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Thread: Road to Jerusalem v2.0 Lite RELEASED (15.01.07)

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    Rammstein's Avatar Templar Knight
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    Icon4 Road to Jerusalem v2.0 Lite RELEASED (15.01.07)

    Road to Jerusalem v2.0 Lite

    - vanilla map
    - Pamplona still to Portugal cause I havent changed the map.

    Download link 1: RTJ 2.0 Lite http://www.twcenter.net/forums/downl...o=file&id=1089

    Download link 2: RTJ 2.0 Lite http://files.filefront.com/Road_to_J.../fileinfo.html

    Download link 3: RTJ 2.0 Lite http://d.turboupload.com/d/1440066/R...stall.exe.html


    Download link 1: RTJ Texture Pack http://www.twcenter.net/forums/downl...o=file&id=1090

    Download link 2: RTJ Texture Pack http://d.turboupload.com/d/1440001/RTJ_textures_Unique_Pattern_Mod.exe.html

    Download link 3: RTJ Texture Pack http://www.megaupload.com/?d=6R28446O
    (you can also donwload the unique pattern mod here: http://www.twcenter.net/forums/showthread.php?t=75990, but you miss the 4 textures changed by myself)


    Install:
    Run the RTJ 2.0 Lite install and afterwards run RTJ texture Pack
    for those who dont want new textures dont install the RTJ texture pack



    Road to Jerusalem v2.0 Lite Readme:



    Units:
    - New edu file (generals 30 men now, many untis from 120 to 150), more defence and moral for all troops, longer battles, etc...
    - All units rebalanced
    - Gunpowder unit stats rebalanced
    - armour upgrades redone (everyone +1)
    - Longbowmen now have a new better arrow that give them the advantage their deserve (Darth)
    - Crossbowmen can only fire on sight, not in the air like before (Darth)
    - Horsearchers and eastern archer have a new arrow type (Darth)
    - new better Formations (Darth)
    - Forlorn Hope, Islamic Hashishim and Battlefield Assassins have now 90 men and are rebalanced
    - unit cost changed, elite units cost much more
    - Spearmen are much stronger against cavalry now
    - Generals now recruitable
    - Gunpowder unit stats rebalanced
    - Venetian Archer And Venetian Heavy Infantry armour upgrade fix


    Building:

    - castle have 1-3 free upkeep units
    - artillery weapon more expensive and availale later
    - replish rates reduced for artillery
    - new building cost, new building time, much faster for economy buildings
    - Fortresses can now recruit 4 units at a time, Citadels 5
    - Added back in missing units from tech tree
    - Castles and Walls no longer enable unit recruitment by themselves


    Feautres:
    - AI have much more money because of a script
    - New Missions
    - Cannon elephants removed from the campaign
    - All factions playable in campaign (except Timurids, Mongols, Papacy, Aztecs)
    - New victory conditions for all factions
    - Merchants now make more money
    - Assassins are now more powerful
    - Inquisition less powerful
    - 1 year per turn in campaign
    - charakter move faster
    - New splash, loading screens, menue (Nemotrox)
    - Squalor's effect on growth increased slightly
    - Squalor's effect on public order reduced greatly
    - Religious unrest increased
    - Distance from capital penalty increased
    - Corruption greatly increased
    - Population growth from farms increased
    - Population growth from trade increased
    - Income from trade increased


    Mods included:

    - Darths Open source AI (darth)
    - Unique Pattern Mod (56MB big) (burek)
    - 2 Handed Animation Fix (Lusted)
    - ultimateAI_v1.1 (GrandViZ)
    - Titles, Bishops, Princesses, Privy Council Mod v1.3 (Dearmad, Pnutmaster)
    - Skymod_blood mod (Horsearcher)
    - New Byzantine skins for 5 units (the_mango55)
    - New Hre and Byzantine skins 3 (Rammstein)


    Short introduction of my Mod:
    I put all my favourite mods together and rebalanced all units stats for better game play an added some new skins,
    New armour upgrades took so most units have gold upgrades the other silver, merc. bronze.
    I tried to make the Mod a little like Land to Conquer 1.21 (MTW2) and SPQR 6.2 (RTW), best TW mods I have ever played.

    Why armour upgrade:

    It is not possible to give with an armor upgrade more than 1 armour point so I thought to
    Give with 2 armoury upgrades in one (took me 5 hours to change that). So nearly all units can have + 3 armour which gives
    The player a reason to build armoury’s now.

    Best played:
    Mod is best played on very hard or hard campain and battle.
    Its ment to be played on Full Version, but light works fine too
    For Skymod_blood mod and new skins better played on High graphics



    Thanks to RTJ Team:

    Rammstein Text editing + Skinner
    stucker13 Mapper + AI
    Cymera Historian research + Text editing
    Mibo Historian research (FR, GER)
    Resurrection Historian research
    MrMerisi Historian research (ITA)


    Big Thanks to:

    Lusted
    Darth
    zxiang1983
    GrandViZ
    Horsearcher
    Dearmad
    Pnutmaster
    the_mango55
    lawngnome
    burreks
    Nemotrox


    also Big Thanks to beta tester:

    sttucker13
    Faramir
    Valkirah
    Zmierzchoswit
    Cymera
    sauf
    Valor
    TheWhaaat
    Last edited by Rammstein; February 20, 2007 at 06:52 AM.

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