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Thread: Is there anyway to change an opposing family members leader so you can then adopt the current leader?

  1. #1

    Default Is there anyway to change an opposing family members leader so you can then adopt the current leader?

    Asking as I faced a secession, and a new family emerged (this was my third secession) and the new family decided who better to apparently be the founder and new leader of said new family but one of generals whom I would really like to adopt back into my own family. Any ideas?

  2. #2
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
    Artifex Moderator Emeritus

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    Default Re: Is there anyway to change an opposing family members leader so you can then adopt the current leader?

    None that I know of. I'll take a look though.

  3. #3

    Default Re: Is there anyway to change an opposing family members leader so you can then adopt the current leader?

    Quote Originally Posted by Greek strategos View Post
    None that I know of. I'll take a look though.
    Appreciate it buddy, past the point in my current play through but would be worth knowing for any future ones

  4. #4
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: Is there anyway to change an opposing family members leader so you can then adopt the current leader?

    Quote Originally Posted by zala View Post
    Appreciate it buddy, past the point in my current play through but would be worth knowing for any future ones
    No problem. I already did a quick search with no results, but I'll let you know for any updates.

  5. #5
    Jake Armitage's Avatar Artifex
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    Default Re: Is there anyway to change an opposing family members leader so you can then adopt the current leader?

    think here is how it is scripted
    Spoiler Alert, click show to read: 
    --#####################################################
    --polit_action_bribe
    --#####################################################
    polit_action_bribe = {
    modifier_dot = {
    start = -10,
    delta = 0,
    limit = 0,
    turns = 5,
    },

    tooltip_params = function(self, character)

    local parties = character:faction():politics():get_parties()
    local num_parties = #parties
    if not parties or #parties == 0 then
    --out.ting("WARNING - parties = " .. tostring(parties) .. "")
    return {}
    end

    local char_party_id, is_leader = character:get_political_party_id()
    local result = {}
    local pref = "modifier_target_party_"
    for k,v in pairs(self.modifier_dot) do
    result[pref..k] = v
    end


    return result
    end,

    get_modifiers = function(self, event_id, context, faction)
    local parties = faction:politics():get_parties()
    local num_parties = #parties
    if not parties or #parties == 0 then
    --out.ting("WARNING - parties = " .. tostring(parties) .. "")
    return
    end

    local character = context:character()
    local char_party_id, is_leader = character:get_political_party_id()

    local result = {}
    result[char_party_id] = self.modifier_dot
    return result
    end,

    events = {
    CharacterPoliticalBribe = {},
    },
    },

    --#####################################################
    --polit_action_adopt
    --#####################################################
    polit_action_adopt = {
    modifier_dot = {
    start = -10,
    delta = 0,
    limit = 0,
    turns = 5,
    },

    tooltip_params = function(self, character)

    local parties = character:faction():politics():get_parties()
    local num_parties = #parties
    if not parties or #parties == 0 then
    --out.ting("WARNING - parties = " .. tostring(parties) .. "")
    return {}
    end

    local char_party_id, is_leader = character:get_political_party_id()
    local result = {}
    local pref = "modifier_target_party_"
    for k,v in pairs(self.modifier_dot) do
    result[pref..k] = v
    end


    return result
    end,

    get_modifiers = function(self, event_id, context, faction)
    local parties = faction:politics():get_parties()
    local num_parties = #parties
    if not parties or #parties == 0 then
    --out.ting("WARNING - parties = " .. tostring(parties) .. "")
    return
    end

    local character = context:character()
    local char_party_id, is_leader = character:get_political_party_id()

    local result = {}
    result[char_party_id] = self.modifier_dot
    return result
    end,

    events = {
    CharacterPoliticalAdoption = {},
    },
    },

    Red parts are probably blocking party leader to be adopted. Not sure. Don't know how to change this.

  6. #6
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
    Artifex Moderator Emeritus

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    Default Re: Is there anyway to change an opposing family members leader so you can then adopt the current leader?

    I summon the Dresden.

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