Europa Barbarorum 2 Mega Hotseat
ADMIN: Amulius Coiedius Calerus (call me Corey)
NOTE: As we are using the extremely large and long campaign that is EB2, open factions are very likely and some factions are extremely difficult
SECOND NOTE: The only faction that will not be played is the Selukids due to its ability to overpower neighbouring factions with ease
Please see the below link for the mod:Red Not Playable/Dead
Green Open
Yellow Being Subbed
Factions
Aedui (NORTHEN GAULS) - OPEN
Arche Seleukeia (Selucids) - NOT PLAYED
Areuakoi (NORTHEN SPANISH IBERIANS) - OPEN
Arverni (CENTRAL GAULS) - OPEN
Baktria (AFGHANISTAN/TAJIKSTAN) - OPEN
Boii (AUSTRIA/HUNGARY) - OPEN
Bosphoran Kingdom (CRIMEA) - OPEN
Epeiros (ILLRIAN GREEKS) - OPEN
Getai (POLAND) - OPEN
Hayasdan (ARMENIA) - OPEN
Koinon Hellenon (ATHENS, SPARTA and RHODES) - OPEN
Lugiones (POLAND)
- OPEN
Lusotannan (SOUTHERN IBERIA)
- OPEN
Makedonia (MACEDONIA)
- OPEN
Malkuta Nabata (JORDAN)
- OPEN
Mamla'ha biMassylim (NORTHEN NUMIDIA)
- OPEN
Pahlava (PARTHIA)
- OPEN
Pergamon (WEST TURKEY GREEKS) - OPEN
Pontos (NORTH TURKEY GREEKS) - OPEN
Pritanoi (SOUTH BRITANNIA) - OPEN
Ptolemaioi (EGYPT) - OPEN
Safot Softim biQarthadast (CARTHAGE) - OPEN
Sb' w-gwm (NORTHEN YEMEN) - OPEN
Saka Rauka (EASTERN SCYTHIANS) - OPEN
Sauromatae (WESTERN SCYTHIANS) - OPEN
Senatus Populusque Romanus (ROME) - OPEN
Sweboz (GERMANY) - OPEN
Taksashila (PAKISTAN) - OPEN
phew.... That is a lot
Rules
- Time to play your turn is 24 hours. If you don't ask for an extension and you are late, you will be subbed.
- 3 strike rule when it comes to a player being late. After being subbed 3 times he will be replaced.
- No exploits/bugs allowed, F.e. movement bug, naval attack spam, agent stomping, surrounding armies/navies to deny retreat, armies on ships to go through enemy zone of control (brown tiles where armies should stop), spies spreading plague.. (no use of exploit list in tavern), merchant spam on a single resource (no more than one (1) merchant trading a resource)
-No exploiting the AI ( I know how powerful selukeia can become)
- Alliances and pacts must be posted on this forum. To end a pact or alliance without 'consequences' send diplomats to break the alliance
- Battles can be played manually or be autoresolved but screenshots must be posted to show the ratio and the armies involved with their banners visible
- Armies that are defeated in battle by a player that comes after them in the turn list may not move the following turn unless you are in a fort or settlement
- You cannot sally out if the result is a defeat
- Ships cannot leave blockaded ports
- You cannot build towers to deny a fort
-Spies need 15% in order to enter a settlement, screenshot needed
- Assassins need 50%, however faction leaders and heirs cannot be killed (screenshot needed)
Princesses can steal through marriage if they have a 30% chance (screenshot Needed)
- Merchants can seize with more then 30% chance
- When receiving a region through diplomacy all units except 1 must be disbanded
- you cannot destroy a building if it is under siege, or if it is clearly about to be attacked or the settlement hasn't be held for less than 3 turns
Enjoy :-)