Here you can find all your resources on how to best navigate your Empire. Would like the first start out with a wonderful quick overview of our mechanics and how to get your Empire driving in the right direction.
Here you can find all your resources on how to best navigate your Empire. Would like the first start out with a wonderful quick overview of our mechanics and how to get your Empire driving in the right direction.
Thank you for this guide, its wonderful. Congrats on the release.
awesome guides. gonna be a real help^^
Would it be possible to get a building guide? Each chain has a lot to dig through in order to do the best city/province planning and the in game UI isn't the best for reading that much text or doing side by side comparisons.
Damn, Mithrillian's guide is really neat!
Wish I had read it before starting my first couple games.
hey guys, what is the barrack's name ? I can only build garrison buildings
Great Guide, Love how in-depth this mod goes in all matters of running an Empire, thank you so much gentlemen for sharing your wonderful work.
Quick question
Will there be a population mechanic to Ancient Empires?
And will each and every city be uniquely made so they don't look like other cities "Not sure if that's even possible"
Sorry if I missed the answer to this question somewhere
Last edited by GM207; May 29, 2018 at 02:40 PM.
We currently do have a few cities with main settlement buildings that are unique, however this is being taken out because it doesnt really affect much.
You can make every signle province the same and be fine, however you would do better styling your provinces based on fertility and urbanisation.
OK and what about the population Mechanic, will we have something similar to the DEI Mod from Rome 2?
It would be really good if someone very familiar with AE, would make a YouTube video let's play and go over all the mechanics from politics, and how the elections work, the other families and the senate Mechanic, popularity scale between the families, the senate Mechanics, Technology tree, buildings, and other add-ons this mod offers and explain them step-by-step so we can learn more and more how to play the mod correctly and enjoy it.
Last edited by GM207; June 07, 2018 at 08:28 PM.
I will thank you very much UMCenturian, and if he could also make a video regarding how elections work, Plus the other stuff I mentioned above that would be wonderful if it's possible, also will there be a population Mechanic just like in DEI?
Thank you for this guide. Would it be possible to get an explanation of how the "bonus" system works in the 1.02e patch ?