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Thread: Byzantine Units Reworked (WIP)

  1. #21
    isa0005's Avatar Campidoctor
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    Default Re: Byzantine Units Reworked (WIP)

    Awesome!

  2. #22

    Default Re: Byzantine Units Reworked (WIP)

    Absolutely great work dude !

    In a few weeks i intend to post my work on ERE, but surely the main issue will be to report/get all the proper credits ( and permissions ) since i have got ( and combined ) ideas, models and textures from all the known existing mods like CBUR, BC ( broken c. / bellum c. ), M&B... not to mention the various skinner and/or modelers like paleologos, strelac, rusichi, marka and sooooooo on .........

  3. #23
    isa0005's Avatar Campidoctor
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    Default Re: Byzantine Units Reworked (WIP)

    Any news for us?

  4. #24

    Default Re: Byzantine Units Reworked (WIP)

    Quote Originally Posted by sftonix View Post
    Absolutely great work dude !

    In a few weeks i intend to post my work on ERE, but surely the main issue will be to report/get all the proper credits ( and permissions ) since i have got ( and combined ) ideas, models and textures from all the known existing mods like CBUR, BC ( broken c. / bellum c. ), M&B... not to mention the various skinner and/or modelers like paleologos, strelac, rusichi, marka and sooooooo on .........
    Please do! I'm really excited for your units, maybe we can even share some ideas.

    Quote Originally Posted by isa0005 View Post
    Any news for us?
    I'm here to annouce that this mod isn't dead by any means.
    I just got a new job last month and it takes so much time from me to speed up the progress as I used to.
    The only things I need for now are couple of armoured cavalry, elite archers, and new siphonatores that doesn't look like a clone from other mod.

  5. #25
    Julianus Flavius's Avatar Campidoctor
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    Default Re: Byzantine Units Reworked (WIP)

    Awesome. It'd be a crime if those Kontaratoi Phalanxes never see the light of day.
    Spoiler Alert, click show to read: 
    What have the Romans ever done for us?? apart from better sanitation and medicine and education and irrigation and public health and roads and a freshwater system and baths and public order... what have the Romans done for us?
    Some of my favourite quotes:
    "Your god has yet to prove himself more merciful than his predecessors" ~ Hypatia, as represented in the film 'Agora'
    "If you choose to do nothing, they will continue to do this again and again, until there is no-one left in the city, no people for this governement to govern"
    ~ Hypatia, as represented in the film 'Agora'

  6. #26
    isa0005's Avatar Campidoctor
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    Default Re: Byzantine Units Reworked (WIP)

    Glad to hear it, can't wait to play!

  7. #27
    Elendil 03's Avatar Semisalis
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    Default Re: Byzantine Units Reworked (WIP)

    Have you thougt about using some models and textures from here (is there a way to download them and ask for the permission at all?): http://www.twcenter.net/forums/showt...Reskin-standby

  8. #28
    isa0005's Avatar Campidoctor
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    Default Re: Byzantine Units Reworked (WIP)

    Got anymore units for us Theodomar?

  9. #29

    Default Re: Byzantine Units Reworked (WIP)

    Quote Originally Posted by Elendil 03 View Post
    Have you thougt about using some models and textures from here (is there a way to download them and ask for the permission at all?): http://www.twcenter.net/forums/showt...Reskin-standby
    We both use models and texture from the same source (Caudillo's Byzantine Reskin & Rusichi) while mine focusing on 10-11th century Romans, Arthalion's units seems to be from 13-14th century. Anyway, I've been thinking about using his faction leader and heir too and will try ask him for permission.

    Quote Originally Posted by isa0005 View Post
    Got anymore units for us Theodomar?
    Yup, I've been working on toxotai(finished), acontistai(finished) and spathatoi(work in process) then will move to varangians.

  10. #30
    Elendil 03's Avatar Semisalis
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    Default Re: Byzantine Units Reworked (WIP)

    I'm happy to hear that. And keep on your great work!

  11. #31
    isa0005's Avatar Campidoctor
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    Default Re: Byzantine Units Reworked (WIP)

    Keep up the great work! Would love to see some screenshots

  12. #32
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: Byzantine Units Reworked (WIP)

    Quote Originally Posted by Theodomar View Post
    We both use models and texture from the same source (Caudillo's Byzantine Reskin & Rusichi) while mine focusing on 10-11th century Romans, Arthalion's units seems to be from 13-14th century. Anyway, I've been thinking about using his faction leader and heir too and will try ask him for permission.


    Yup, I've been working on toxotai(finished), acontistai(finished) and spathatoi(work in process) then will move to varangians.
    REMEMBER. There can not be a unit named Spathatoi. The weapon was Spatha (latin) or Spathion in middle ages greco-roman language but a user is spathaRios. Nottice the letter R.
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  13. #33

    Default Re: Byzantine Units Reworked (WIP)

    These look awesome!

  14. #34
    isa0005's Avatar Campidoctor
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    Default Re: Byzantine Units Reworked (WIP)

    Just got back into DLV again I keep forgetting how dated the byzantine units look! Can't wait for the upgrades you've shown us so far!
    Speaking of witch, anymore news for us Theodomar?

  15. #35
    paleologos's Avatar You need burrito love!!
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    Default Re: Byzantine Units Reworked (WIP)

    I must say I am flattered that my textures were included in this work.
    And it's a very nice work to see.

    The only thing I could complain about is that I one has to sort of "dig" for it in order to find it.
    You should absolutely be posting your work in the Graphics Workshop and I recommend that you release your models piecemeal in the Skins, Models, and Animations for M2TW forum.

    By the way, I want to download them but I can't find a link.
    Have they been released yet?

  16. #36

    Default Re: Byzantine Units Reworked (WIP)

    Thank you for all your support and suggestions here, I really appreciate it and will try to do as suggested
    To answer few question here ; The mod isn't finished yet but I'm going at it slowly until I get a new job that provide more freetime.

    Here are some sneak peek on more units to worth your wait.

    Akontistae ,they now have new unit cards as you can see in other screenshots
    Spoiler Alert, click show to read: 



    Toxotae; with Tzikourion axes from palaeologos resource
    Spoiler Alert, click show to read: 









    Kavallarii Koursores; need upgraded version
    Spoiler Alert, click show to read: 



    Exkubitores
    Spoiler Alert, click show to read: 



    Scholarioi; shields will be changed later, horses are from Tsardoms TW and will be changed too
    Spoiler Alert, click show to read: 


  17. #37
    isa0005's Avatar Campidoctor
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    Default Re: Byzantine Units Reworked (WIP)

    Beautiful! I love the green on the Exkubitores! Its positively exuberant!

  18. #38
    paleologos's Avatar You need burrito love!!
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    Default Re: Byzantine Units Reworked (WIP)

    I think it's time for an update.

  19. #39
    isa0005's Avatar Campidoctor
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    Default Re: Byzantine Units Reworked (WIP)

    I agree!

  20. #40

    Default Re: Byzantine Units Reworked (WIP)

    I really like your new unit cards as well. Excellent work!

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