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Thread: CF: Crowns' fix: modification of the Crowns in the SSHIP

  1. #1
    Jurand of Cracow's Avatar History and gameplay!
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    Default CF: Crowns' fix: modification of the Crowns in the SSHIP


    Modification of the Crowns in the SSHIP


    A Crown is an SS/SSHIP ancillary acquired by a Faction Leader that rules a large kingdom and fulfills certain conditions. It provides many benefits for the player. The major one is that it increases the range the generals can function without loss of Loyalty due to the distance from the capital. Thus having a crowned ruler is indispensable for a player that builds a large empire in the SSHIP.

    Descriptions and modding entries below:

    How the Crowns impact the game and how to get them

    Modification plans and infos

    Existing Crowns (click on the link to go to the entry):
    1. Scandinavia (12: Denmark, Norway)
    2. Russia (14: Novgorod, Kiev)
    3. Lithuania (12)
    4. Poland (12)
    5. Hungary (12)
    6. England (15: England, Scotland)
    7. France (16)
    8. Holy Roman Empire (21)
    9. Spain (18: Castille, Aragon, Portugal, Moors)
    10. Italy (15: Venice, Genua, Sicily)
    11. Byzantium (18)
    12. Turks (17: Seljuks, Abbasids)
    13. Egypt (15: Fatimids, Zenghids)

    Potential Crowns (click on the link to go to the entry):
    14. Steppes (Cumans)
    15. Caucasus (Georgia)
    16. Serbia
    17. Anatolia (Rum, Zenghids)
    18. Holy Land (all Catholic)
    19. Mediterraneum (Aragon, Piza, Sicily, Venice)

    Please note: this fix doesn’t exist yet. They’re crowns present in-game, there triggers, but many are still faulty (as described in the modification entry). You are invited to comment on the plans in this thread.

    (abbreviations: tbc - to be confirmed, tbd - to be decided)
    Last edited by Jurand of Cracow; January 06, 2019 at 03:53 AM.
    For those who want to play a historical mod in a medieval setting:
    try either the Stainless Steel Historical Improvement Project + minimods,
    or the Broken Crescent + Buff and Shine submod.
    ..........................................................................................................................................................................
    Reviews of the mods: SSHIP (2018), Wrath of the Norsemen (2018), Broken Crescent (2018).
    Thrones of Britannia: review, opinion on the battles, ideas for modding.
    Minimods for the SSHIP: Generals Traits, Provincial Titles, Crowns.
    Short guides for the SSHIP: population growth, forts and watchtowers.
    Pros and cons of having Merchants in an M2TW mod.
    Home rules for playing a game without exploiting the M2TW engine deficiencies.
    Dominant strategy in Attila TW and Rome 2 TW: “Sniping groups of armies”.

  2. #2
    Jurand of Cracow's Avatar History and gameplay!
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    Default How the Crowns impact the game and how to get them


    The effects of the Crowns


    1) The major determinant of the Loyalty of the generals being away from the capital. Having a crown by the ruler is a condition in some triggers concerning loyalty of the generals. As a result, having a crowned ruler is indispensable for building-up a large kingdom: without them, the generals will lose Loyalty quickly as they’re away from the capital. By the same token, they’re also a major requirement to keep big kingdoms together. A great king may conquer and have 20+provinces-kingdom. But when he dies a weak FH may accede to the throne, prompting the generals to lose loyalty quickly. It’ll be therefore essential for the new FL to assert his authority and to get crowned quickly. If the player is prepared for this (he keeps all essential provinces, the FH would have relevant features, be in the vicinity of the capital etc.), then acceding to the throne should take place immediately after the FL death, securing loyalty of the generals.
    2) Direct benefits are also non-negligible. A generic set of the benefits is [Authority 2, Law 1, LocalPopularity 1, LineOfSight 2], then perhaps one other crown-specific benefit will be added for each. For a ruler ascending the throne that +2 Authority may be the decisive factor whether the nobles start plotting and potential usurpers appear (Civil war) and also if they’re happy with the king (Civil strife).
    3) The crowns are also de facto an intermediate goal of the game. The players will be likely to steer their expansion to get a crown so that they’re able to expand further. Therefore the historical expansion in the SSHIP will be beneficial for the player.
    4) They’ll be another “chrome” of the game as they’re now.


    Conditions to get a Crown

    A) The faction consists of all required provinces (described in the entries below)
    B) The faction leader is eligible for a coronation
    ..... he must not be a „Regent” or “Usurper”
    ..... he must not be Diseased, AbsentMinded, Sadly or Blissfully Ignorant, Senile or Totally Senile, Quite Mad or Utterly Insane.
    ..... he's got attributes/traits: [Piety 6+ and Authority 6+] or [Piety 3+ and Authority 3+ and FatherLegacy 1+] (the latter set of conditions is meant for a son of the already crowned king or a great ruler in another sense) (we may also come up with other sets of traits – please propose if you’ve got an idea)
    C) Coronation
    ..... The eligible FL must spend a whole turn in the relevant settlement.
    ..... The necessary building exists in the settlement - for most of the factions it will be a church / mosque / temple of a the level of Large City (Cathedral, Jama); while for the Pagans it will be a temple for a Large Town (I wanted to make it a City, but there temples for Large Towns and then for Large Cities).
    D) Additional conditions (eg: the Catholic faction must not be excommunicated).

    Additional information
    * there're "pop-out windows" with the relevant information appearing in the game what makes is quite easy for the player to get his bearings. No need to pore over any manual - just read the windows and have a look at the description of the traits on the Faction Leader - everything is described there.
    * the AI doesn't know the crowns exist but it still may get them. The requirements have been lowered in this case thus quite a few crowns may be received when a medium AI faction develops into a bigger faction.


    Some coding examples what benefits you may expect:

    Spoiler Alert, click show to read: 
    The FL can be considered “near capital” being at a much bigger distance from that capital (the normal value is 30, this is a part of Loyalty engine)
    Code:
    ;------------------------------------------ 
    Trigger FL_Near_Capital_Crown
    WhenToTest CharacterTurnEnd
     
    Condition IsFactionLeader
    and DistanceCapital < 50
    and Trait FLNearCapital < 1
    and HasAncType crown
     
    Affects FLNearCapital 1 Chance 100
    A crowned FL will get and Ancillary Teacher that will further education of his sons (this is a part of the education system in the SSHIP).

    Code:
    ;--------------------------------------------------------
    Trigger Inspiring_teacher
    WhenToTest CharacterTurnEnd
     
    Condition IsGeneral
    and HasAncType crown
     
    Affects AncillaryTeacher 1 Chance 100

    A crowned FL can become a TourneyKnight more easily.

    Code:
    ;--------------------------------------------------------
    Trigger TK_Sitting_Around_with_Tourney_Fields_King
    WhenToTest CharacterTurnEnd
     
    Condition IsFactionLeader
    and EndedInSettlement
    and RemainingMPPercentage > 99
    and SettlementBuildingExists > jousting_lists
    and HasAncType crown
    and not Attribute Chivalry < 0
    and Trait TooOldToFight < 1
    and Trait HaleAndHearty > 4
    and Trait Diseased < 1
    and Trait SeverelyWounded < 1
     
    Affects TourneyKnight 1 Chance 10
    A son of a crowned FL gets FathersLegacy trait (I’ll change the moment from ComesOfAge to CharacterTurnEnd to make it relevant for the whole life).

    Code:
    ;------------------------------------------
    Trigger Dads_ProudLegacy_Crown_Poland
    WhenToTest CharacterComesOfAge
     
    Condition FatherAnc crown_poland
     
    Affects FathersLegacy 1 Chance 100
    Last edited by Jurand of Cracow; May 20, 2018 at 01:54 AM.

  3. #3
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    Default Modification plans and infos

    Modification plans and infos


    The need for modification
    The Crowns (of HRE, England, France, Poland, Balts etc.) introduced in the Stainless Steel were not the subject to modification in the SSHIP. However, such a modification is needed for a few reasons:
    · the names of the settlements changed in the SSHIP and now it’s not technically possible to get some crowns (eg. settlement changed its name or stands now for a settlement in another part in the world);
    · some crowns are really messed up (eg. the Crown of Italy – many sets of crowns, crown available for the Abbassids etc);
    · there’re big variations in the ease of getting them: for some factions they’re available almost from the beginning (eg. HRR), for some are very difficult to get (Spain);
    · the crowns remain to be mostly “chrome” – without impacting seriously on the gameplay;
    · I consider many issues related to them to be a-historical (while the SSHIP is about history).

    What will be modified now:
    · Bugs will be fixed so that all the existing crowns will be obtainable.
    · The sets of provinces that are conditions to get each crown will be adjusted. The choice will be made both on their “historicity” and on the “gameplay” needs (see entry for each crown). In general, the numbers of provinces required for each crown will be balanced (between 12 and 18, with two outliers: England 10, HRE 21).
    · Benefits of the crowns will be modified, and also the relevant triggers in the traits will be introduced.
    · The names of the crowns and possibly the descriptions and the pics will be modified to be more historical (but I need the assistance here of the player to get precise information).
    · Requirements for the player and the AI will vary: as the AI doesn't know the crowns exist, he'll have a much shorter list - just core factional provinces.

    I still have some dilemmas:
    * how many benefits should be related to a crown? Maybe it should be Authority 1, LocalPopularity 1, LineOfSight 2 + faction_specific?
    (the LoS is non-negligible given the FogOfWar system we're going to implement in the next version of the SSHIP)

    What would be modified if somebody would help:
    · New crowns would be added.
    · Crowning ceremony would be added into the game (a pop-up window).
    · Maps for each faction with the provinces highlighted would be put into the information panel of each faction.

    A few issues worth mentioning
    · In the original Stainless Steel system not all crowns are available for all factions. On the contrary - usually, a crown is available to only 1-3 factions. The first reason is the number of code lines (why to have so many triggers if it's unlikely to happen). The second reason is historicity. I hesitated why not to allow many more factions to have the same crown (eg HRE, Kiev, Hungary would be able to attain the crown of Poland). I decided it’s not worth doing it for 3 reasons: unnecessary additional modding work, expanding the code too much would have made the turns longer, and players rarely play for so many regions so that they would get to this point.
    · In exceptional cases - what it’s historically plausible - I've made some factions eligible for two different crowns (Lithuania-Poland and England-France). However, this all the related hassle would mean that is unlikely to happen for other reasons than a player’s whim.
    · There’ll be no “lesser crowns” like Ireland, Wales, Burgundy, Aragon or Bohemia. They don't fit the framework.
    · The crowns are meant only for the player – the AI doesn’t know they exist and won’t gain them otherwise than accidentally.
    · The balance between historicity and gameplay must always be found. From the gameplay perspective, the crown is meant to make it possible to build a kingdom bigger than 15-20 provinces. Therefore the number of provinces required to attain a crown will be between 12 (for factions in the vast territories) and 18, with some exceptions.


    Ideas for further modifications

    · Coronation ceremony – the visuals must have been done for the other mods (eg. HIMA); it’s for sure possible to introduce them to the SSHIP.

    · Potential new crowns (badly needed):

    ...... Khagan of the Steppes (Cumans): very few provinces would be needed to allow Cumans functioning in the current Loyalty setting. This is a badly needed solution as the Cumans may have very difficult time due to the vast distances. A stop-gap solution – to make the faction playable – will be to make the Russia crown available to the Cumans with their set of conditions.
    ...... Crown of Caucasus (Georgia) – the Georgians are not eligible for any crown and they’ll have a difficult time expanding. A stop-gap solution – to make the faction playable – will be to make the Russia crown available to the Georgians with their set of conditions.
    ...... Tsar of Serbia – Serbia is in the same situation. A stop-gap solution – to make the faction playable – will be to make the Byzantium crown available to the Serbians with their set of conditions.
    ...... Sultan of Anatolia (Rum) - same situation as with Serbia and Georgia. There’s the crown for the Turks but it consists of the provinces much more to the east. This crown would also be available for the Zenghids as a different direction of their expansion. A stop-gap solution – to make the faction playable – will be to make the Turkish crown available to the Rum Seljuks with their set of conditions.
    ...... Crown of the Holy Land – available for all Catholic nations, but mainly for the Kingdom of Jerusalem (that currently doesn’t have access to any crown). This crown would also enable to have a country split into several parts (eg. through an additional trigger abolishing the Near/Far Loyalty). A stop-gap solution – to make the faction playable – will be to make the Egypt crown available to the Crusaders with their set of conditions. Taking into account the crusades of 13th century, the Egyptian provinces will be included.

    · Potential new crowns (we can cope without):

    ...... Crown of the Mediterraneum – an alternative direction of expansion for Aragon, Piza, Sicily, and Venice. Would include coasts of eastern Spain, southern Italy, central north Africa, maybe Greece. An alternative to this crown would be “Dominium Maris Mediterraneum”. No stop-gap solution needed – they all already have an access.
    ...... Crown of the Moors – to make the Moors more historical. It would include southern Spain (Al-Andalus), Baleares, Northern Africa up to Tripoli. No stop-gap solution needed – they all already have an access to the crown of Spain.

    · Two-tier system: king’s crowns (10-15 provinces, as they're now, but with limited number of provinces) and a few "imperial" crowns (20-30 provinces):
    - HRR (HRE/France): Charlemagne type - current Germany, France, and northern Italy.
    - ERE (Byzantium, Serbia, Georgia): mid 11 century with Southern Italy, Anatolia, Armenian Highlands, Caucasus.
    - Sultan of the East and West (Seljuks, Abbasids, Zenghids, Fatimids): Malik al-Masriq wa al-Magrib - as Tughril Beg claimed the lands of the Fatimids).
    - Tsar of All Russias (Kiev/Novgorod): Ivan IV + type, with the steppes and Ukraine, Belarus, the Baltics.
    - King of the Empire of the North Sea (England, Scotland, Denmark): Crown of Cnut - British Islands and Skandinavia,
    - Commonwealth (Poland, Lithuania, Hungary) - Crown of Jagiellons - somehow as it was (well, not really effectively) at the beginning 16th century with Kiev Ruthenia, Bohemia and Hungary.
    - Crown of Habsburgs (Castille, Aragon, Portugal, Sicily?) - Spain, Italy, Burgundy, Netherlands.
    A trait “Imperial Loyalty” would be created allowing even bigger conquests. However, I consider this modification to not necessary.

    Such a two-tier system features in the TLK mod for Medieval 2, in the Thrones of Britannia TW, or in the Crusader Kings II.


    · Other ideas:
    ...... trait “seen Rome” for an FL who ended a turn in the province of Rome would be a requirement to get the HRR crown. A similar solution for the Sultan of Turks (Baghdad), Egypt (Mekka – made the Hajj). The existing traits "Pilgrimages" will be used to this end.
    Last edited by Jurand of Cracow; January 06, 2019 at 03:50 AM.

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    Default Crown of Skandinavia (Denmark, Norway)

    crown_scandinavia

    Current situation
    Name: King of Scandinavia
    Number provinces: 8
    Factions having access: Denmark, Norway.
    Concept: historical ambitions of the Danish kings, but without future expansions around the Baltic sea (Finland, Estonia or Mecklenburg).
    How easy to get: easy: natural expansion, fought between 2 nations.
    Provinces missing: Kalmar.
    Is pic correct: ?

    Modifications’ ideas
    New concept: historical spheres of influence of Norway, Denmark and Sweden (eg. Kalmar union, Baltic territories, perhaps also northern British Islands), ie whole Scandinavia plus Finland. Possible also: Northern Scotland, Meklemburg, Estonia, and even Pomorze. Pro memoria: even in 15c. there were king of the Kalmar union claiming rights for the Northern Island (Hebrides and Orkneys, I suppose).
    Gameplay perspective: easy difficulty: standard number of provinces, need to destroy one faction and start wars with 2-3 others, need to make seaborne invasions. Both Norway and Denmark start very small what adds to the difficulty. However, the possibility of fast travel across the sea makes 12 provinces easy. North Scotland gives some spice to the fray, should also be somewhat easy against the AI that is not very skilled at conducting sea-born invasions.
    Name of the crown: Norrœn Krone
    Title of the ruler: Norrœnkonungr
    Effects: Authority 2, Law 1, LocalPopularity 1 and tbd
    Provinces: current 8, Kalmar, Finland, Meklemburg, Estonia, Northern Scotland.
    Number of provinces: 13.
    Place of coronation: Roskilde.
    Building required for coronation: Cathedral.
    Factions able to get it: Denmark, Norway.
    Pic to be used:
    Ideas for distant future: none.
    Description: to be developed by the players.
    Memo for future: has this crown been analyzed thoroughly? Substantially.

    (Northern Scotland not painted yet)


    Current code in EDA and EA:
    Code:
    {crown_scandinavia}     King of Scandinavia
    {crown_scandinavia_desc}          Entitled as King of all Scandinavia.
    {crown_scandinavia_effects_desc}           +3 Authority, +1 Command, +1 to law (improves public order), +1 to popularity (improves public order)
     
     and I_SettlementOwner Ribe = denmark
     and I_SettlementOwner Lund = denmark
     and I_SettlementOwner Visby = denmark
     and I_SettlementOwner Skara = denmark
     and I_SettlementOwner Sigtuna = denmark
     and I_SettlementOwner Roskilde = denmark
     and I_SettlementOwner Oslo = denmark
     and I_SettlementOwner Bergen = denmark
    New code:
    To be developed after a discussion in this thread.
    Last edited by Jurand of Cracow; November 03, 2018 at 11:17 AM.

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    Default Crown of Russia (Kiev, Novgorod)

    crown_russia

    Current situation:
    Name: Tsar of Russia
    Effects: Authority 3, Command 1, Law 1, LocalPopularity 1.
    Number provinces: 15
    Factions having access: Kiev, Novgorod, Cumans.
    Concept: perhaps from 17-19c. as it includes Kernave, Bolghar, Sarkel, and Azaq. Obviously, it not a concept fit for the Cumans.
    How easy to get: very difficult because of many provinces, large distances between them and many enemies around. There’re also many factions fighting for those provinces (Kiev, Novgorod, Lithuania, Cumans, Poland). Easier for Kiev (central, many provinces, natural expansion directions), very difficult for Novgorod (natural expansion is slightly different: also west, few provinces at the beginning), very difficult for the Cumans (northern provinces)
    Provinces missing / redundant: many redundant and many missing.
    Is pic correct: ?

    Modifications’ ideas
    New concept: historical Rus from 11-15 c. (heritage of Volodymyr and ambitions of the various rulers in 11-13th centuries).
    Gameplay perspective: difficult because of the distances and the need to destroy one faction and wage wars with 2-3 others. For Kiev it can be simple though, while for Novgorod more difficult.
    Name of the crown: Shapka Monomakha (Monomakh's Cap)
    Title of the ruler: Veliky Knyaz
    Effects: Authority 2, Law 1, LocalPopularity 1 and tbd
    Provinces: Pskov, Polock, Novgorod, Turov, Goroden, Volodymyr, Halych, Kiev, Tschernigov, Pereyaslav, Smolensk, Suzdal, Rostov, Ryazan. One may also consider Turku (area of Novogrodian expansion) and Tmutarakan (literary historical place of a Rus settlement 10-14c.), but I don’t think it’s indispensable. Given the size of the Rus lands I’d be inclined to lower the number as much as possible.
    Number of provinces: 14.
    Place of coronation: Kiev.
    Building required for coronation: Orthodox Cathedral.
    Factions able to get it: Kiev, Novgorod.
    Pic to be used: to be checked and/or proposed by the players.
    Ideas for distant future: make a condition for the first appearance of the crown to have a marriage with a Byzantine princess. Or just an alternative condition: be married to Byzantine princess and has good relations with the Byzantines (or be ally of) – without any province requirements. Or maybe having "Byzantine relations" would lower the requirements for getting the crown.
    Maritime ambitions (not related to the crowns, to be used in future, only 2 provinces): Novgorod, Chersonesos.
    Description: to be developed by the players.
    Memo for future: has this crown been analyzed thoroughly?: Partially.



    Current code in EDA and EA:
    Code:
    {crown_russia} Tsar of Russia
    {crown_russia_desc}      Entitled as Tsar of all Russia.
    {crown_russia_effects_desc}       +3 Authority, +1 Command, +1 to law (improves public order), +1 to popularity (improves public order)
     
    and I_SettlementOwner Novgorod = russia
     and I_SettlementOwner Pskov = russia
     and I_SettlementOwner Riga = russia
     and I_SettlementOwner Smolensk = russia
     and I_SettlementOwner Kernave = russia
     and I_SettlementOwner Ryazan = russia
     and I_SettlementOwner Chernigov = russia
     and I_SettlementOwner Kiev = russia
     and I_SettlementOwner Tmutarakan = russia
     and I_SettlementOwner Polotsk = russia
     and I_SettlementOwner Rustov = russia
     and I_SettlementOwner Azaq = russia
     and I_SettlementOwner Sarkel = russia
     and I_SettlementOwner Bulgar = russia
     and I_SettlementOwner Murom = russia
    New code:
    To be developed after discussion in this thread.
    Last edited by Jurand of Cracow; June 04, 2018 at 04:09 AM.

  6. #6
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    Default Crown of Lithuania

    crown_lithuania

    Current situation:
    Name: King of Balts
    Effects: Authority 3, Command 1, Law 1, LocalPopularity 1.
    Number provinces: 16
    Factions having access: Lithuania.
    Concept: it’s pure fantasy. It has little do to with “The Balts”. Murom and Ryazan and Azaq are so far away and actually never became ambitions of the Lithuanians. Not to mention that the Lithuanian folk would turn Ruthenian before conquering all that so it’d be difficult to name it “King of Balts”.
    How easy to get: very difficult due to vast lands to be conquered and numerous enemies.
    Provinces missing / redundant: too many to mention. Need to redo from scratch.
    Is pic correct: ?

    Modifications’ ideas
    New concept: turn it into the Crown of Lithuania with Ruthenian lands as the great Lithuanian leaders of 14-15c. acquired (see here) plus the Baltic lands with population somehow close ethnically, and a traditional destination of the raids in 13-14c. – Masovia (also for the gameplay - to prompt a conflict with Poland). One may also consider Kolyvan and Pskov - but historically it was not the case.
    Gameplay perspective: difficult: standard number of provinces but the need to fight wars with 3 factions and there’re vast territories to conquer. Lithuania starts also very small.
    Name of the crown: Crown of Lithuania (or translated)
    Title of the ruler: Lietuvos karalystė
    Effects: Authority 2, Law 1, LocalPopularity 1 and tbd
    Provinces: Mazovia, Kernave, Twangste, Riga, Goroden, Turov, Volodymyr, Smolensk, Polock, Kiev, Tschernigov, Pereyaslav.
    Number of provinces: 12.
    Place of coronation: Kernave
    Building required for coronation: Dievas Sanctuary (large town).
    Factions able to get it: Lithuania.
    Pic to be used: to be checked and/or proposed by the players.
    Ideas for distant future: none.
    Description: to be developed by the players.
    Memo for future: has this crown been analyzed thoroughly?: Partially.



    Current code in EDA and EA:
    Code:
    {crown_lithuania}           King of Balts
    {crown_lithuania_desc} Entitled as King of all Balts.
    {crown_lithuania_effects_desc} +3 Authority, +1 Command, +1 to law (improves public order), +1 to popularity (improves public order)
     
    and I_SettlementOwner Volodymyr = lithuania
     and I_SettlementOwner Kernave = lithuania
     and I_SettlementOwner Murom = lithuania
     and I_SettlementOwner Bulgar = lithuania
     and I_SettlementOwner Azaq = lithuania
     and I_SettlementOwner Ryazan = lithuania
     and I_SettlementOwner Turov = lithuania
     and I_SettlementOwner Kiev = lithuania
     and I_SettlementOwner Pereyaslav = lithuania
     and I_SettlementOwner Chernigov = lithuania
     and I_SettlementOwner Rustov = lithuania
     and I_SettlementOwner Smolensk = lithuania
     and I_SettlementOwner Novgorod = lithuania
     and I_SettlementOwner Polotsk = lithuania
     and I_SettlementOwner Pskov = lithuania
     and I_SettlementOwner Riga = lithuania
    New code:
    Code:
    {crown_lithuania} Lietuvos karalystė
    {crown_lithuania_desc} Crowned to be the King of Lithuania.
    {crown_lithuania_effects_desc} +3 Authority, +1 Command, +1 law, +1 popularity; many additional benefits (eg. inspiring teacher for sons, legacy of authority for sons, higher loyalty for far-away of generals)
    To be developed after discussion in this thread.
    Last edited by Jurand of Cracow; May 18, 2018 at 03:49 AM.

  7. #7
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    Default Crown of Poland

    crown_poland

    Current situation:
    Name: King of Slavs
    Effects: Authority 3, Command 1, Law 1, LocalPopularity 1.
    Number provinces: 16
    Factions having access: Poland.
    Concept: the title “King of Slavs” is very strange. I think nobody in the Middle Ages and a few centuries later would have thought in such a way. The concept of “Crown of Poland” developed sometime in 13-14th century (along with a similar concept in Hungary), and such a title would be legitimate.
    How easy to get: very difficult.
    Provinces missing / redundant: currently those 16 provinces are pure fantasy. However, Poznan, at the heart of Poland, is missing.
    Is pic correct: no, but I’ve already changed it in the PTF submod.

    Modifications’ ideas
    New concept: lands in the possession of the Polish kings in late Middle Ages, with the large fief of 15c: Moldavia. The issues:
    -- I still hesitate if to include Kiev - this is good for the gameplay, but is barely historical (until 16c., in the contemporary literature it was considered indeed as the land of "the others").
    -- what to do with the Baltics? I've included Hrodna, but didn't go north. One option is to include Lithuania, Livonia and Turov, what' would make a challenge for Poland (15 provinces).
    -- there's been a significant Commonwealth involvement in the Bohemian politics in the 1st part of 15c. (the Hussiten affairs). The inclusion of Bohemia and Moravia wouldn't be deemed un-historical then. However, these lands were not considered as part of the "Corona Regni Poloniae" at any point of time besides early 11c.
    Gameplay perspective: average difficulty: standard number of provinces, but the need to wage wars with 2-4 factions, and vast territories are needed to be conquered, also one capital is to be taken. Poland starts big but underdeveloped and the risks of wars on all fronts are a real threat. This choice of the provinces prevents from un-historical expansion to the north.
    Name of the crown: Corona Regni Poloniae
    Title of the ruler: Rex Poloniae
    Effects: Authority 2, Law 1, LocalPopularity 1 and tbd
    Place of coronation: Kraków.
    Building required for coronation: Cathedral.
    Provinces: Stetin, Poznan, Wroclaw, Krakow, Plock, Gdansk, Twangste, Goroden, Volodymyr, Halych, Iasi, Kiev.
    Provinces: 12.
    Factions able to get it: Poland.
    Pic to be used: already included in the mod PTF.
    Ideas for distant future: none.
    Maritime ambitions (not related to the crowns, to be used in future, only 2 provinces): Gdansk, Iassi.
    Description: to be developed by the players. In in Latin then might be: Dei gratia rex Poloniae (The King of Poland)
    Memo for future: has this crown been analyzed thoroughly? Partially.



    Current code in EDA and EA:
    Code:
    {crown_poland}               King of Slavs
    {crown_poland_desc}    Entitled as King of all Slavs.
    {crown_poland_effects_desc}     +3 Authority, +1 Command, +1 to law (improves public order), +1 to popularity (improves public order)
     
    and I_SettlementOwner Wroclaw = poland
     and I_SettlementOwner Prague = poland
     and I_SettlementOwner Hamburg = poland
     and I_SettlementOwner Gdansk = poland
     and I_SettlementOwner Plock = poland
     and I_SettlementOwner Krakow = poland
     and I_SettlementOwner Halych = poland
     and I_SettlementOwner Kiev = poland
     and I_SettlementOwner Pereyaslav = poland
     and I_SettlementOwner Chernigov = poland
     and I_SettlementOwner Rustov = poland
     and I_SettlementOwner Smolensk = poland
     and I_SettlementOwner Novgorod = poland
     and I_SettlementOwner Polotsk = poland
     and I_SettlementOwner Pskov = poland
     and I_SettlementOwner Riga = poland
    New code:
    Code:
    {crown_poland}               Corona Regni Poloniae
    {crown_poland_desc}    Crowned to be the King of Poland.
    {crown_poland_effects_desc}     +3 Authority, +1 Command, +1 law, +1 popularity; many additional benefits (eg. inspiring teacher for sons, legacy of authority for sons, higher loyalty for far-away of generals)
    To be developed after discussion in this thread.
    Last edited by Jurand of Cracow; June 04, 2018 at 04:12 AM.

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    Default Crown of Hungary

    crown_hungary

    Current situation:
    Name: King of Hungary
    Effects: Authority 3, Command 1, Law 1, LocalPopularity 1.
    Number provinces: 10
    Factions having access: Hungary.
    Concept: more-or-less the Kingdom of Hungary 14-15 c., but some provinces are missing.
    How easy to get: moderate: geographically concentrated, space of two factions (Hungary, Serbia), but wars with a few neighbors are needed.
    Provinces missing / redundant: Zara (Dalmatia), Ragusa (dependent from 1358 onwards), Vrhbosna, Halych (historical target in 14 c. to be lost to Poland at the end).
    Is pic correct: ?

    Modifications’ ideas
    New concept: Kingdom of Hungary of 14-15 c. plus some additional ambitions that appeared in history (eg Austria in mid 13c). However, I'm not sure if not to include Wallachia and Moldavia, and if I should really include Austria (and not Karinthia or Moravia...).
    Gameplay perspective: normal difficulty: low number of provinces, need to destroy one faction and start wars with 1-2 others. Everything in the natural direction of expansion. A need to fight strong neighbors like HRR and Byzantium. More provinces would be welcome for the gameplay - so that there's a challenge for the player.
    Name of the crown: Corona Hungariae / Szent Korona
    Title of the ruler: Rex Hungariae
    Effects: Authority 2, Law 1, LocalPopularity 1 and tbd
    Provinces: Esztergom, Szekesfehervar, Varad, Gyulafehervar, Zagreb, Zara, Ragusa, Vrhbosna, Halych, Ras, Nis, and Austria.
    Number provinces: 12.
    Place of coronation: Szekesfehervar.
    Building required for coronation: Cathedral.
    Factions having access: Hungary.
    Pic to be used:
    Ideas for distant future: none.
    Maritime ambitions (not related to the crowns, to be used in future, only 2 provinces): Ragusa, Iassi.
    Description:
    to be developed by the players.
    Memo for future: has this crown been analyzed thoroughly?: Partially.



    Current code in EDA and EA:
    Code:
    {crown_hungary}            King of Hungary
    {crown_hungary_desc}  Entitled as King of all Hungary.
    {crown_hungary_effects_desc}   +3 Authority, +1 Command, +1 to law (improves public order), +1 to popularity (improves public order)
     
    and I_SettlementOwner Esztergom = hungary
     and I_SettlementOwner Gyulafehervar = hungary
     and I_SettlementOwner Szekesfehervar = hungary
     and I_SettlementOwner Zagreb = hungary
     and I_SettlementOwner Iasi = hungary
     and I_SettlementOwner Severin = hungary
     and I_SettlementOwner Ras = hungary
     and I_SettlementOwner Varad = hungary
     and I_SettlementOwner Tarnovo = hungary
     and I_SettlementOwner Sredets = hungary
    New code:
    To be developed after discussion in this thread.
    Last edited by Jurand of Cracow; June 04, 2018 at 07:31 AM.

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    Default Crown of Britain (England, Scotland)

    crown_england

    Current situation:
    Name: King of Britain
    Effects: Authority 3, Command 1, Law 1, LocalPopularity 1.
    Number cities: 8
    Factions having access:
    Concept: British islands. Achieved in the modern times, but convincing. The French territories belonging to the English faction should indeed not be included.
    How easy to get: very easy: after conquering one other faction it’s available for Scotland and England. And the territories are in the usual, inevitable direction of expansion.
    Provinces missing: Caen is now Norwich (missing), Nottingham is now Lincoln (redundant-missing), Aberdeen is now Coimbra (redundant) – which means you cannot get the crown.
    Is pic correct: ?

    Modifications’ ideas
    New concept: Crown of the Normans - in style of Henry II: the British Islands and western France.
    Gameplay perspective: moderately difficult, you need to fight the other British faction and France.
    Name of the crown: in French or Latin? How it should be?
    Title of the ruler: ?
    Effects: Authority 2, Law 1, LocalPopularity 1 and tbd
    Provinces: add Rouen, Norwich and Lincoln, remove Nottingham and Aberdeen (that are not somewhere else on the map, not in Britain). Add also other provinces in France: Bordeaux, Poitiers, Clermont, Angers, Roazhon.
    Number provinces: 15.
    Place of coronation: London.
    Building required for coronation: Cathedral.
    Factions able to get it: Scotland, England.
    Pic to be used: tbc.
    Ideas for distant future: none
    Description: to be developed by the players.
    Memo for future: has this crown been analyzed thoroughly?: Partially.



    Current code in EDA and EA:
    Code:
    {crown_england}             King of Britain
    {crown_england_desc}  Entitled as King of all Britain.
    {crown_england_effects_desc}   +3 Authority, +1 Command, +1 to law (improves public order), +1 to popularity (improves public order)
     
    and FactionType england 
     and I_SettlementOwner London = england
     and I_SettlementOwner Nottingham = england
     and I_SettlementOwner York = england
     and I_SettlementOwner Bristol = england
     and I_SettlementOwner Caernarvon = england
     and I_SettlementOwner Edinburgh = england
     and I_SettlementOwner Aberdeen = england
     and I_SettlementOwner Dublin = england
    New code:
    To be developed after discussion in this thread.
    Last edited by Jurand of Cracow; October 14, 2018 at 03:48 PM.

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    Default Crown of France

    crown_france

    Current situation:
    Name: King of France
    Effects: Authority 3, Command 1, Law 1, LocalPopularity 1.
    Number cities: 12
    Factions having access: France.
    Concept: a conventional concept of France extended somehow with Brabant and Lower Lorraine.
    How easy to get:
    Provinces missing / redundant: Norwich is redundant perhaps Trier should go as well, many are missing, actually it’s better to make the whole list from scratch.
    Is pic correct: ?

    Modifications’ ideas
    New concept: perhaps West Frankish kingdom as it was in 10-11 c. plus Burgundian lands, or even more ambitious (16-17c), but without either Brabant or Trier. I'm not sure about including Nizza, but it adds a bit difficulty to the set.
    Gameplay perspective: easy to get: provinces are geographically packed, no enemy capital to be taken, wars with a limited number of enemies nations.
    Name of the crown: ?
    Title of the ruler: ?
    Effects: Authority 2, Law 1, LocalPopularity 1 and tbd
    Provinces: Gand, Reims, Paris, Rouen, Rennes (Roazhon), Angers, Poitiers, Bordeaux, Toulouse, Clermont, Orleans, Troyes, Dijon, Lyon, Arles, Nizza
    Number provinces: 16.
    Place of coronation: Rheims.
    Building required for coronation: Cathedral.
    Factions able to get it: France, England.
    Pic to be used: to be checked and/or proposed by the players.
    Ideas for distant future: none
    Description: to be developed by the players.
    Memo for future: has this crown been analyzed thoroughly?: Partially.



    Current code in EDA and EA:
    Code:
    {crown_france} King of France
    {crown_france_desc}      Entitled as King of all France.
    {crown_france_effects_desc}       +3 Authority, +1 Command, +1 to law (improves public order), +1 to popularity (improves public order)
     
    {crown_france} King of France
    {crown_france_desc}      Entitled as King of all France.
    and I_SettlementOwner Paris = france
     and I_SettlementOwner Rheims = france
     and I_SettlementOwner Clermont = france
     and I_SettlementOwner Bordeaux = france
     and I_SettlementOwner Toulouse = france
     and I_SettlementOwner Rennes = france
     and I_SettlementOwner Norwich = france
     and I_SettlementOwner Leuven = france
     and I_SettlementOwner Trier = france
     and I_SettlementOwner Dijon = france
     and I_SettlementOwner Lyon = france
     and I_SettlementOwner Arles = france
    New code:
    To be developed after discussion in this thread.
    Last edited by Jurand of Cracow; May 16, 2018 at 04:21 AM.

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    Default Crown of the Holy Roman Empire

    crown_hre

    Current situation:
    Name: Holy Roman Emperor
    Effects: Authority 3, Command 1, Law 1, LocalPopularity 1.
    Number cities: 11
    Factions having access: HRR.
    Concept: lands of Germany plus Bohemia. Some lands currently held by HRR are not included, some lands historically belonging to HRR either.
    How easy to get: for the moment – very easy: only neutral Praha and Polish Stetin are not initially in the HRR possession, the rest is already there.
    Provinces missing / redundant: perhaps some German provinces. No Italian province is included which would make for a historical “empire”.
    Is pic correct: looks fine: the right one.

    Modifications’ ideas
    Modding desiderations: difficult to choose. On one hand, the historical HRR is much larger and more provinces should be included also to create at least a minimal challenge for the gameplay. However, then the number of provinces should be not comparable to the other crown thus bad for the gameplay.
    New concept: the provinces of the Holy Roman Empire where the emperor had some real power in the early Middle Ages (or rather influence – this was power without a state, as Gerd Althoff put it). This means the Burgundy and Northern Italy are included, but Bohemia or Prussia are not. I’m still not sure about this.
    An alternative: let's consider the crown of "Regnum Theutonicorum". There'd still be 14-15 crown - easy to obtain. Then the second tier crown would be that 25-province, and the crowning ceremony would be near Italy.
    Gameplay perspective: most available at the start but the number is very high. With an aggressive pope, this might be occasionally difficult to hold together.
    Name of the crown: Reichskrone
    Title of the ruler: Keiser
    Effects: Authority 2, Law 1, LocalPopularity 1 and tbd
    Provinces: as on the pic.
    Number provinces: 21.
    Place of coronation: Coelln (as Aachen is not on the map).
    Building required for coronation: Cathedral.
    Factions able to get it: HRR.
    Pic to be used: looks fine: the right one.
    Ideas for distant future: if the two-tier system would be implemented, then the second-tier would encompass the big, historical HRR: all its provinces in 13th century (basically: more Slavic), while the first-tier would have been smaller (minus the current French and Italian)
    Description: to be developed by the players.
    Memo for future: has this crown been analyzed thoroughly?: Partially.



    Current code in EDA and EA:
    Code:
    {crown_hre}       Holy Roman Emperor
    {crown_hre_desc}            Entitled as Emperor of all the Holy Roman Empire.
    {crown_hre_effects_desc}            +3 Authority, +1 Command, +1 to law (improves public order), +1 to popularity (improves public order)
     
    and I_SettlementOwner Bremen = hre
     and I_SettlementOwner Hamburg = hre
     and I_SettlementOwner Frankfurt = hre
     and I_SettlementOwner Trier = hre
     and I_SettlementOwner Nuremburg = hre
     and I_SettlementOwner Basel = hre
     and I_SettlementOwner Vienna = hre
     and I_SettlementOwner Prague = hre
     and I_SettlementOwner Cologne = hre
     and I_SettlementOwner Ratisbon = hre
     and I_SettlementOwner Szczecin = hre
    New code:
    To be developed after discussion in this thread.
    Last edited by Jurand of Cracow; May 26, 2018 at 05:01 AM.

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    Default Crown of Spain (Aragon, Castille, Portugal, Almoravids)

    crown_spain

    Current situation:
    Name: King of Spain
    Effects: Authority 3, Command 1, Law 1, LocalPopularity 1.
    Number cities: 12
    Factions having access: Aragon, Castille, Portugal, Almoravids.
    Concept: only historical Spanish provinces (15c plus today’s style: Aragon, Castille, Al-Andalus), no French, no Portugues. Portugal can gain the crown, which didn’t happen in history, but is convincing.
    How easy to get: on geography: a natural direction of expansion, “packed” in one region, close to each other; however it’s fought among 4 factions what makes it difficult to achieve.
    Provinces missing: Sevilla, Valladolid, perhaps Silves, Coimbra, Lisboa and also Palma.
    Is pic correct: ?

    Modifications’ ideas
    New concept: Spanish ambitions that were achieved at the end of 16th century: whole Iberic peninsula (with Portugal and Baleares). We may also equate Moorish ambitions with the peninsula.
    Gameplay perspective: average difficulty: many provinces, fought with many nations, but geographically packed making it a natural expansion for the 4 nations.
    Name of the crown: Corona Ibérica
    Title of the ruler: Imperator totius Hispaniae
    Effects: Authority 2, Law 1, LocalPopularity 1 and tbd
    Provinces: Santiago, Leon, Burgos, Pamplona, Zaragoza, Barcelona, Valencia, Murcia, Toledo, Badajoz, Cordoba, Granada plus Sevilla, Valladolid, Coimbra, Lisboa, Silves, Palma.
    Number provinces: 18.
    Place of coronation: Toledo / Corduba.
    Building required for coronation: Cathedral / Jama.
    Factions having access: Aragon, Castille, Portugal, Almoravids.
    Pic to be used: tbc.
    Ideas for distant future: none.
    Maritime ambitions (not related to the crowns, to be used in future, only 2 provinces): Barcelona, Lisboa.
    Description: to be developed by the players.
    Memo for future: has this crown been analyzed thoroughly?: Partially.



    Current code in EDA and EA:
    Code:
    {crown_spain}  King of Spain
    {crown_spain_desc}       Entitled as King of all Spain.
    {crown_spain_effects_desc}        +3 Authority, +1 Command, +1 to law (improves public order), +1 to popularity (improves public order)
     
    and I_SettlementOwner Leon = spain
     and I_SettlementOwner Toledo = spain
     and I_SettlementOwner Pamplona = spain
     and I_SettlementOwner Valencia = spain
     and I_SettlementOwner Santiago = spain
     and I_SettlementOwner Murcia = spain
     and I_SettlementOwner Burgos = spain
     and I_SettlementOwner Cordoba = spain
     and I_SettlementOwner Granada = spain
     and I_SettlementOwner Zaragoza = spain
     and I_SettlementOwner Barcelona = spain
     and I_SettlementOwner Badajoz = spain
    New code:
    To be developed after discussion in this thread.
    Last edited by Jurand of Cracow; June 29, 2018 at 12:18 AM.

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    Default Crown of Italy (Venice, Pisa, Sicily)

    crown_italy

    Current situation:
    Name: King of Italy
    Effects: Authority 3, Command 1, Law 1, LocalPopularity 1.
    Number cities: 13.
    Factions having access: Sicily, Venice, Abbasids (since they replace Milan) – there’s some mess with one set of triggers.
    Concept: Italian peninsula, notably without Rome.
    How easy to get: easy.
    Provinces missing / redundant: Roma, hmm.
    Is pic correct: ?

    Modifications’ ideas
    New concept: any concept based on the political divisions wouldn’t make much sense. The concept here is a geographical one: whole Apennine Peninsula plus the islands minus Rome (as the seat of the Pope). Additional conditions for coronation may be added (“seen Rome” etc.). One may also think if not to add: Zara, Ragusa.
    Gameplay perspective: the most difficult part is to cope with the pope and the HRE. The rest is easier.
    One of the problems associated with this crown is that there's an ancillary "Iron Crown" in the game. It's a relic. I'm leaving it in for the moment.
    Name of the crown: ?
    Title of the ruler: ?
    Effects: Authority 2, Law 1, LocalPopularity 1 and tbd
    Provinces: as on the pic.
    Number provinces: 15.
    Place of coronation: Lombardy (historically: Pavia).
    Building required for coronation: Cathedral.
    Factions able to get it: Venice, Pisa, Sicily.
    Pic to be used: tbd.
    Ideas for distant future: tbd.
    Description: to be developed by the players.
    Memo for future: has this crown been analyzed thoroughly?: Partially.



    Current code in EDA and EA:
    Code:
    {crown_italy}    King of Italy
    {crown_italy_desc}         Entitled as King of all Italy.
    {crown_italy_effects_desc}          +3 Authority, +1 Command, +1 to law (improves public order), +1 to popularity (improves public order)
     
    and I_SettlementOwner Milan = venice
     and I_SettlementOwner Genoa = venice
     and I_SettlementOwner Pisa = milan
     and I_SettlementOwner Verona = milan
     and I_SettlementOwner Reggio = milan
     and I_SettlementOwner Bologna = venice
     and I_SettlementOwner Florence = venice
     and I_SettlementOwner Venice = venice
     and I_SettlementOwner Ancona = venice
     and I_SettlementOwner Naples = venice
     and I_SettlementOwner Bari = venice
     and I_SettlementOwner Palermo = venice
     and I_SettlementOwner Cagliari = venice
    New code:
    To be developed after discussion in this thread.
    Last edited by Jurand of Cracow; May 15, 2018 at 11:07 PM.

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    Default Crown of Byzantium

    crown_byzantium

    Current situation:
    Name: Exarch of Byzantium
    Effects: Authority 3, Command 1, Law 1, LocalPopularity 1.
    Number cities: 13
    Factions having access: Byzantium.
    Concept: I’m unsure about the name. Besides, it seems rather limited as far as the size of the empire in 10-11 c. is concerned.
    How easy to get:
    Provinces missing / redundant: historically Sicily and south Italy. Also, all Armenian lands (Ani) should be included. But that’s a lot of provinces and they’re far away.
    Is pic correct: no

    Modifications’ ideas
    New concept: the vision of the Byzantine lands of the 12-13c. Obviously, this is much less than the Macedonians’ empire of the 11c. For the sake of the gameplay it’s, however, better to include fewer provinces. I hesitated much if to include Antioch. I’ve decided not to: the ambitions were there, but effective control – never. And there’s still a very high number of provinces required for this crown.
    Gameplay perspective: low difficulty in 1132 (the provinces are already there), but may be extremely difficult with 1236 start: few provinces, enemies on both sides, the need to take out one faction. However, it’s relatively geographically packed what makes it a bit easier.
    Name of the crown: Kamēlaúkion
    Title of the ruler: Basileus kai autokratōr Rhōmaíōn
    Effects: Authority 2, Law 1, LocalPopularity 1 and tbd
    Factions having access: Byzantium.
    Provinces: as shown on the map.
    Number provinces: 18.
    Place of coronation: Constantinople.
    Building required for coronation: Orthodox Cathedral.
    Factions able to get it: Byzantium.
    Pic to be used:
    Ideas for distant future: if the concept of a two-tier system would be followed then a “better” Byzantine crown would be created including more lands both in the East (Anatolia and Armenian Highlands), and in the West (South Italy), but this crown would include less.
    Description: En Christō tō Theō pistós basileus kai autokratōr Rhōmaíōn: he is has been chosen by God to be the emperor of the Romans.
    Memo for future: has this crown been analyzed thoroughly?: Partially.



    Current code in EDA and EA:
    Code:
    {crown_byzantium}        Exarch of Byzantium
    {crown_byzantium_desc}             Has recaptured the empire and become glorious Exarch of the Byzantium Empire.
    {crown_byzantium_effects_desc}              +3 Authority, +1 Command, +1 to law (improves public order), +1 to popularity (improves public order)
     
    and I_SettlementOwner Constantinople = byzantium
     and I_SettlementOwner Thessalonica = byzantium
     and I_SettlementOwner Nicaea = byzantium
     and I_SettlementOwner Arta = byzantium
     and I_SettlementOwner Adrianople = byzantium
     and I_SettlementOwner Smyrna = byzantium
     and I_SettlementOwner Attaleia = byzantium
     and I_SettlementOwner Sinop = byzantium
     and I_SettlementOwner Trebizond = byzantium
     and I_SettlementOwner Chandax = byzantium
     and I_SettlementOwner Antioch = byzantium
     and I_SettlementOwner Sis = byzantium     
     and I_SettlementOwner Konya = byzantium
    New code:
    To be developed after discussion in this thread.
    Last edited by Jurand of Cracow; May 24, 2018 at 04:05 PM.

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    Default Crown of Turks (Seljuqs, Abbasids)

    crown_turks

    Current situation:
    Name: Sultan of Turks
    Number cities: 20.
    Factions having access: Seljuqs, Abbasids.
    Concept: dominions of the Great Seljuqs at the end of 11th century. It was the (brief) hight of their rule and they didn’t control in full all these territories at the same moment. Too broad concept for the SSHIP gameplay.
    How easy to get: difficult, many factions to war with.
    Provinces missing / redundant: many, it’s better just to start from scratch.
    Is pic correct: ?

    Modifications’ ideas
    New concept: potential Seljuk ambitions in the mid-12th century. This is mainly because of the gameplay: it’s already a vast territory, especially as compared to Europe. Also, a compromise between Seljuqs and Abbasid ambitions should be found.
    Gameplay perspective: still difficult due to the vast spaces and number of the enemies. And the Mongols will come soon.
    Name of the crown: ?
    Title of the ruler: Sultan of the Turks
    Effects: Authority 2, Law 1, LocalPopularity 1 and tbd
    Provinces: as on the pic.
    Number provinces: 16.
    Place of coronation: Baghdad
    Building required for coronation: Jama.
    Factions able to get it: Seljuqs, Abbasids.
    Pic to be used: tbc.
    Ideas for distant future: second-tier crown would be needed.
    Description: to be developed by the players.
    Memo for future: has this crown been analyzed thoroughly?: Partially.



    Current code in EDA and EA:
    Code:
    {crown_turks}   Sultan of Turks
    {crown_turks_desc}        Entitled as Sultan of all Turks.
    {crown_turks_effects_desc}         +3 Authority, +1 Command, +1 to law (improves public order), +1 to popularity (improves public order)
     
    and I_SettlementOwner Sives = kwarezm
     and I_SettlementOwner Konya = kwarezm
     and I_SettlementOwner Sis = kwarezm
     and I_SettlementOwner Caesarea = kwarezm
     and I_SettlementOwner Edessa = kwarezm
     and I_SettlementOwner Erzurum = kwarezm
     and I_SettlementOwner Mosul = kwarezm
     and I_SettlementOwner Tabriz = kwarezm
     and I_SettlementOwner Hamadan = kwarezm
     and I_SettlementOwner Alamut = kwarezm
     and I_SettlementOwner Baghdad = kwarezm
     and I_SettlementOwner Ray = kwarezm
     and I_SettlementOwner Isfahan = kwarezm
     and I_SettlementOwner Yazd = kwarezm
     and I_SettlementOwner Neyshabur = kwarezm
     and I_SettlementOwner Malatya = kwarezm
     and I_SettlementOwner Konjikala = kwarezm
     and I_SettlementOwner Merv = kwarezm
     and I_SettlementOwner Urgench = kwarezm
    New code:
    To be developed after discussion in this thread.
    Last edited by Jurand of Cracow; May 16, 2018 at 03:46 AM.

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    Default Crown of Egypt (Fatimids, Zenghids)

    crown_egypt

    Current situation:
    Name: Sultan of Egypt
    Number cities: 17
    Factions having access: Fatimids.
    Concept: historical ambitions of the Fatimids and other dynasties, never achieved and very grandiose. From the point of view of the gameplay definitely too broad, as they include whole Mesopotamia.
    How easy to get: difficult, many factions to war with.
    Provinces missing / redundant: too many to change, it’s better just to start from scratch.
    Is pic correct: ?

    Modifications’ ideas
    New concept: Ayyubids at the high of their power at the end of 12th century – ie on the death of Saladin. The number of provinces is still very high, and challenges abound (there’s a need to kill off two factions), but geographically it’s more packed and makes more sense.
    Gameplay perspective: difficult due to the distance and the need to fight many enemies.
    Name of the crown: ?
    Title of the ruler: ?
    Effects: Authority 2, Law 1, LocalPopularity 1 and tbd
    Place of coronation: Al Quahira.
    Building required for coronation: Jama.
    Provinces: as on the pic.
    Number provinces: 15.
    Factions having access: Fatimids, Zenghids.
    Pic to be used: tbc.
    Description: to be developed by the players.
    Ideas for distant future: none
    Memo for future: has this crown been analyzed thoroughly?: Partially.



    Current code in EDA and EA:
    Code:
    {crown_egypt}  Sultan of Egypt
    {crown_egypt_desc}       Entitled as Sultan of all Egypt.
    {crown_egypt_effects_desc}        +3 Authority, +1 Command, +1 to law (improves public order), +1 to popularity (improves public order)
     
    and I_SettlementOwner Luxor = egypt
     and I_SettlementOwner Cairo = egypt
     and I_SettlementOwner Damietta = egypt
     and I_SettlementOwner Alexandria = egypt
     and I_SettlementOwner Ascalon = egypt
     and I_SettlementOwner Al_Ahsa = egypt
     and I_SettlementOwner Jerusalem = egypt
     and I_SettlementOwner Acre = egypt
     and I_SettlementOwner Tripoli = egypt
     and I_SettlementOwner Damascus = egypt
     and I_SettlementOwner Antioch = egypt
     and I_SettlementOwner Aleppo = egypt
     and I_SettlementOwner Ar_Raqqah = egypt
     and I_SettlementOwner Baghdad = egypt
     and I_SettlementOwner Basra = egypt
     and I_SettlementOwner Medina = egypt
     and I_SettlementOwner Tayma = egypt
    New code:
    To be developed after discussion in this thread.
    Last edited by Jurand of Cracow; May 16, 2018 at 12:04 AM.

  17. #17
    Jurand of Cracow's Avatar History and gameplay!
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    Default Crown of the Steppes

    crown_steppes

    Current situation: doesn’t exist.

    Modifications’ ideas
    New concept: very few steppe provinces to allow Cumans functioning in the current Loyalty setting.
    Gameplay perspective: badly needed solution as the Cumans may have very difficult time due to the vast distances.
    Name of the crown: xxx
    Title of the ruler: Khagan of the Steppes
    Effects: Authority 2, Law 1, LocalPopularity 1 and tbd
    Provinces: xxx.
    Number of provinces: x.
    Place of coronation: xx.
    Building required for coronation: x.
    Factions able to get it: Cumans.
    Pic to be used: to be created.
    Ideas for distant future: none.
    Description: to be developed by the players.
    Memo for future: has this crown been analyzed thoroughly?: No.

  18. #18
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    Default Crown of the Caucasus

    crown_caucasus

    Current situation: doesn’t exist.

    Modifications’ ideas
    New concept: xxx.
    Gameplay perspective: the Georgians are not eligible for any crown and they’ll have a difficult time expanding.
    Name of the crown: xxx
    Title of the ruler: King of Caucasus
    Effects: Authority 2, Law 1, LocalPopularity 1 and tbd
    Provinces: xxx.
    Number of provinces: x.
    Place of coronation: xx.
    Building required for coronation: x.
    Factions able to get it: Georgia.
    Pic to be used: to be created.
    Ideas for distant future: none.
    Description: to be developed by the players.
    Memo for future: has this crown been analyzed thoroughly?: No.

  19. #19
    Jurand of Cracow's Avatar History and gameplay!
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    Default Crown of Serbia

    crown_serbia

    Current situation: doesn’t exist.

    Modifications’ ideas
    New concept: the Stephan Dushan kingdom of mid-14c plus potential lands around, including whole of Greece and Bulgaria up to Constantinople. So let's make it "the Balkans" what would add up to 12 provinces.
    Gameplay perspective: the Serbians are not eligible for any crown and they’ll have a difficult time expanding, so their crown is badly needed.
    Name of the crown: xxx
    Title of the ruler: Tsar of Serbia
    Effects: Authority 2, Law 1, LocalPopularity 1 and tbd
    Provinces: xxx.
    Number of provinces: x.
    Place of coronation: Ras? .
    Building required for coronation: Orthodox Cathedral. Perhaps also trait "Seen Constantinople", as it already exists in the SSHIP code.
    Factions able to get it: Serbia.
    Pic to be used: to be created.
    Ideas for distant future: none.
    Description: to be developed by the players.
    Memo for future: has this crown been analyzed thoroughly?: No.
    Last edited by Jurand of Cracow; May 20, 2018 at 06:56 AM.

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    Default Sultan of Anatolia

    crown_anatolia

    Current situation: doesn’t exist.

    Modifications’ ideas
    New concept: xx.
    Gameplay perspective: There’s the crown for the Turks but it consists of the provinces much more to the east. This crown would also be available for the Zenghids as a different direction of their expansion. Also, the Seljuqs fleeing from the Mongols would be able to get it.
    Name of the crown: xxx
    Title of the ruler: Sultan of Anatolia
    Effects: Authority 2, Law 1, LocalPopularity 1 and tbd
    Provinces: xxx.
    Number of provinces: x.
    Place of coronation: xx.
    Building required for coronation: x.
    Factions able to get it: Rum, Zenghids, Seljuks.
    Pic to be used: to be created.
    Ideas for distant future: none.
    Maritime ambitions (not related to the crowns, to be used in future, only 2 provinces signifying ambitions of the faction): Sinope, Attalya.
    Description: to be developed by the players.
    Memo for future: has this crown been analyzed thoroughly?: No.
    Last edited by Jurand of Cracow; June 04, 2018 at 06:35 AM.

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