I would probably test this myself if I wasnt so short on time today, but how does raiding work like for Sarumatae (and other raiding cappable factions)
1. move onto a rebel tile/enemy at war.
2. dont move for another full turn
3. get the profit at the start of the next turn.
does the tile fertility matter? ( so far I ve only parked on medium fertility tiles, provinces without farmes arent beeing able to get devastated....atleast in my expirience)
do I need to move the character once I ve gained the profit, or do I continue to loot and get the money (basically skip 1. of the procedure).....devastations seems to spread beyond that one tile the character is standing on but I am not certain I ll get the profit. So far I ve allways moved the character once I ve seen the tile he is standing on got devastated.
I would like to maximize my profits of raiding, so if you like to add things I would like to hear them.
edit: captains arent able to raid at all? I dont think they are but I just want some conformation.