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Thread: [SUBMOD] Pilum in Hand for Romans

  1. #1
    Clint_Eastwood's Avatar Tiro
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    Default [SUBMOD] Pilum in Hand for Romans

    Ok all a simple mod here if like me you want to see your Romans with pilum in hand at the start then they switch to gladius in melee, enjoy!

    Update: Now compatible with Latest August 2018 update

    Download: http://www.mediafire.com/file/13x85h...pilum.rar/file
    Attached Thumbnails Attached Thumbnails attila.exe_DX11_20180519_182317.jpg  
    Last edited by UMCenturion; August 08, 2018 at 09:26 PM.

  2. #2
    LordKainES's Avatar Ducenarius
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    Default Re: [submod] Pilum in Hand for Romans

    Check the archive, it says "unknown format or damaged"

  3. #3
    Clint_Eastwood's Avatar Tiro
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    Default Re: [submod] Pilum in Hand for Romans

    Quote Originally Posted by LordKainES View Post
    Check the archive, it says "unknown format or damaged"
    For me it works fine and there has already been 20 downloads so all is working fine, keep trying

  4. #4
    Julio-Claudian's Avatar Senator
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    Default Re: [submod] Pilum in Hand for Romans

    Quote Originally Posted by LordKainES View Post
    Check the archive, it says "unknown format or damaged"
    I get this too.

  5. #5
    Clint_Eastwood's Avatar Tiro
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    Default Re: [submod] Pilum in Hand for Romans

    Quote Originally Posted by Julio-Claudian View Post
    I get this too.
    Most weird! Just tried it again and it works fine? I am using Mediafire to download the mod from. I have never had issues before with site?

  6. #6
    _Tyr_'s Avatar Civis
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    Default Re: [submod] Pilum in Hand for Romans

    Just tried it, out of curiosity and it worked just fine. Dunno what causes your problem.

  7. #7
    Clint_Eastwood's Avatar Tiro
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    Default Re: [submod] Pilum in Hand for Romans

    Quote Originally Posted by _Tyr_ View Post
    Just tried it, out of curiosity and it worked just fine. Dunno what causes your problem.
    Good to hear, the mod has over 70 downloads so it must be working for most players

  8. #8
    Julio-Claudian's Avatar Senator
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    Default Re: [submod] Pilum in Hand for Romans

    Quote Originally Posted by LordKainES View Post
    Check the archive, it says "unknown format or damaged"
    I updated winrar and it works now.

  9. #9
    Clint_Eastwood's Avatar Tiro
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    Default Re: [submod] Pilum in Hand for Romans

    Quote Originally Posted by Julio-Claudian View Post
    I updated winrar and it works now.
    Good stuff, let me know if anything else needs to be changed to the romans as the AE team have done a great job with the units overall!

  10. #10

    Default Re: [submod] Pilum in Hand for Romans

    Well if im honest i personally find the charge mechanics of organised troops look realy bad. The way they to the little shuffle with that shield on fast forward, they dont run.

  11. #11
    Clint_Eastwood's Avatar Tiro
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    Default Re: [submod] Pilum in Hand for Romans

    Quote Originally Posted by Bluehelmetspqr View Post
    Well if im honest i personally find the charge mechanics of organised troops look realy bad. The way they to the little shuffle with that shield on fast forward, they dont run.
    Well I have changed nothing else apart from adding a pilum in there hand! I suggest contacting the devs of the mod if you want to change anything or create your own mod to use.

  12. #12
    Maetharin's Avatar Senator
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    Default Re: [submod] Pilum in Hand for Romans

    Check whether the corresponding CHARGE animation and metadata files are sws_cr_walk or _run in the formed animation fragment
    "Ceterum censeo Carthaginem delendam esse!"

    Marcus Porcius Cato Censorius

    "I concur!"

    ​Me

  13. #13
    Clint_Eastwood's Avatar Tiro
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    Default Re: [submod] Pilum in Hand for Romans

    Please let me know if there any further units to have the scabbard and pugio to be added to Roman units

  14. #14
    _Tyr_'s Avatar Civis
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    Default Re: [submod] Pilum in Hand for Romans

    The Pilum mod is great, thanks for that. I noticed however that it only works for Principes and Hastati (and probably later Roman units, I suppose), but not for any of the Sociorum units. Would be cool if you could add this feature for them as well.

  15. #15
    Clint_Eastwood's Avatar Tiro
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    Default Re: [submod] Pilum in Hand for Romans

    Quote Originally Posted by _Tyr_ View Post
    The Pilum mod is great, thanks for that. I noticed however that it only works for Principes and Hastati (and probably later Roman units, I suppose), but not for any of the Sociorum units. Would be cool if you could add this feature for them as well.
    All the imperial Romans and republican have the pugio and scabbard as I checked earlier. Yeah I did not give them to early Romans but I can update if needed

  16. #16
    _Tyr_'s Avatar Civis
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    Default Re: [submod] Pilum in Hand for Romans

    Quote Originally Posted by Clint_Eastwood View Post
    All the imperial Romans and republican have the pugio and scabbard as I checked earlier. Yeah I did not give them to early Romans but I can update if needed
    I personally would like that.

  17. #17
    Clint_Eastwood's Avatar Tiro
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    Default Re: [submod] Pilum in Hand for Romans

    Quote Originally Posted by _Tyr_ View Post
    I personally would like that.
    I will see what I can do

  18. #18
    Clint_Eastwood's Avatar Tiro
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    Default Re: [submod] Pilum in Hand for Romans

    Ok all updated mod as previous version not working with August 2018 update

  19. #19
    UMCenturion's Avatar Ducenarius
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    Default Re: [submod] Pilum in Hand for Romans

    Clint - great work. Thanks!

    Mod Lead - UI/2D Art - Custom Map Editing

  20. #20
    _Tyr_'s Avatar Civis
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    Default Re: [submod] Pilum in Hand for Romans

    Nice, thanks.

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