancers/head/wef_wardancers_head_04.wsmodel" />
    <VARIANT_MESH model="VariantMeshes/wh_variantmodels/hu1b/wef/wef_wardancers/head/wef_wardancers_head_05.wsmodel" />
    </SLOT>
    <SLOT name="torso" >
    <VARIANT_MESH model="VariantMeshes/wh_variantmodels/hu1b/wef/wef_wardancers/torso/wef_wardancers_torso_01.wsmodel" >
    <META_DATA>audio_armour_type:leather</META_DATA> <META_DATA>audio_entity_type:wh_dlc_wef_elf_female</META_DATA></VARIANT_MESH>
    <VARIANT_MESH model="VariantMeshes/wh_variantmodels/hu1b/wef/wef_wardancers/torso/wef_wardancers_torso_02.wsmodel" >
    <META_DATA>audio_armour_type:leather</META_DATA> <META_DATA>audio_entity_type:wh_dlc_wef_elf_female</META_DATA></VARIANT_MESH>
    <VARIANT_MESH model="VariantMeshes/wh_variantmodels/hu1b/wef/wef_wardancers/torso/wef_wardancers_torso_03.wsmodel" >
    <META_DATA>audio_armour_type:leather</META_DATA> <META_DATA>audio_entity_type:wh_dlc_wef_elf_female</META_DATA></VARIANT_MESH>
    <VARIANT_MESH model="VariantMeshes/wh_variantmodels/hu1b/wef/wef_wardancers/torso/wef_wardancers_torso_04.wsmodel" >
    <META_DATA>audio_armour_type:leather</META_DATA> <META_DATA>audio_entity_type:wh_dlc_wef_elf_female</META_DATA></VARIANT_MESH>
    <VARIANT_MESH model="VariantMeshes/wh_variantmodels/hu1b/wef/wef_wardancers/torso/wef_wardancers_torso_05.wsmodel" >
    <META_DATA>audio_armour_type:leather</META_DATA> <META_DATA>audio_entity_type:wh_dlc_wef_elf_female</META_DATA></VARIANT_MESH>
    </SLOT>
    <SLOT name="legs" >
    <VARIANT_MESH model="VariantMeshes/wh_variantmodels/hu1b/wef/wef_wardancers/legs/wef_wardancers_legs_01.wsmodel" />
    <VARIANT_MESH model="VariantMeshes/wh_variantmodels/hu1b/wef/wef_wardancers/legs/wef_wardancers_legs_02.wsmodel" />
    <VARIANT_MESH model="VariantMeshes/wh_variantmodels/hu1b/wef/wef_wardancers/legs/wef_wardancers_legs_03.wsmodel" />
    </SLOT>
    <SLOT name="quiver" >
    <VARIANT_MESH model="VariantMeshes\wh_variantmodels\hu1d\wef\wef_waywatchers\torso\wef_waywatchers_quiver_01.rigid_model_v2" />
    </SLOT>
    <SLOT name="weapon_1" attach_point="be_prop_0" />
    <SLOT name="weapon_2" attach_point="be_prop_1" >
    <VARIANT_MESH model="VariantMeshes/wh_variantmodels/hu1d/wef/wef_props/wef_waywatchers_sword_1h_01.rigid_model_v2" >
    <META_DATA>audio_melee_weapon_type:sword</META_DATA></VARIANT_MESH>
    <VARIANT_MESH model="VariantMeshes/wh_variantmodels/hu1d/wef/wef_props/wef_waywatchers_sword_1h_02.rigid_model_v2" >
    <META_DATA>audio_melee_weapon_type:sword</META_DATA></VARIANT_MESH>
    <VARIANT_MESH model="VariantMeshes/wh_variantmodels/hu1d/wef/wef_props/wef_waywatchers_sword_1h_03.rigid_model_v2" >
    <META_DATA>audio_melee_weapon_type:sword</META_DATA></VARIANT_MESH>
    </SLOT>
    <SLOT name="shield" attach_point="be_prop_2" />
    <SLOT name="weapon_3" attach_point="be_prop_3" >
    <VARIANT_MESH model="VariantMeshes/wh_variantmodels/hu1d/wef/wef_props/wef_glade_guard_bow_01_rigid.rigid_model_v2" />
    </SLOT>
    <SLOT name="weapon_4" attach_point="be_prop_4" >
    <VARIANT_MESH model="VariantMeshes/wh_variantmodels/hu1d/wef/wef_props/wef_waywatchers_arrow_01.rigid_model_v2" />
    </SLOT>
    <SLOT name="weapon_5" attach_point="be_prop_5" >
    <VARIANT_MESH model="VariantMeshes/wh_variantmodels/hu1d/wef/wef_props/wef_waywatchers_sword_1h_01.rigid_model_v2" >
    <META_DATA>audio_melee_weapon_type:sword</META_DATA></VARIANT_MESH>
    <VARIANT_MESH model="VariantMeshes/wh_variantmodels/hu1d/wef/wef_props/wef_waywatchers_sword_1h_02.rigid_model_v2" >
    <META_DATA>audio_melee_weapon_type:sword</META_DATA></VARIANT_MESH>
    <VARIANT_MESH model="VariantMeshes/wh_variantmodels/hu1d/wef/wef_props/wef_waywatchers_sword_1h_03.rigid_model_v2" >
    <META_DATA>audio_melee_weapon_type:sword</META_DATA></VARIANT_MESH>
    </SLOT>
    <SLOT name="stump_neck" attach_point="spine_2" >
    <VARIANT_MESH model="VariantMeshes/wh_variantmodels/hu1b/dlc02_blood_pack/dlc02_stump_neck_hu1b_1.rigid_model_v2" >
    <META_DATA>equipment</META_DATA></VARIANT_MESH>
    </SLOT>
    <SLOT name="stump_left_arm" attach_point="clav_left" >
    <VARIANT_MESH model="VariantMeshes/wh_variantmodels/hu1b/dlc02_blood_pack/dlc02_stump_left_arm_hu1b_1.rigid_model_v2" >
    <META_DATA>equipment</META_DATA></VARIANT_MESH>
    </SLOT>
    <SLOT name="stump_right_arm" attach_point="clav_right" >
    <VARIANT_MESH model="VariantMeshes/wh_variantmodels/hu1b/dlc02_blood_pack/dlc02_stump_right_arm_hu1b_1.rigid_model_v2" >
    <META_DATA>equipment</META_DATA></VARIANT_MESH>
    </SLOT>
    <SLOT name="stump_waist" attach_point="root" >
    <VARIANT_MESH model="VariantMeshes/wh_variantmodels/hu1b/dlc02_blood_pack/dlc02_stump_waist_hu1b_1.rigid_model_v2" >
    <META_DATA>equipment</META_DATA></VARIANT_MESH>
    </SLOT>
    <SLOT name="stump_severed_head" attach_point="head" >
    <VARIANT_MESH model="VariantMeshes/wh_variantmodels/hu1b/dlc02_blood_pack/dlc02_stump_head_hu1b_1.rigid_model_v2" >
    <META_DATA>equipment</META_DATA></VARIANT_MESH>

  2. #2

    Default Re: Unit mesh and texture become a mess?

    </SLOT>
    </VARIANT_MESH>

  3. #3
    Steph's Avatar Maréchal de France
    Patrician Artifex

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    Default Re: Unit mesh and texture become a mess?

    Waywatcher: male skeleton
    Warcanders : female skeleton

    mixing them will not work well

  4. #4

    Default Re: Unit mesh and texture become a mess?

    You might try giving them animations from hu1b models , maybe female wood elf lord or high elf princess .
    There are mods that combine wardancers with bow weapons maybe some may give clues what combination work

    https://steamcommunity.com/sharedfil...text=wardancer
    https://steamcommunity.com/sharedfil...text=wardancer
    Last edited by kelembribor21; July 12, 2018 at 01:58 PM.

    Into the fires of battle, unto the anvil of war!

  5. #5

    Default Re: Unit mesh and texture become a mess?

    Yes, I figure it out, it's the animation & model issue, I change it to hu1b animation then it's fine, thanks guys.

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