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Thread: Kingetoi Rigos recruited general bodyguard invisibility glitch

  1. #1
    Roma_Victrix's Avatar Call me Ishmael
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    Icon9 Kingetoi Rigos recruited general bodyguard invisibility glitch

    Pictorial evidence:
    https://i.imgur.com/EyYoyET.jpg


    Instead of the usual "silver surfer", this problem is something I've rarely encountered before, where the soldiers mounted onto warhorses are entirely invisible. I don't know if this is a problem stemming from missing texture files or typos in the "battle_models" file. It's something you guys should consider fixing, though. It's a minor nuisance, but aesthetically speaking it's not good at all and also breaks immersion to have invisible cavalry soldiers.

  2. #2
    Ἀπολλόδοτος Α΄ ὁ Σωτήρ's Avatar Yeah science!
    Civitate

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    Default Re: Kingetoi Rigos recruited general bodyguard invisibility glitch

    Are you sure that's not working as intended? I mean, Kingetoi Rigos could translate to drone cavalry. The officers are present and they control the horses from safe distance.
    "First get your facts straight, then distort them at your leisure." - Mark Twain

    οὐκ ἦν μὲν ἐγώ, νῦν δ' εἰμί· τότε δ' ούκ ἔσομαι, ούδέ μοι μελήσει

  3. #3

    Default Re: Kingetoi Rigos recruited general bodyguard invisibility glitch

    Quote Originally Posted by Roma_Victrix View Post
    Instead of the usual "silver surfer", this problem is something I've rarely encountered before, where the soldiers mounted onto warhorses are entirely invisible. I don't know if this is a problem stemming from missing texture files or typos in the "battle_models" file. It's something you guys should consider fixing, though. It's a minor nuisance, but aesthetically speaking it's not good at all and also breaks immersion to have invisible cavalry soldiers.
    Thanks, we'll look at that.
    EBII Council

  4. #4

    Default Re: Kingetoi Rigos recruited general bodyguard invisibility glitch

    That's a really weird bug, because I can't replicate it. What Unit Detail are you playing on, and what shader setting is in your EBII.cfg?

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