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Thread: [Resources] Ancient Empires Gameplay Guides and Resources

  1. #1
    UMCenturion's Avatar Ducenarius
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    Default [Resources] Ancient Empires Gameplay Guides and Resources

    Here you can find all your resources on how to best navigate your Empire. Would like the first start out with a wonderful quick overview of our mechanics and how to get your Empire driving in the right direction.

    Resource Mithrillian's AE Gameplay Guide


    Legion AOR Map
    Spoiler Alert, click show to read: 


    Units AOR Map
    Spoiler Alert, click show to read: 


    Custom City Map
    Spoiler Alert, click show to read: 

    Last edited by UMCenturion; May 19, 2018 at 11:42 AM.

    Mod Lead - UI/2D Art - Custom Map Editing

  2. #2
    Biarchus
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    Default Re: [Resources] Ancient Empires Gameplay Guides and Resources

    Thank you for this guide, its wonderful. Congrats on the release.

  3. #3
    UMCenturion's Avatar Ducenarius
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    Default Re: [Resources] Ancient Empires Gameplay Guides and Resources

    Updated - Maps added

    Mod Lead - UI/2D Art - Custom Map Editing

  4. #4

    Default Re: [Resources] Ancient Empires Gameplay Guides and Resources

    awesome guides. gonna be a real help^^

  5. #5

    Default Re: [Resources] Ancient Empires Gameplay Guides and Resources

    Would it be possible to get a building guide? Each chain has a lot to dig through in order to do the best city/province planning and the in game UI isn't the best for reading that much text or doing side by side comparisons.

  6. #6

    Default Re: [Resources] Ancient Empires Gameplay Guides and Resources

    Damn, Mithrillian's guide is really neat!
    Wish I had read it before starting my first couple games.

  7. #7
    UMCenturion's Avatar Ducenarius
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    Default Re: [Resources] Ancient Empires Gameplay Guides and Resources

    Quote Originally Posted by zoner16 View Post
    Would it be possible to get a building guide? Each chain has a lot to dig through in order to do the best city/province planning and the in game UI isn't the best for reading that much text or doing side by side comparisons.
    We will certainly work on getting that together! Great idea.

    Mod Lead - UI/2D Art - Custom Map Editing

  8. #8

    Default Re: [Resources] Ancient Empires Gameplay Guides and Resources

    Quote Originally Posted by UMCenturion View Post
    We will certainly work on getting that together! Great idea.
    about legions location?


  9. #9

    Default Re: [Resources] Ancient Empires Gameplay Guides and Resources

    Quote Originally Posted by Essaronn View Post
    Damn, Mithrillian's guide is really neat!
    Wish I had read it before starting my first couple games.
    I really need a guide of kind of toen center and how Do they work despite there are some descriptiosn sometimes it's no clear for me and ive got A bug Cause I can't recruit any units anywheee and never independengly of the season
    Great mod guys

  10. #10

    Default Re: [Resources] Ancient Empires Gameplay Guides and Resources

    Quote Originally Posted by zoner16 View Post
    Would it be possible to get a building guide? Each chain has a lot to dig through in order to do the best city/province planning and the in game UI isn't the best for reading that much text or doing side by side comparisons.
    This has been added into the new version. Please check it out, would love to hear your feedback!

  11. #11

    Default Re: [Resources] Ancient Empires Gameplay Guides and Resources

    hey guys, what is the barrack's name ? I can only build garrison buildings

  12. #12

    Default Re: [Resources] Ancient Empires Gameplay Guides and Resources

    Quote Originally Posted by vodangvn1 View Post
    hey guys, what is the barrack's name ? I can only build garrison buildings
    Quoting AEGG paragraph 1.4.1:
    "Ancient Empires does not use any buildings to unlock the recruitment of units. Unit availability for non-AOR units is tied to the town center"

  13. #13

    Default Re: [Resources] Ancient Empires Gameplay Guides and Resources

    Quote Originally Posted by Mithrillian View Post
    Quoting AEGG paragraph 1.4.1:
    "Ancient Empires does not use any buildings to unlock the recruitment of units. Unit availability for non-AOR units is tied to the town center"
    Upgraded the town center in Rome but nothing happens.
    Spoiler Alert, click show to read: 




  14. #14
    GM207's Avatar Decanus
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    Default Re: [Resources] Ancient Empires Gameplay Guides and Resources

    Great Guide, Love how in-depth this mod goes in all matters of running an Empire, thank you so much gentlemen for sharing your wonderful work.
    Quick question
    Will there be a population mechanic to Ancient Empires?
    And will each and every city be uniquely made so they don't look like other cities "Not sure if that's even possible"
    Sorry if I missed the answer to this question somewhere
    Last edited by GM207; May 29, 2018 at 02:40 PM.

  15. #15

    Default Re: [Resources] Ancient Empires Gameplay Guides and Resources

    Quote Originally Posted by GM207 View Post
    Great Guide, Love how in-depth this mod goes in all matters of running an Empire, thank you so much gentlemen for sharing your wonderful work.
    Quick question
    Will there be a population mechanic to Ancient Empires?
    And will each and every city be uniquely made so they don't look like other cities "Not sure if that's even possible"
    Sorry if I missed the answer to this question somewhere
    We currently do have a few cities with main settlement buildings that are unique, however this is being taken out because it doesnt really affect much.

    You can make every signle province the same and be fine, however you would do better styling your provinces based on fertility and urbanisation.

  16. #16
    GM207's Avatar Decanus
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    Default Re: [Resources] Ancient Empires Gameplay Guides and Resources

    OK and what about the population Mechanic, will we have something similar to the DEI Mod from Rome 2?

  17. #17
    GM207's Avatar Decanus
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    Default Re: [Resources] Ancient Empires Gameplay Guides and Resources

    It would be really good if someone very familiar with AE, would make a YouTube video let's play and go over all the mechanics from politics, and how the elections work, the other families and the senate Mechanic, popularity scale between the families, the senate Mechanics, Technology tree, buildings, and other add-ons this mod offers and explain them step-by-step so we can learn more and more how to play the mod correctly and enjoy it.
    Last edited by GM207; June 07, 2018 at 08:28 PM.

  18. #18
    UMCenturion's Avatar Ducenarius
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    Default Re: [Resources] Ancient Empires Gameplay Guides and Resources

    Quote Originally Posted by GM207 View Post
    It would be really good if someone very familiar with AE, would make a YouTube video let's play and go over all the mechanics from politics, and how the elections work, the other families and the senate Mechanic, popularity scale between the families, the senate Mechanics, Technology tree, buildings, and other add-ons this mod offers and explain them step-by-step so we can learn more and more how to play the mod correctly and enjoy it.
    Ill check with our guy Havoc. Check out his vids on our steam page. Has some vids out there already.

    Mod Lead - UI/2D Art - Custom Map Editing

  19. #19
    GM207's Avatar Decanus
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    Default Re: [Resources] Ancient Empires Gameplay Guides and Resources

    I will thank you very much UMCenturian, and if he could also make a video regarding how elections work, Plus the other stuff I mentioned above that would be wonderful if it's possible, also will there be a population Mechanic just like in DEI?

  20. #20

    Default Re: [Resources] Ancient Empires Gameplay Guides and Resources

    Thank you for this guide. Would it be possible to get an explanation of how the "bonus" system works in the 1.02e patch ?

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