With the option to pick faction capital, are you planning on making public order effects based on distance to capital?
With the option to pick faction capital, are you planning on making public order effects based on distance to capital?
I believe it will be a sweet feature as well. Perhaps we could as Litharion for its impact at some point.
Thank you for the responses. I hope you manage to find a way to give significance to capital changes.
Something like a ’new capital’ effect (increased public order and population growth), ’former capital’(decreased public order and population growth) would be great.
About the ’distance to capital’ thing, if it’s too hard to calculate the distances I hope you can at least put in ’remote province’ effect (decreased public order) for provinces that are far away from capital province (maybe 5 provinces away). That would make large empires harder to manage.
Last edited by Gioseppe; June 19, 2018 at 06:40 AM.
I'm all in for making things harder for the big blobs. We could revisit this at some point.
I'm glad you think it's interesting. Of course, it's not my idea, it's something that was a big part of previous TW games I played. However, those games didn't have your amazing public order and population classes systems in place so it was far from perfect. I feel that the distance effect would really shine if you would manage to implement it in DEI.