Who likes short shorts...
This mod is more or less a Vanilla+ experience and tries to keep the feeling of the vanilla game and expands on it quiet a bit. Some might say this mod has surpassed long ago the stage of simply Vanilla+.
So, if you are asking yourself if this mod is for you consider this:
-Do I like the vanilla game, but it is not big enough?
-Do I want more units and regions?
-Do I want a simple gameplay with some nice, not overly complicated features?
-Do I not get high blood pressure if the game is not overly historical correct, but keeps an historic spirit?
-Would you like to know more? - Join the Federation Service today and gain citizenship
If you can answer all or some of the question with yes, you should consider trying this mod.
If you want to have a look at an
let's play go take a look here
https://www.youtube.com/watch?v=dLXE5JJUjWE
Nopinkcreations has covered the 2.7 and 2.9 stage of this mod in a Sicily playthrough.
Remember,
this is not 3.0 shown, but an earlier version. (and there were quiet some changes from there to yet)
The Changeling (3.0)
I decided to keep the change notes short and simple and only list the major features to avoid a huge wall of text.
- The mod imports a lot of stuff from the Kingdoms expansion to the Grand Campaign
- New Factions: Apachean, Norway, Ireland, Novgorod, Lithuania, Emirate of Damascus, Armenian Kingdom of Cilicia, Caliphate of Baghdad, Kwarezmian Empire, Cumans
- All factions, except the slaves are playable
- All factions can reemerge (so be careful with uncontent cities)
- 500 Units - including unique units. (Imported from Kingdoms and completely new (reskinned) ones)
- Greatly expanded roster for the knightly orders (new additional recruitment buildings)
- Regional troops in the Levant and Wales
- 128 Building chains overall - including many and more unique buildigs (buildable only by certain factions in certain settlements)
- Greatly expanded the campaign map (bigger Americas and all the way to Karakorum) - 197 Regions
- Complete overhaul of the campaign map ground textures (satellite pictures)
- Imported the campaign map music from kingdoms (different culture, different music)
- Imported UI from expansions for different cultures
- Debt script that keeps the AI active but, does not allow them to recruit units if in debt, but allows them to advance their settlements unti they are out of debt
- Mongols still make an invasion and will pose a very real threat once the event starts
- You can go now to the Americas at turn one
- Gunpowder units are now very deadly, but reduced in size. Cannons can shot grapes now.
- Traits and ancillaries got big additions (example: every region grants now a title, all factions have crowns, etc.)
- Mongols start as pagans (can convert to islam)
- Norway can convert to paganism (gives them Berserkers as unit)
- Reworked recruiting system (better units replace old ones. example: mailed knights - feudal knights) This makes sure that the AI recruits good units in the late game
- Rebels and Mercs got a reskin (We need more color)
- Unique flags for the knightly orders and some others
- New historic events
- New resources
- Buildable permanent stone forts
- Expanded mercenary availability and unis
- More movement range for agents and armies
- New boni to buildings
- Byzantium needs certain regions to get high end units and develop their full potential
- Mongols gain units, florin and an increment in the king's purse by conquering certain regions (stick to history and you will see)
- Integration of Skynet AI (campaign and battle are now a different experience)
- New movies, UI, polishing, etc.
- There are many and more small changes, tweaks and whatnot (to many to remeber and to list. You can take a look at the 2.9 release thread for more text and go through the Road to 3.0 thread to get a comprehensive overiew
Total Vanilla Beyond 3.1 Changes
Change notes:
-fixed a bug that caused a ctd, when the castellan building in edessa was finished
-fixed the "no show" of weapons of dism polish nobles and armenian spearmen (thanks hellvard)
-fixed the silver surfer scottish captain (thanks again hellvard)
-altered mission rewards, so they grant double the money
-altered some cuman units upkeep to bring them more in line
-fixed a crash with the turkoman unit in battle
-fixed a bugged battle location south of jerusalem
-fixed aztec farms not working properly
-some minor changes to unit stats and cost
-removed the skynet cai, to get a little bit salt'n'peppa back in the campaign. in both my test campaigns this works out fine. I think I will keep it that way.
-altered the skynet bai a little bit to remove the long lines in front of ladders and towers, if the front door is right open. this seems to work now too.
-implemented the missing armor upgrade for mounted cuirassiers (by Medusa0)
-removed the Skynet BAI
-buffed the morale for all the units (who wants another slice...?)
-Added the Really Bad AI 5.7 and G5 Settlement Tweaks 0.2 (by Germanicu5)
What happend to "I will revert the AI back to Vanilla"?
-Frustration happend. After removing the Skynet BAI I noticed a very strange behavior during sieges, as the attacker would line up left of the settlement after ramming in the gates and then proceed to prancing around the open gate and get shot to pieces.
Now, after reimplementing Skynet, I could see the same behaviour and I did not know how to get rid of it, what I had done to deserve this and why I thought at 18 years of age drinking milk mixed with sugar, Amaretto, Batida de Coco and Advocaat was a bright idea (shut up, it tasted yummy).
So desperate for a solution I thought love it and look at that Really Bad AI everyone is pestering you about. So I did implement it. Surprisingly easy to implement I have to say (I hope I have not loved up). And tested it out. Surprise, it fixed the "prancing" issue and i made some tests. I like it, it is now integrated. Everybody laugh.
Roll on
snare drum.
Curtains.
-CAI is still gone for good.
Total Vanilla Beyond Patch 3.2 Changes
Change notes:
-Sami Axemen are now available in the unique mayors palace buildings
-Constable of Tripoli now includes the constable as officer model
-Damascus Urban Milita now have the correct skin and don't look so funny any more
-The apachean Tomahawk now has a skin instead of shiny silver
-Milan and the Papal states can no longer construct the Armory, as it was not necessary for them
-A CTD related to the replenishment of Outremer Units has been fixed. it would occur if you built the Citadel of Tripoli and the Gun Powder event came around. I think because of this the unit available per settlement limit broke and led to a ctd (this occured as spain). So to remedy this, it is now sadly no longer possible to refresh outremer units in every outremer barrack (only Constablers and Marshalls remain like this). I did not want to do that, but I had to for the sake of a stable game with one ctd cause less.
I think thats about it. You may have to start a new campaign. But it might work with campaigns in progress.
Works of other, used in this mod
Retrofit Mod by Unspoken Knight (TWCenter)
Grand unit addon mod by Calendarius (TWCenter)
Stone Forts Complete by Gigantus (TWCenter)
Dismounted Mailed Knights by Lord Condormanius (TWCenter)
G5 Settlement Tweaks v1.01 for M2TW\Kingdoms by Germanicu5 (TWCenter)
Historical Region Names (submod for Total Vanilla Beyond) by Balsiefen (TWCenter) (Thank you)
Dismounted Polish Nobles models by Hellvard (TWCenter)
High Quality Sky Textures Project 1.0 by Hereje (TWCenter)
Skynet AI by z3n and Europa Barbarorum II (TWCenter)
Imported Rome Berserker Model from the De Bello Mundi Mod (TW Center)
Really Bad AI 5.7 and G5 Settlement Tweaks 1.01 (by Germanicu5)
And much inspiration and help from the TW Center Forum
FAQ
Would you like a cookie?
-Yes
I want you to add something (insert: faction, settlement, unit, building), can you do that?
-The mod is at it's limit capacity, and this is the final version. So, no I won't
But this is not historical accurate!
-Yes
Are there hot single ladies near me, that want to get to know me?
-Most definitve
How many men have you butchered for this mod?
-Millions
Add Serbia!
-No
Are you a god?
-Yes, and now bring me your ship, so I can get off this planet!
What do you plan to do next?
-I don't know. Maybe something completely different... Maybe something Total Bananas
Where do I report bugs or ask questions?
-Right here
Last Words
So, this is the end.
Nothing left to say but: Thanks that you have joined me on the journey making this mod and have fun on your campaign.
-zumi