Originally Posted by
_Tyr_
Totally agree with you Swarbs (also in the other thread regarding granaries btw).
As far as I know, even onagers are mainly anti-personnel weapons and not, like in every Total War game there is, siege to bring down walls. I think the first non-gunpowder siege weapon which could effectively break walls was the trebuchet and we all know when that appeared. In antiquity the most common siege tactics were either
- storming the walls/ gates with ladders, siege towers and rams,
- starving the enemy out for a long time, which could include building circumvallations,
- digging tunnels to break walls,
- building earthen ramparts up to the walls or
- bribe or coerce someone within the enemy walls to, for example, open a gate for you, i.e. treason, treachery, betrayal.
Unfortunately for entertainment and a faster campaign pace sake, CA never reflected that accurately.
So I absolutely would love to see a change there as well. And having the ability to build siege weapons (especially as the Romans) before a field battle as well, would be insanely awesome btw. I was never a big fan of CA's approach of having siege as a standalone unit within your army, that makes you slow and takes up space better used for manpower (which is why I almost never used/ use them). Maybe that could be something to unlock with army traditions?