Hello everyone, I’d like to open up a discussion for some of the stuff that you like to change in this awesome mod made by azumi. Altought I’m not even close to being a modder myself (I can do some minor things), share your ideas to see if anyone is willing to help. I’ll start:
- Remove swords from pikemen: yeah, it’s been an issue since the game released but right now pikemen are complete and totally useless (I once fought with two stacked Aventuros lined up, without moving, wall of pikes in the front, in a street against a EE general’s bodyguard and he completely routed my men, altought with heavy loses. If in that scenario there where two Spear Militia I would have killed him with no trouble). The argument against it have always been that they become way too OP, so I suggest lowering HARD their attack (pike militia down to 1, aventuros down to 3 maybe) and also lowering all of their defenses down to 0 except for armor, which should be 0 for pike militia and maybe 3-4 for aventuros. This should help in the sense that arrow fire from even the weakest horse archers or tower will be devastating to them, and maybe their hard counter
- Raise the speed of light swordsmen (or posibbly just the elite light swordmen): There is very little reason in this game to go light, putting muslim factions at a disadvantage against europeans, and limiting their strategies to cavalry and horse archers or you lose. Giving light swordsmen some kind of bonus to speed (like the highlanders have) would increase their maneuverability in the battlefield. They still won’t be able to fight upfront againts armored dismounted knights but they can atleast try to surround them and maybe have a chance.
- Raise the movement speed of javelin throwers: I don’t believe anyone uses these units by now. They are VERY hard to use effectively and need very specific placement conditions to do at least a little amount of damage, also they always have to reagroup once they throw the first jav, wasting precious little time. Raising a bit their movement speed could allow you to get them to meet those conditions earlier, and reagroup faster after throwing
- On another note, I wanted to ask if you could help me integrating the Hahawks native voices mod to this mod, I’ve tried everything and the game always end completely silent after I modified the files (here’s the link if you don’t know what I’m talking about http://www.twcenter.net/forums/showt...d-quot-Ver-1-0)
I’m completely open to discuss anything in this list and would like to encourage anyone to share their ideas to see if it is really feasible while also not OP
So, what do you guys think?