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Thread: [ANW - Language Family] The Yahg

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    Barry Goldwater's Avatar Mr. Conservative
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    Default [ANW - Language Family] The Yahg

    The Early Yahg
    The Yahg languages are frequently associated with barbarous horse-bound nomads with no sense of piety, less mercy than a rabid raptor and hearts as cold and black as the winter night. While a rather unfair generalization of a broad swath of people, it is undeniable that the Yahg were a more violent culture than their Suufulk neighbors to the south. Even the Proto-Yahg language, like many of its descendants, sounds brutal and unpleasant to the human ear.

    Modern speech Proto-Yahg
    Man, men Yag, yaguth
    Woman, women Yug, yugukh
    Horse Harukat
    Bow Bak
    Blood Gijak

    The proto-Yahg were, like their descendants, a nomadic people who preferred cool climates. They are among the candidates for 'culture that first domesticated horses', and lived in the temperate forests of far northeastern Muataria in very mobile bands consisting of 1-4 families. Their fleeting settlements are known only from hearths and pits: they appear to have lived in tents rather than build any permanent dwellings, and so leave no evidence of houses behind. Their artifacts are known from burial sites, simple pits where the dead were laid down on their backs; the proto-Yahg worked clay pottery dominated by netlike patterns and puncture marks. These proto-Yahg appear to have been predominantly hunter-gatherers rather than pastoralists, subsisting by hunting game and foraging for berries or edible leaves.

    A Proto-Yahg temporary settlement, c. 3,500 BA

    It was around 3,000 BA that the Proto-Yahg began to evolve into a society more recognizably...well, Yahg. The nomads adopted pastoralism, raising herds of domesticated goats and cattle who followed them as they wandered, and also living off their own horses: mare's milk was either drunk 'as is' or fermented in hide containers to make kumis, and in dire times it was mixed with horse blood to make a more palatable drink than just the blood alone. Meat was typically chopped into strips, hung on strings at a tent's entrance and air-dried until they have turned into small, brown-colored sticks which are then further torn into small bits or ground into a reddish-brown powder, both of which are coked in water or mare's milk to form an ancient approximation of 'instant soup'. The early Yahg further added cord decorations to their pottery, and buried their dead in graves surrounded by a fence of stone slabs.

    The excavated remains of an Early Yahg slab grave, dated to approx. 1,500 AA

    Bronze-making came to the Yahg later than most of the world, around 8,000 AA, but these people took to it like fish to water. Copper and flint arrowheads were replaced with bronze as often as possible, and bronze tools and jewelry became widespread as well. Yahg society also grew larger and more organized in the waning millennia of the Bronze Age, with the old nomadic groups of 1-4 connected families congregating into clans of dozens of families, and those clans further merging into tribes. The first Yahg composite recurve bows, which would prove crucial to their preferred fighting style as horse archers, date back to approximately 8,200 BA, as does their domestication of the itükhade, a strange black mushroom that induces a psychotic state of tremendously heightened aggression, paranoia and auditory hallucinations...and would become the Yahg's infamous go-to combat drug. There exists an abundance of evidence supporting the theory that even at this early stage, these tribes routinely engaged in that favorite Yahg pastime - war: skeletons bearing wounds inflicted by weapons dumped in mass graves, dark stains on Yahg weapon artifacts, arrows with runic names (presumably of their targets) inscribed on them, and Yahg pottery decorations depicting victories and the collection of enemy heads.

    Modern recreation of a Yahg recurve bow

    When climate change struck and the Yahg found their homelands turning colder & deadlier than usual, these tribes began to drift south, bringing them into a collision course with the peaceful Suufulk and their Golga companions on the increasingly temperate great grasslands of Muataria. A new chapter in both cultural families' stories was about to be written in blood and, in the Yahg's case, itükhade juices...

    The Yahg in the waning years of the Bronze Age, 8-10,000 AA

    The Yahg religion
    The original Yahg religion is one of the oldest in the world, and has scarcely changed since it first emerged in a recognizable form (as evidenced by religious tokens and the depiction of rituals, including sacrifices, on pottery) sometime in the Middle Bronze Age. The Anüma Tanrili, or simply 'Gods-Worship' as the Yahg call their faith, can be best defined as a Mainstream religion of Martial soul and an Ancestral mentality. According to the Yahg, the world is actually a birch tree of unimaginably massive proportions called the Haynağın or 'Life-Giver', which grew out of the void and was nourished by the sun in the eternal firmament above. Most of the gods & goddesses grew out of its samara fruits which either soared up to the sun or fell into the void below, while humans were just among the myriad animals that descended from the clouds to live among the vast branches and leaves and sap-streams of Haynağın.

    The gods who grew out of the Haynağın's fruits are called the Gun Tanrili, or 'Brown Gods', and are the more mainstream deities worshiped by the Yahg. Chief among them is Xan-Xibyt, a mighty war god who is the eldest and fiercest of all of the Haynağın's spawn: he is depicted as a giant of a man who wears a dire-wolf's pelt, wields a bow made entirely of bronze (iron in later retellings) and rides atop a huge gray steed called Atak, which he personally molded out of a thundercloud and could cross the entire earth in the span of a thought. Xan-Xibyt is further accompanied by Küyek, his faithful companion from childhood and the king of all eagles. He may be considered the head of the Anüma Tanrili pantheon, and is primarily prayed to by chiefs (to grant them the wisdom and strength of character necessary to be a good leader), hunters (to guide them and their hunting hounds & eagles to good fortune in the field) and warriors (for strength and courage in battle). A portion of the kills from every hunt is set aside for ritual sacrifice to him, as thanks from those he has imparted his blessings unto.

    Artist's depiction of Xan-Xibyt and Küyek

    Other Gun Tanrili include Xan-Xibyt's wife Laili, the Yahg goddess of motherhood and the hearth; Alaz, the hardworking eldest son of Xan-Xibyt and Laili and patron of smiths & artisans; Aibanai, a daughter of Xan-Xibyt and Laili who is the goddess of both medicine and the hunt; and Tancandili, the perpetually drunk and hermaphroditic god(ess) of fertility, lust and revelry who delights in fermented mare's milk and itükhade.

    A few Yahg deities did not come from Haynağın, but instead descended from the heavens in the form of falling stars. They are collectively known as the Yak Tanrili, or 'Outer Gods', and considered far more malevolent, thoguh that does not stop the Yahg from worshiping them. The first and greatest of these Outer Gods is Karash, the sadistic Yahg god of chaos, death and strife, who is depicted as a dark-haired eyeless warlord (complete with monstrous maw and long, coiling tongue) garbed in black furs who rides a skeletal black steed called Gek, wields a bow of pure meteoric iron, and is always accompanied by the great all-devouring wolf Gürte. Besides causing wars to shake up the complacent and delighting in vicious - even petty - mind games to turn subject against chief, brother against brother and child against parent when bored, Karash also takes the souls of the dead (regardless of their virtue or lack thereof in life) to Ertüneqin, his lair beneath the site of a meteor impact (where the Yahg believe he first landed on earth) at the heart of the island at the center of what they call the 'Great Black Lake': not even the mightiest, cruelest and most depraved of Yahg warriors who otherwise prays to Karash to harden their hearts in wartime dares step anywhere near that place, which is believed to be haunted by the restless dead and Karash's spidery & crowlike minions. Ironically, this is the same site considered sacred by the Yahg's Suuvulk rivals to the south.

    Artist's depiction of Karash and Gürte

    Other, less prominent Yak Tanrili include Karash's daughter-wife Ukulık, a goddess of sensuality whose birth killed her mother Uranık and drove her father to claim her as a replacement; Qapal, the mad god of prophets and shamans; and Ayksıri, a goddess with many snakes' heads who grants courage and might to warriors that can stand looking at her terrible form without flinching, and kills all who do flinch at the sight of her.

    Worship of the gods is conducted by tribal shamans of both genders in yurts, with rites typically centered around a firepit. Psychedelic mushrooms are burnt in said firepit and the fumes inhaled by all present while the shaman dances and cries out for the deity they're trying to contact for minutes or hours on end (for maximum, and maximally terrifying, effect itükhade is the specific variety of mushroom burnt in ceremonies to contact Karash), and the Yahg themselves describe the resulting ritual as a nightmarish haze of flickering shadows that seem to rise, dance with the shaman and intone the names of the audience, the words of the deity being contacted, or just plain otherworldly gibberish. The Gun Tanrili accept animal sacrifices in exchange for the bestowal of their favor, while the Yak Tanrili accept both animal and human sacrifices. On rare occasions, it is said that a Yahg deity may designate someone among the audience at one of these ceremonies as their earthly avatar; this person is then referred to as (insert deity's name)-ana-Tänma or (insert deity's name)-anu-Tänukh, which roughly translate to 'he/she who is most like [deity]', respectively. This individual is thus marked with the blessings of their patron, destined for great things and may even be possessed by their god/goddess. The only such avatar known to have emerged among the early Yahg was Essiq son of Khulliq, a chieftain of the Yallıg tribe who was proclaimed Xan-Xibyt-ana-Tänma by his shamans and led the first major Yahg migrations southward into Suuvulk territory at the very end of the Bronze Age.

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    Barry Goldwater's Avatar Mr. Conservative
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    Default Re: [ANW - Language Family] The Yahg

    Storm on the Steppes: The Early Iron Age Yahg
    The Great Cooling spelled disaster for the Yahg, even if it what they faced wasn't quite as bad as what the Hyperboreans and Hyperaustralians had to deal with. Camping under the night sky was no longer an option for a quarter to half the year, as winters grew longer and much more severe the further north one went. Yahg herds thinned with the grass, and many nomadic clans faced starvation or hypothermia as they fruitlessly wandered from one devastated grazing ground to another in these dark times. Modern archaeologists have even found evidence of cannibalism in Yahg graves dating to the period around 9,900-10,000 AA, showing both the desperate measures that the Yahg resorted to in order to survive (while holding a more cavalier attitude towards eating fellow men than many more 'civilized' cultures would be comfortable with, the Yahg don't seem to have taken to the practice nearly as well as the Hyperaustralians) and that the Cooling affected their corner of the world ahead of many other peoples, as can be expected from their northerly location.

    Naturally, the Cooling thus resulted in the migration of many Yahg tribes and clans southward...directly into the lands of the more peaceful Suuvulk. Starved, desperate, and newly armed with chiefly iron weapons - the copper and tin deposits of the north having been abandoned as the Yahg drifted south - they fell upon their neighbors, whom they'd previously at worst only raided and at best actually developed somewhat cordial relationships with, like wolves upon sheep. The darkened Yahg gave and expected no quarter as they advanced, wiping out any Suufulk tribe that lived in the vicinity of decent pasture & failed to get out of their way quickly enough or which happened to have enough food to make them a worthwhile target for looting. Even Golga were neither spared nor avoided, should they try to save their friends or otherwise get in a Yahg tribe's way; many a tale was spun and sung of Yahg men throwing themselves by the dozens or hundreds at a single Golga, trying to shoot the titan down with arrows from their saddles or hopping up on as much itükhade juices as they could ingest without killing themselves and charging the giant with blades in their hands. Essiq Khulliq-kili ('Essiq, son of Khulliq'), an early Yahg warlord who led his Yallıg tribe on the first mass migration onto traditional Suuvulk lands around 10,000 AA and was said to have been the first Xan-Xibyt-ana-Tänma (or avatar of the Yahg war god), slew three giants who were friends to three Suuvulk tribes in one day with three iron arrows according to Yahg myth.

    Essiq Khulliq-kili directs his Yallıg Horde on the way out of a Suufulk encampment they just rampaged through, c. 10,100 AA

    Speaking of saddles: some of the first proper framed saddles in Muataria date back to this period, and were of Yahg make. It is considered quite likely by many modern historians that the Yahg invented the saddle (alternative candidates including the Suuvulk and Mun'umati), and certainly it proved instrumental in revolutionizing their military doctrine by both enhancing the effectiveness of the traditional Yahg horse-archer and making it possible for them to start fighting as mounted lancers. But that is a topic that will be discussed in greater detail further below...

    After several decades or centuries, the Yahg appear to have ceased expanding westward and southward - the complete lack of Yahg written records, or indeed any evidence of a Yahg writing system at all, in this period makes it difficult to discern when exactly their advance ground to a halt - but regardless of when it happened, the reasons why it happened are fairly well-understood. Many Yahg tribes had found fields that was good enough to sustain their herds in perpetuity, at least with careful management, and the Suuvulk that they'd been pushing around had also sufficiently militarized to more effectively fight back against their invasions & general marauding; those Yahg tribes that failed to migrate for whatever reason also had less competition for the limited resources of their now-taiga homeland. An unstable equilibrium appears to have settled over the eastern steppes of Muataria in this time, as Yahg tribes continued to migrate - sometimes intentionally or unintentionally crossing onto the grazing grounds of Suuvulk tribes - and extensively raid and war with both the Suuvulk and one another. With that said, the range of Yahg artifacts from the 10,000-10,500 AA period was definitely conclusively limited by 10,200 AA at the latest, indicating that any later wars of expansion they waged towards the waning years of the Early Iron Age were unsuccessful or failed to secure any territories in the long term.

    Extent of Yahg presence, c. 10,500 AA

    Changes to Yahg society
    Easily the biggest and most obvious alteration to Yahg society post-Great Cooling was a limited process of centralization, by which individual tribes began to gather into larger and more dangerous confederacies - so-called 'hordes', or Uyğüz (singl. uyğü) - headed by a Yantâsh: the nomadic warlord who, by a combination of charisma and brute strength, managed to pull and hold together these tribal hordes in the first place. Yantâshi were not elected, nor did they inherit their position (though their sons were accorded greater respect than most as Yantirs, tribal princes, so long as they lived): oh no, they had to fight for it, for every time a Yantâsh died his horde would splinter as the various tribal warlords under his command battled one another for the right of succession, ensuring that only the fiercest, most cunning and most brutal of the Yahg could emerge as leaders in society. Yantâshi were also wholly unrestrained despots who wielded as much authority as they could get away with: they could hoard as much food and mare's milk for themselves, take any woman in the horde, order the Horde to pack their things and migrate elsewhere at will, declare themselves & their followers above what passed for laws in their wild tribes and kill just about anyone they liked for any reason or no reason at all - if their people wanted to put a stop to their excesses, well, the Yahg way demanded that they revolt and violently overthrow him, or at least assassinate him if they didn't have the stones/muscle to take him on head-to-head. If the rebels succeeded, then all was well, for their strength had proved greater than that of their oppressor; and if the tyrannical Yantâsh prevailed, that too was fine, for the brutally Darwinistic morality of the Yahg recognized the right of the strong to do as they pleased to those weaker than they until someone stronger comes along to put a stop to it.

    Eliq Öqer-kili, a Yantâsh of the Elman uyğü or 'Horde', engaged in a recreational hunt, c. 10,155 AA

    All this said, smarter and longer-lived Yantâshi restrained their baser urges, not because any law or shaman told them to, but just to retain the loyalty of their followers. These more reasonable rulers still governed with the consent of nothing and nobody but their lance-arm and warriors, but they did accept the support and counsel of a circle of tribal shamans and elders, tried to judge cases fairly (though the Yahg had no concept of the rule of law and legal precedents, so there was no problem if a Yantâsh should make completely contradictory rulings in two or more similar cases unless those affected wished to challenge him to single combat) and keep their warriors from engaging in uncontrolled pillaging, at least of their own people.

    Among some Yahg tribes and hordes, the Yantâshi also tried to ensure a more orderly succession, so that their people didn't just fragment and start murdering each other before their bodies turned cold; these measures ranged from designating a Yantir as successor and calling on anyone who challenged his right to succession to present themselves before the reigning Yantâsh, who would then engage them in a duel to the death and thus try to preemptively clear out his favored heir's competitors (as practiced by the Yeri and Yubu), to having one's counselors elect one of the Yantirs as his designated heir and then killing anyone who disagreed (as practiced by the Yallıg and Ulwars), to sending all who were interested in being named heir on dangerous quests assigned by the tribe's oldest and most venerable shaman, with the first to successfully return being designated the Yantâsh's heir (as was done by the Elmans).

    Within these new hordes, life didn't change too much from the pre-Cooling days - the Yahg still chiefly lived as nomadic pastoralists, riding from one pasture to another to pitch their yurts, feed their herds of horses, goats and cattle, and supplement their diet by engaging in hunting and gathering - but they were noticeably even more militarized than they had been before the Cooling. When there was raiding to be done (and there was always raiding to be done), the Yantâsh called on volunteers to assemble into mounted war parties (which had the privilege of selecting their own leaders, by having anyone who volunteered to lead the warband fight one another to first blood) and strike out against his designated targets for as long and as viciously as they could, with those who returned getting to keep a fraction of the spoils for themselves and certainly showering themselves in prestige. In times of full-blown war, every man in the tribe over the age of twelve was required to ride out to destroy the enemy under the Yantâsh's command; anyone who couldn't ride a horse and fire a bow while moving by that age was considered hopeless, and practically a woman. Men who proved their worth in battle and/or raids, or had the good luck to be related to or to have befriended the Yantâsh, would be offered a place in his Kurzum - a retinue of elite warriors, who were fed and housed and equipped at his expense & granted first choice of the spoils of war.

    A humble Yahg family's yurt on the tundra in the late spring or summer, c. 10,000 AA

    Recreation of the elaborate yurt of a Yahg nobleman or Yantir, c. 10,450 AA

    Iron Age Yahg warfare
    As mentioned under the 'society' tab, Yahg society was both better organized and better militarized after the Great Cooling. Every able-bodied man (defined as males over the age of twelve) was required to fight for the tribe/horde in wartime, leaving behind the women, elderly and infirm to tend the herds and keep the hearths burning at home. Yahg armies were loosely organized into tribe-based warbands, with each constituent clan's warriors being led by their patriarch (or his eldest and closest male relative by blood, in case the patriarch was too old or sickly to fight) and those clan patriarchs in turn were led by the tribal chief, who then answered to the Yantâsh. The larger tribal and multi-tribal warbands generally had three divisions of warriors: the 'screamers', the lancers, and finally the horse-archers who made up the bulk of the Yahg fighting ranks.

    Yahg warriors on the offensive - from left to right: a horse archer, two Kurzum lancers, and a screamer ('Shahg')

    The Yahg screamers (Shahgui, singl. Shahg) were, essentially, mounted berserkers: a mix of slaves and foolhardy volunteers between the ages of sixteen and twenty-six, these men consumed enormous amounts of itükhade juices on the eve of battle while shamans prayed and sang and danced around them, calling on all the gods (even Karash) to strip away their reason and compassion and even base humanity, and to instead turn them into ravenous monsters in human skin who knew nothing but victory, death and how to achieve both. The screamers would then be trotted out in front of the rest of the Yahg army, bound in ropes and tied to their saddles; there, slaves deemed especially worthless and expendable would cut their bindings (save the ones keeping them stuck in their saddles), present them with their lances and swords or axes, and then try to get as far away from them as possible. With any luck, the screamers will then thunder towards the foe without murdering the hapless slave assigned to free and arm them, faces warped and mouths open as they shrieked insensible battle-cries like the complete maniacs they've become. After breaking their long but brittle lances in the initial charge, each man would wield a weapon in each hand, one given by the slave and the other stored in a scabbard hanging from their saddle, to be drawn when they got close enough to speed up to a full gallop; from there the screaming largely stopped, as these berserkers needed to bite down on their reins to steer while their hands were occupied with hacking and slashing into enemy bodies.

    Delirious, extremely violent and unable to feel much (if any) fear and pain, these men were lightly armored - if at all - and expected to all die fighting, or at least take heavy casualties, as they stormed on towards the enemy's lines, where they'd hopefully terrify - and terribly bloody - the foe before dying; any Shaghui who actually survived their battle and wasn't driven so mad that they had to be put down by their fellow tribesmen afterward was guaranteed a place in their chief's Kurzum. Slave Shaghui who survived were also granted their freedom and adopted into the tribe that once owned them, for the respect they won as berserkers was considered to outweigh the weakness that landed them in slavery in the first place.

    A shirtless Yahg screamer about to charge ahead of his peers, c. 10,120 AA

    The bulk of the average Yahg army were not these insane screamers, of course, but rather horse-archers. Most Yahg fought unarmored, or at most wearing an iron helmet reinforced with boar's tusks or goat's horns and/or an iron disc over their hearts, as highly mobile mounted skirmishers. Riding small but hardy steppe horses, they could ride circles around their foes and fire the infamous Yahg recurve bows from their saddles while keeping their steeds' reins in their teeth, or keep their distance and blanket the enemy with arrows while the screamers and lancers did most of the up-close-and-dirty-work. Yahg archers have been known to even fire into melees involving their comrades among the screamers and lancers under particularly ruthless and uncaring Yantâshi, trusting in the lancers' armor and the screamers' drug-induced fear/painlessness to let them survive the friendly fire while remaining in fighting shape. Should these men find themselves in melee by chance or simply their chief's orders, they had axes and lassos to fall back on; the latter could be used to entangle an enemy warrior, pull him from his saddle and strangle or drag him to his death, or else to take an opponent alive so that he can be held for ransom or sold into slavery after the battle's conclusion.

    As the Yahg practiced horsemanship and archery (both critical to remaining mobile and hunting on the cold northern steppe) since they could walk, or even before that, virtually all Yahg men could serve as proficient horse-archers with little need for extra 'official' training when called on to serve their tribe. Being speedy and skilled marksmen, these men were also the primary killers of any Golga that tried to protect a targeted Suufulk tribe; not the savage and insanely fearless screamers, nor the elite lancers in their heavy armor, but the mass of lightly or un-armored horse archers loosing scores of arrows per minute (against Golga, primarily targeting the eyes, heart, armpits and groin) proved to be the most effective force the Yahg had to field against the giants of the eastern steppes.

    An unarmored Yahg horse archer opening fire while on the move, c. 10,300 AA

    Neither the horse-archers (at least not entirely) nor screamers were considered the best the Yahg armies had to offer, however. That honor went to their lancers, drawn from the ranks of the tribal nobles, their sons and their retainers, as well as the Yantâsh's kurzum: the advent of the saddle made it possible for mounted men to effectively fight in close quarters, rather than just sticking to scouting and skirmishing, and the Yahg took full advantage of this fact. Suited up in helmets and lamellar armor made of part rawhide and part iron plates or scales, these elite warriors thundered onto the battlefield atop the tallest, strongest and most fearless horses in their tribe's herds, wielding a massive two-handed, iron-headed lance that ranged between 3-4 m in length. Their role was brutally simple: form up into either a dense block (four to six ranks deep) or a wide but 'shallow' square (two to three ranks deep), charge into the enemy with their lances, and then start carving up any survivors with their axes.

    Being both more heavily armored and disciplined than the rest of the wild Yahg forces, these lancers presented an iron fist capable of decisively winning battles with a single charge. In the wars between their tribes, a Yahg lancer onslaught - inevitably following the first rush of the screamers and a couple of volleys from the lesser horse-archers - could easily scatter and crush anything but another mass of Yahg lancers, and against foreign peoples only rival heavy cavalry, especially tireless horse-archers who could also afford to take on the Yahg's own mounted archers at the same time, and/or disciplined masses of armored infantry would have had a prayer against a charge of these formidable steppe warriors.

    A lancer of the Yeri Horde, c. 10,500 AA

    The chieftain or Yantâsh's kurzum presented a special cut of lancers, clad in iron scales and equipped with a bow and arrows of their own addition to the lance & ax. Accompanied by retainers chosen from the ranks of the general horse archers, the kurzum lancer first moved towards the enemy at a trot while firing arrows, and only tossed the bow to his retainer in return for the lance when they got close enough to start galloping: at which point, naturally, they sped up to a gallop to close in on the enemy with lance in hand.

    A kurzum warrior, c. 10,500 AA, with three lesser retainers

    Now all this said, most of the time, Yahg warfare revolved around raiding, pillaging and ambushing; not grand set-piece battles, in which the lancers would shine, and which really only happened when an entire Horde was migrating into some already-occupied territory. No, most of the time, the Yahg hordes sent forth small but speedy parties of screamers and horse-archers to ravage an opposing tribe's camps and pastures, looting their stores, torching their tents, stealing from their herds and carrying off their sons and daughters as slaves. Anything that couldn't be taken was put to the torch; anyone who presented a liability to the Yahg raiders - the elderly, the infirm, and the overly willful - were cut down rather than being dragged off in chains and ropes. These raiding parties naturally preferred to flee from any pursuers rather than fend them off, but when flight was not an option, they would attempt to find favorable ground for an ambush, attempt to surprise said pursuers, and then try to break through past them rather than stick around to achieve a proper victory; loot and slaves could even be left behind. Almost needless to say, it seemed the Yahg only considered bravery a virtue when a horde was mounting a proper invasion with the intent of seeking out and engaging enemy armies: or as they themselves would say it, 'a brave raider who'll stick around to fight is a stupid raider, and will probably be a dead raider soon'.

    Yahg raiders making off with their plunder, c. 10,300 AA

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