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Thread: Adding BI buildings to a fresh mod.

  1. #1

    Default Adding BI buildings to a fresh mod.

    Greetings fellow TW community!

    I've been doing this tutorial to import the BI buildings into a mod-folder mod. However, the step that i can't fulfill is the one involving the descr_items.db file. There used to be a file including the modifications to make the Imperial Palace appear in the city layout:

    Quote Originally Posted by Agamemnon
    The next part involves the editing of descr_items.db which is a bit more complex so ill just post my one here, replace your existing one with mine.

    http://rapidshare.de/files/24722119/descr_items.db.html
    However as many other useful links in the community it has gone down. So, i'm looking for someone with expertise on this matter and help me make a new one or if you happen to own it upload a copy. I cannot say how much appreciated it will be.
    Last edited by El Santo Padre; June 20, 2018 at 11:10 PM. Reason: Fat fingers

  2. #2
    z3n's Avatar State of Mind
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    Default Re: Adding BI buildings to a fresh mod.

    descr_items.db is generated from descr_items.txt. (once you start the game this file will be generated)

    So essentially what you have to do is edit descr_items.txt and delete the .db file. Try looking at this guide, I used to use it to learn how to edit buildings. Although there are probably other guides.
    http://www.twcenter.net/forums/showt...-modding-guide
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  3. #3

    Default Re: Adding BI buildings to a fresh mod.

    No, it didnt

  4. #4
    z3n's Avatar State of Mind
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    Default Re: Adding BI buildings to a fresh mod.

    Do you mean descr items didnt generate? It should if there are no other descr items db and there are no errors

    Read this tutorial

    https://forums.totalwar.org/vb/showt...gs-to-the-game
    The AI Workshop Creator
    Europa Barbaroum II AI/Game Mechanics Developer
    The Northern Crusades Lead Developer
    Classical Age Total War Retired Lead Developer
    Rome: Total Realism Animation Developer
    RTW Workshop Assistance MTW2 AI Tutorial & Assistance
    Broken Crescent Submod (M2TW)/IB VGR Submod (BI)/Animation (RTW/BI/ALX)/TATW PCP Submod (M2TW)/TATW DaC Submod (M2TW)/DeI Submod (TWR2)/SS6.4 Northern European UI Mod (M2TW)

  5. #5

    Default Re: Adding BI buildings to a fresh mod.

    I had same problems too. But I got it fixed by adding all limes in the descr_items.txt itself. Somehow I missed some files..

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