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Thread: Legionary animations

  1. #21
    Maetharin's Avatar Senator
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    Default Re: Legionary animations

    sorry but this has to be something on your end, it works perfectly fine on my PC.
    I will add another link, maybe this will work.

    https://1drv.ms/u/s!AvnRBmTMQF8zpgNahfiP8IcZOtoO
    "Ceterum censeo Carthaginem delendam esse!"

    Marcus Porcius Cato Censorius

    "I concur!"

    ​Me

  2. #22

    Default Re: Legionary animations

    No chance. I currently have a second PC with Attila on it and it won't work there either. It just gets stuck on the start screen. No error message, no closing down
    I downloaded AE from the steam workshop and placed your file in the data folder. No other mods running.
    Anybody else having problems? Or anybody who it works for?
    Last edited by mzocker; July 10, 2018 at 02:04 AM.

  3. #23
    Maetharin's Avatar Senator
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    Default Re: Legionary animations

    I just asked a friend of mine to download it from the same link I provided here and it worked for him.
    Letīs do some troubleshooting.

    First of all try out whether the file you downloaded is possible to open with the PFM.
    If it isnīt there we have the problem.

    If itīs possible, delete the DB part, animations wouldnīt cause a crash until later on, whereas the variantmeshdefinitions wouldnīt cause a crash anyway.
    If thereīs still a crash, then the file is corrupted even if one can open it.

    If you want to recreate the file, there are several steps.
    All AE files you need are at (Steam\steamapps\workshop\content\325610\1385069240)

    Variantmeshdefinitions:

    ai_roman_hastati_30.variantmeshdefinition
    ai_roman_principes_30.variantmeshdefinition
    ai_roman_socii_30.variantmeshdefinition
    ai_roman_socii_25.variantmeshdefinition

    In these replace
    <SLOT name="weapon 1" />
    with
    <SLOT name="weapon_1" attach_point="weapon_01" > <VARIANT_MESH model="VariantMeshes/_VariantModels/man/weapons/roman_pilum_light.rigid_model_v2" />
    </SLOT>
    DB:
    Get missile_weapon_tables -> AE_missile_weapons
    in there, you deactivate precursor for Pila

    Animations:
    Get AE_animation_tables from animation -> animation_tables
    Then you need the only file from DeI, the Rome_man_javelin_legionary_fragment in animations -> animation_fragments

    in AE_animations, change the
    fragment rome_man_javelin_precursor_fragment
    under animation_table rome_man_Heavy_Short_Formed to
    fragment rome_man_javelin_legionary_fragment
    thatīs it youīre done.
    "Ceterum censeo Carthaginem delendam esse!"

    Marcus Porcius Cato Censorius

    "I concur!"

    ​Me

  4. #24

    Default Re: Legionary animations

    Hey,
    it works now.
    I deleted the db file and I could start the game with the mod selected.
    Then I recreated the db file and now it works!

    Thanks a lot!!
    The only thing now is, that the legionary have the animation as if holding a spear but the hand is empty. Any ideas where this is coming from?

  5. #25
    Maetharin's Avatar Senator
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    Default Re: Legionary animations

    This comes from the variantmeshdefinitions not working,
    look whether you can open them.
    If so, Check if they have an entry in the weapon 1 slot
    "Ceterum censeo Carthaginem delendam esse!"

    Marcus Porcius Cato Censorius

    "I concur!"

    ​Me

  6. #26
    Maetharin's Avatar Senator
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    Default Re: Legionary animations

    Sry, mobile acting up
    "Ceterum censeo Carthaginem delendam esse!"

    Marcus Porcius Cato Censorius

    "I concur!"

    ​Me

  7. #27

    Default Re: Legionary animations

    Hey,
    I found the problem. the hastati and principes of the republic have the pila.
    the legionary of the empire don't.
    In the variantmesheditions only the hastati, principes and socii are shown.
    I can't open and replace the values though. What do I need for that?

  8. #28
    Maetharin's Avatar Senator
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    Default Re: Legionary animations

    Youīd need to apply the same changes to the corresponding variantmeshdefinitions, though AFAIK Imperial legionaries already have Pila in them.

    Edit: didnīt see your last question, you need to right click and then choose open as text
    Last edited by Maetharin; July 11, 2018 at 03:11 AM.
    "Ceterum censeo Carthaginem delendam esse!"

    Marcus Porcius Cato Censorius

    "I concur!"

    ​Me

  9. #29

    Default Re: Legionary animations

    Thanks. I'll have a look later this week and report back.

  10. #30

    Default Re: Legionary animations

    Well, it looks like as if I'd have to change a whole lot of variantmeshdefinitions since every variant of the legionary has it's own variantmeshdefinitions.
    Is this right? Any ideas for that? I don't really wanna do that now

  11. #31

    Default Re: Legionary animations

    That's right, we have over 100 late imperial unit variations
    Vespasian's own: Up the Augusta! For Cato!

    AE: Battle Balancing and BAI.

  12. #32

    Default Re: Legionary animations

    a sub mod will be great

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