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Thread: Aguirre and Swiss Unit Project (Preview)

  1. #1
    Aguirre's Avatar Decanus
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    Default Aguirre and Swiss Unit Project (Preview)

    Hey! here's a preview of mine and Swiss Halberdiers unit project. It adds a bunch of custom units. Mostly, but not only, for the Viking factions. The Idea is to make a more versatile and immersive roster. I created a large collection of custom textures, aswell as implementing models from Attila: Total War.

    More units will come before the release and we have lots of testing to do, but at least we're alive and kicking!

    Unit names are wip and will be updated shortly. Have you got unit suggestions(preferably historicallyish), please share your thoughts.

    Thanks to Moon Hoplite and Commisar Caligula for help with porting models, animations and various questions

    Vikings

    Spears
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    Axemen

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    Ranged

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    Swords

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    English & Scots

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    Last edited by Aguirre; July 01, 2018 at 04:52 PM.

  2. #2

    Default Re: Aguirre and Swiss Unit Project (Preview)

    Great preview my friend and thanks for putting it up! The units look awesome and I'm honored to be a part of the team.

  3. #3

    Default Re: Aguirre and Swiss Unit Project (Preview)

    It all looks very good, lots of variations . I am currently working on the generale and faction leader models, should you be interested, feel free to contact me.

    Guthrum
    Ubba
    Bardr
    Gutfrid

    More Models are W.I.P - i want add Charcters from "Last Kingdom" and "Vikings" Movie.

    Regards Musculus Maximus
    Last edited by Musculus Maximus; July 05, 2018 at 07:32 AM.

  4. #4
    Aguirre's Avatar Decanus
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    Default Re: Aguirre and Swiss Unit Project (Preview)

    Thanks! I've seen your mods of course, very immersive and impressive stuff! would be great to include those, but would it require a lot of startpos-trixing?

  5. #5

    Default Re: Aguirre and Swiss Unit Project (Preview)

    THX for kindly words.
    No startpos Edition necessary. My mods only Change the Model without changing Vanilla Names or any else.
    Last edited by Musculus Maximus; July 05, 2018 at 09:16 AM.

  6. #6

    Default Re: Aguirre and Swiss Unit Project (Preview)

    Is the armor they wear in this screenshot a custom texture?


  7. #7
    Aguirre's Avatar Decanus
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    Default Re: Aguirre and Swiss Unit Project (Preview)

    Yes they are. Made a whole bunch of custom textures. I think I made them from the mail hauberk from Attila.

    I tried to give them a similar look at these English huscarls:

    Spoiler Alert, click show to read: 


    Last edited by Aguirre; July 06, 2018 at 03:23 AM.

  8. #8

    Default Re: Aguirre and Swiss Unit Project (Preview)

    Very nice, keep up the good work

  9. #9

    Default Re: Aguirre and Swiss Unit Project (Preview)

    Truly beautiful work! +rep
    Ordoprinceps
    Semper Ferox

  10. #10

    Default Re: Aguirre and Swiss Unit Project (Preview)

    Nice and impressive units guys!

    Thanks for your marvelous work



  11. #11
    delmat's Avatar Tiro
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    Default Re: Aguirre and Swiss Unit Project (Preview)

    looking great! can't wait to play! rep+

  12. #12
    Aguirre's Avatar Decanus
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    Default Re: Aguirre and Swiss Unit Project (Preview)

    Thanks guys!

  13. #13
    Teutonic's Avatar Ordinarius
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    Default Re: Aguirre and Swiss Unit Project (Preview)

    Looks great! Much better than vanilla and much needed for Britannia.

  14. #14

    Default Re: Aguirre and Swiss Unit Project (Preview)

    Thanks a lot guys for your nice feedback about the preview!

    All praises go to Aguirre as he created these marvellous custom textures and models.

    I'm the technical guy in the team and work mostly on the database, technical side, testing and language managing stuff. But there will be also some few units from me included.

    We aim for a first release after the next official patch. Until now nothing is known yet by CA when this will happen.

    The main reason is that we have enough time to tweak and test all units. Also another reason is the change of the campaign recruitment integration of the units that CA made in TOB.

    This means that with each patch we modders must re-create again a special file called startpos.esf (which is important to set up a campaign) and integrate there the faction-to-unit relations, that the units can be recruited in the campaign. So with each patch we modders must do this again and a new campaign start is needed with each patch that CA's changes do apply and this was the case in all TW games since Empire.

    But now in TOB the campaign recruitment of the units is also affected in this special file and new added units wouldn't be visible in the campaign. So for example if we release the pack soon and then comes also the official patch after some days, then we would have to re-create this special file again and re-start all our campaigns.

    If you're interested you could read my info post for modders about this whole issue here and it is written in the section "Compatibility problems regarding the startpos.esf"

    So it's better to wait until the next official patch and Aguirre and I will have enough time to fully balance, test and finish our mod. Thanks for your patience.

  15. #15
    PhilipO'Hayda's Avatar Vicarius
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    Default Re: Aguirre and Swiss Unit Project (Preview)

    Great stuff, I can send on Irish Viking ideas and other Gealic units for Ireland your way if you like.

    Irish Historical adviser for Albion:Total war


  16. #16

    Default Re: Aguirre and Swiss Unit Project (Preview)

    CA released a new beta patch. As always they will probably change again lots of stuff during the internal beta patch and therefore we aim for a release after the final patch is out. In this case I can also create the important startpos.esf campaign integration file which I mentioned earlier in this thread here.

    So during the next weeks I'm busy tweaking and balancing and our texture master Aguirre is tweaking the visuals before we do the final steps of our first release.

    At the moment we created 19 custom units. Some of them share some factions so the overview below is just a summary.

    Dyflin and Sudreyar: 10 units shared
    West Seaxe and Mierce: 2 units shared and 2 exclusive units for West Seaxe
    Gwined: 2 units
    Circenn: 3 units


    Quote Originally Posted by PhilipO'Hayda View Post
    Great stuff, I can send on Irish Viking ideas and other Gealic units for Ireland your way if you like.
    Thanks a lot Philip and great to see a Veteran of my AUM mods here.

    Yes sure please send me a PM with your suggestions and it would be the best if you have historical references/pictures/links and recommended Units Names. As we do now our final steps, we can't promise that they will be in the first release, but we are open-minded for future updates of course.

  17. #17
    PhilipO'Hayda's Avatar Vicarius
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    Default Re: Aguirre and Swiss Unit Project (Preview)

    Happy days! I'll get back to you tomorrow.

    Irish Historical adviser for Albion:Total war


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