You're welcome. Sincerely, I feared you were asking for something similar...

, so i wanted to be sure.
Well, I'll surely try to do those packs for possible recruit based on various % culture. That's the first step, should be quite simple.
"when a faction province is conquered, player will no more recruit native troops, only mercenaries": for native troops do you intend AOR or every faction units? If you're rome, can you recruit legionaries in Dacia?
One thing is being able to recruit mercenaries only, it would be done with an effect that reduces your number of possible recruited units. Testudo has already something similar.
If you want to distinguish between units a faction can recruit, then it will be more complicated. Probably this could be done by "overhauling building system", so certain units are recruitable only when a building exists.
Or maybe this could be done doing script libraries tied to main script. Not sure 100% but it's probable. But this will require more script knowledge, more time and trials.
Let's focus on first step now. I''ll keep you updated, and surely we'll do this together, idea is yours.
