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Thread: [Download & Installation] Ancient Empires: Total War Attila - Update v1.03p September 30th, 2018

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    Default [Download & Installation] Ancient Empires: Total War Attila - Update v1.03p September 30th, 2018




    Faction Overview from Havoc



    Release Trailer

    Ancient Empires Public Release Beta 1.0: Community Note Note to the community: We are proud to present our first release of Ancient empires. Please note that we consider this a Beta. There are still so many features we plan to add to the game. Also, due to the size of the team, this is a very time consuming task.

    We have extensively tested the last five months with internal testers. We believe we have ironed out most of the critical issues. However, we expect bugs. Some are fully in our control, and some are beyond it with hardcoding. Please have this understanding. We reach out to you to professionally work with us on improving this.

    In essence, this is considered a beta similar to Europa Add to dictionary was prior to 1.0. Fully playable and rewarded, with some items not fully ironed out. But please enjoy as you can the depth we tried to create, and we will promise to be as prompt as possible to resolve any issues that may arise.


    SUGGESTED DIFFICULTY LEVEL - Normal/Normal


    Patch Update - Update v1.03p September 30th, 2018
    UPDATE NOTES


    May 18, 2018
    Ancient Empires v1.0 Release

    Current Updates:

    v1.03p - September 30th, 2018
    • Bug fixes to unit cards
    • New Roman General added from Benjins dynamic generals
    • Minor stat fixes (celtic dogs etc.)
    • New celtic unit cards

    v1.03o - August 25th, 2018

    • Continued fixes for Roman portraits - almost all should be good now - exception a few faction leader variants
    • Some UI fixes
    • Building effect adjustments for walls - Mediolanum is fixed


    v1.03n - August 19th, 2018

    • Fixed Roman faction leader portraits not showing up
    • New portrait for daughters
    • Increased time it takes for buildings to burn - fires last longer now


    v1.03m - August 18th, 2018
    • Fixed more Roman General portraits
    • Merge UI button redone
    • Fixed merc pool bug
    • All new victory conditions for all factions - no longer requiring turn amounts or year


    v1.03L - August 17th, 2018
    Lower taxes edict will now properly lower taxes
    Corruption and discontent effect from Law & Order edict now properly apply
    Instead of flat income/cost, all edicts now modify existing income sources instead. Bread & Games/Sport & Games modify all wealth from culture and entertainment buildings. Exporting food modifies wealth from farms and pastures. Importing food reduces income from all sources slightly
    Updated building effects to some chains for various cultures
    Fix where fishing ports would say "increases food import capacity". Now changed to "export" as intended
    Improved quality of fishing port level 0 and 1 icons and hellenistic garrisons
    NEW: AI Aggression feature activated: the AI will behave more aggressively towards expanding player empires once they reach a certain size. Feature is on trial pending on feedback
    Resource buildings can now only be built once per region
    Other building chains are now limited in terms of how many you can construct in each province (e.g. you can only build one blacksmith)
    7 updated building icons
    15 new building icons
    Updated large icons for Philosopher's Stoa chain
    Only Greek/Hellenistic factions can now build the Odeon/Theatron
    All new garrisons for all Eastern and Pontic factions around Anatolia and Caucasus
    Granaries: this building chain now increases food in all regions in provinces that border where it was built. It is a fertility based effect, meaning the granary is ideal for high-fertility regions to serve as "bread-baskets" for their neighbouring provinces
    Great Estates renamed to Latifundia
    Slightly lowered rate of cultural conversion
    All updated Pontic garrisons from the Pontic land buildings
    Updated Pontic recruitment from land buildings
    Added Testudo formation to late Roman units lacking it (Praetorians, Urban cohort etc)
    Increased stamina of Roman legions
    Decreased the density of ships/carts carrying trade goods on the map (after feedback suggesting it hits performance)
    Fix to some Roman General Portraits


    NEW feature:
    De AI Arbitriis - An extensive AI personality overhaul by Joysong. De AI Arbitriis groups the AI according to culture or subculture and assigns characteristic occupation patterns. Barbarian factions will be more inclined to sack a settlement, and to a lesser degree occupy it. Greek factions prefer to liberate, whereas Hellenistic seek to conquer or establish vassals. Eastern factions to varying degrees vassalize or conquer. Rome almost exclusively conquers territory, often looting it in the process.
    v1.03k - August 13th, 2018
    - All new victory conditions for Rome (Requires a restart)
    - New portraits for roman children - imported from Rome 2's ancestral update
    - Fixes to Roman General portraits and skins
    - Potential fix to Ptolemy and regent bug- Some new building icons
    - Fixed Hellenistic army icon
    - Rebalanced auto-resolve (gives more balanced results now)
    - Growth effects from urbanization added
    - A few updated trait triggers
    - Small fixes to battlemaps (Pack 2)

    -
    More Ui updates to Hellenic campaign skin
    v1.03j - August 12th, 2018

    -small correction to roman officers

    v1.03h - August 11th, 2018
    - Achaean League Political Power should be better to start off with.
    - Corrected missing general textures from the models pack
    - New features *the AI should now retreat more often when it is outnumbered heavily, it should also be much more likely to initiate night battles with high-command generals.
    - AI should be significantly more aggressive versus player settlements when they are ideal targets, and will use more strategical retreats when its own armies are battered.
    - Auto-resolve spearmen are now slightly stronger and auto-resolve has been adjusted in general. Will require testing to confirm that it's improved.
    - Difficulty scaling from imperium and difficulty level have been significantly altered, aiming for a harder campaign for those who choose.
    - New ancillary portraits
    - Building icons
    - Additional NEW 15 Roman Generals from Benjins' AAA Generals Mod
    - New UI Textures for Hellenic Factions

    v1.03g - August 5th, 2018
    Rebalanced Greek Garrisons
    Small fix to projectiles based on feedback
    Fixed Marcus Cato's portrait
    Fixes to Antioch battlemap

    Startpos Changes:
    *Rome*
    - Treasury 7500
    *Carthage*
    - Carthage city has an additiona native land
    *Pontus*
    - Removed from army: 2 Agema cavalry, Sarmatian Merc. Cataphracts, 2 Royal Guard. Add 2 Pontic cavalry
    - Changed sanitation buildings
    *Parthia*
    - Changed starting buildings in Nisa

    ***More to come***
    v1.03e - July 30th, 2018

    New Features

    • New battle terrain textures - should make thing look less "burnt" and more "green"
    • All new Roman's 2.0 marian legions - Update can be seen in Preview section - (Unfinished)


    Bug Fixes



    • Fixed Parthian and Pontus battle crash - please let us know if this continues.
    • Corrected Syracuse map - now playable and does not crash


    v1.03 - July 30th, 2018

    New Features


    • Achaean League now Playable!
    • All new Polybian Roman General variants for starting generals. Thanks to Benjin and use of most of his assets for his A.A.A. mod for Rome 2. You can find his mod here: http://www.twcenter.net/forums/showt...ing&p=15573395 - Highly recommended!
    • New late polybian roman unit variants - Thank you DEI team.
    • New campaign map lighting!
    • New campaign map textures.
    • New campaign map buildings
    • Fertility and cultural overhaul
    • Integrated all patch 1.02e changes
    • A new Fame system implemented to explore the political complexity of the ancient realms further: historically, threats to many ancient kingdoms came from within, posed by ambitious generals or claimants. After success in foreign lands, these would amass great fame and support, leading to famous civil wars (The Great Roman Civil War and subsequently the Wars of the Triumvirate, the Seleucid Dynastic Wars or the Alexandrine Civil War). Characters with great military successes are more prone to become disloyal and form their own faction. Conquests, battles and influence are the three main determinants of the Fame mechanic.
    • Various UI updates including: Nabatea, Armenia receives objective event screens.


    Campaign


    • Regional Integration mechanic now introduced for Carthage and Roman factions. Having an administrative edge over its historical rivals, Rome is able to integrate conquered territory more efficiently, meaning they are able to extract more of the potential value from a region. 'Regional Integration' is a mechanic tied to the main settlement and works by reducing income and upkeep in a region, which represents limited control over a territory; this effectively reduces the margin of profit from the area, allowing players to build either wide (conquer many regions) or tall (integrate their regions into their core territory to make full use of the region's potential). This mechanic aims to slow down conquest in a realistic way, and differentiaties the different government types even further.
    • Campaign AI: Now more aggressively attacks nearby settlements and will be more prone to sally forth when under siege
    • Campaign AI Recruitment: Should now recruit more forces
    • Reworked effects from Roman and Carthaginian main settlements
    • Reworked base cultural influence ("Local Traditions" mechanic) in all campaign regions. Cultures native to an area now have higher influence, making historical regions such as Persia much harder and slower to convert to your culture. Thus native discontent will last longer
    • Reduced effects from native discontent slightly
    • New Pontic building and unit descriptions
    • Unit upkeep now increases after certain technological advancements
    • Can now recruit and replenish in provinces that are rebellious, albeit at heavily reduced capacity
    • Added higher bonus to public order from lowering taxes
    • Adjustments to several edicts
    • Removed 'Powerful Senate' Roman faction trait
    • Reworked faction and culture traits for Rome and Carthage
    • New faction traits for Pergamon
    • Tweaked effects of some Ruler traits
    • Tweaked effects from several ministerial offices
    • Updated Nabatean main settlement upkeep costs
    • Characters with command level 7 and higher can now initiate night battles
    • Fix to Carthaginian native discontent which is now normal
    • Fix where the player would build too tall siege equipment against Iberian and other barbarian cities
    • Fix to several building names that were previously bugged
    • Visual improvements to display of certain building effects
    • Startpos updates to traits and factions
    • Updated triggers to some ancillaries
    • Updated Parthian garrisons
    • New Pontic unit & building descriptions


    Battle


    • In-battle crash fix for various factions (incl. Pontus) involving skirmish/ranged units
    • Reduced the size of elephant units to 16 elephants (24 previously)
    • Increased the mass of elephants, allowing them to break up formations more efficiently
    • Increased ammunition of late Roman skirmishers to 9
    • Fix to unit fatigue that would sometimes not properly apply to certain units. Reworked fatigue gain for different unit classes
    • Reduced ship hit points
    • Slightly increased artillery damage (land and naval)
    • Improved unit formation patterns for several unit types





    INSTALLATION INSTRUCTIONS Below you will find instructions on how to install the first release of Ancient Empires. This is our first version of the mod, so we consider this a public BETA. There will be bugs, so please be patient and contribute to bug reporting in a professional manner.

    Please follow the steps below a simple list of the steps:
    1. Subscribe to Part 1 on Steam - Master Pack
    2. Subscribe to Part 2 on Steam - Models Pack
    3. Once subscribed, you will find 2 packs located in your Total War Attila\data folder.
    4. These packs should be named: @e_001_ancient_empires_master_Pack1; @e_002_ancient_empires_models_Pack1.
    5. Run Attila mod manager and select both mods
    6. Do not run any other mods along with this. Please ensure this mod is working properly before running against other mods. This mod is so huge, there is no guarantee this will be compatible with most items.


    Troubleshooting:

    If you are having an issue with installing the mod, please follow to this link: and report the issue, with a screenshot of of your Attila/data folder. You can use a program call "Snip It" which is a part of Microsoft Windows. Save the image to desktop and upload to www.imgur.com. Copy the image there, and past into your message here.

    PROJECT OUTLINE
    We are proud to present the Ancient Empires overhaul for Attila. This campaign will be set in the 202BC just prior to the climax of the Second Punic War at Zama. Carthage has been severely weakened, and the now united Numidians have their eyes set on their territory. Rome itself now finds itself as the dominant power in the Western Mediterranean, but it still has not tested itself against the Successors of Alexander. It intends to settle its score with Macedon for its recent transgressions and the support provided to Hannibal, but still has to deal with a threat closer to home in the form of the Cisalpine Gauls who have been in revolt since 218. With new territory in Hispania, more wealth is filling its coffers than ever, but the Celtiberians are getting restless.

    Antiochus III has returned from subduing the East, and for at least the time being he has unified the Seleucid Empire. Baktria and Parthia have been put back in their place and are now compliant client states while Armenia has been divided in two. The time has come for revenge against the Seleucids for their victory at Raphia, and after that? Greece is ripe for the taking. Up in the North, the Scythian hordes are having their territory encroached upon by the Sarmatians. The building pressure has to come to a conclusion, and the loser will need to find a new home.

    Featuring over 148+ factions on the campaign map to start, the Ancient Empires Attila campaign will offer the most in-depth experience possible on the TW engine. It will feature a host of new peoples never before seen in any TW or conversion mod to date. The goal is to create the most immersive and dynamic campaign experience ever seen in a TW game while also placing an emphasis on historical accuracy and strategic choice.


    CREDITS A large number of people helped make this mod possible. I first want to thank for the core members of our team - Petellius, Philip, Joysong, Will, Causeless, Niklas, ABH2 and Prometheus. As a group, they've put in years of work on this project. But the Ancient Empires mod frankly would not exist without the work done by other modders and beta testers who are not officially members of our team. A large number of people pitched in and graciously allowed us to use their work:
    BETA Testers that made this happen
    The_Blank97
    Elliot_bw
    reaper
    Lord Castellan
    Paul
    SavageMcNasty
    Kringsat
    lionheart
    McArel
    Meek Se Dawg
    niklas (scripter)
    servant9
    z3n
    KampfKeks510
    Abe

    Core Members of the Current Team
    UMCenturion
    Sheridan/Philip
    Joysong
    Texoman81

    Benjin
    Benjin has graciously allowed us to use his AAA dynamic Generals mod for Rome 2!

    Link to his mod:
    http://www.twcenter.net/forums/showt...-Acclimatising


    The Divide et Impera Mod Team
    These guys put out what is, the best mod for Rome II. Our entire mod team very much admires their work, and we wouldn't even be modding if they didn't save Rome II for me after its release. They granted us access to a large number of their resources for this mod. Models, textures, and entire units have been ported over in many instances. Access to their units is the primary reason this mod was ever completed, frankly. Dresden, Ritter-floh, Kam, Litharion, Augusting (check out his Attila mod, Europa Perdita, here on TWC) and the rest of their great team gave us open access and have been a steady source of support and help throughout our development. I really can't say enough about these guys. They are the embodiment of what the modding community should be.

    The Europa Barbarorum Mod Team
    These guys have served as an inspiration for modders since their first release on Rome I. Their mod team granted us permission to borrow ideas and assets from their work which have made our lives so much easier. When our full release comes, I think a lot of players will recognize concepts from their work in ours. A number of faction icons and shield designs have made it into the mod in some form.

    Legionaire Army Mod - Attila/Little Legionaire's Army Mod
    The Legionaire mod provided the core material from which most of our units were made. Shield designs and helmets are largely a product of their work. We can't thank this mod enough. Without their generosity, our unit creation would be far behind where it is. If you play their mod, you will notice a strong influence on what is seen below. Attila (the head of the Legionaire Army Mod team) also provided us a number of custom assets for our Hellenistic factions - in particular, linothorax that have helped us to have a unique look for many of our Hellenistic units.

    Total War Hellas Mod Team
    I consider ourselves very fortunate to have access to the work of the TWH team as it is featured heavily throughout our Hellenistic factions. They granted us access very early on in our development, and it proved invaluable as we put together our units. I highly recommend people take a look at their work for Rome II.

    Constantine: Rise of Christianity
    The Constantine mod for Rome II provided us with unit assets, particularly for our barbarian units. Ahiga and Meloncat in particular were helpful to Will in the construction of units along with Avesta mentioned below.

    Lines of Battle
    Lines of Battle is a great and influential mod for Rome II. Work from it has been featured in a number of other large overhauls to include ours. LOB models and textures are featured heavily in our units, particularly our barbarians/nomads.

    The_Germans_Are_Coming
    GaC does high quality texture work, and has kindly granted us permission to make use of it our mod. His work has allowed us to greatly increase the variety in our units with a large number of new linothoraxes to go with new elephant towers and blankets. We will continue to work the textures he has provided us into our future work

    DramaBelli
    Dramabelli is a very talented modder who provided textures for our mod. He is a membrer of the Little Legionaire Army mod and does work for the Radious overhaul mod. You will see much of his work on our Hellenistic and Carthaginian units.

    Aguirre
    Aguirre is another member of the Little Legionaire Mod who also does work for Radious. Like Drama, you can see his great texture work on our Hellenistic and Carthaginian units.

    KLA
    KLA is a Rome II and Attila modder who organizes and releases high quality unit packs featuring his own work as well as that of others. His textures and models have made their way into our Hellenistic faction rosters. You can find his Rome II hosted forum here on TWC.

    Miri82
    To put it bluntly, Miri82 has done an enormous overhaul of the Iberian cultures, and we owe our detailed Iberian units to him. He has his own vision of the Iberians, and I encourage everyone to check it out on Rome II. A great guy and an excellent modder.

    Dark Centurion / ipwnu678
    Dark Centurion is a modder whose shield decals are featured in our Roman legions. He was very helpful to us throughout our development process providing us access to his 2D work and research on developments in the Roman army, feedback as a beta tester, and as a quality member of our community.

    Triumph of Rome
    Triumph is one of the earliest followers of the Ancient Empires mod going way back to our Rome II-only days when we were just getting started. Through that time, he has always provided a helping hand and quality feedback to include as one of our beta testers. He also provided help with our events and general description texts featured in the mod which was a big help to Philip/Sheridan.

    Melcor
    - Steam Workshop
    Melcor is the creator of the Romani UI mod and worked on the Haegemonia overhaul mod, a French overhaul for Rome II. He granted us access to his UI and beautiful faction icon work which is featured throughout the mod.

    Noif - 2D Art - Steam Workshop
    Noif is a prolific modder who has done quite a bit of new faction icons for both Rome 2 and Attila. He granted us permission to make use of his work in our mod, and they were essential to completing our emergent faction concept. He did this at a time when our mod was still small and relatively unknown, and we can't thank him enough for the permission. His work has been featured in our emergent faction preview, and you have probably seen glimpses of it in the Youtube videos and such.

    Daruwind - Steam Workshop
    Daruwind is a modder who focuses primarily on DB editing. In the past he has released mods that tweaked naval mechanics and created more in-depth victory conditions. However, his primary focus is a complete overhaul of the game's resource system based on the Meaningful Resources mod. He will release his own standalone project that will add a number of changes to buildings separate from our work, but his work will be integrated into Antiqua Imperium and is vital to the project. He is a very knowledgeable modder who is also great to bounce ideas off of. We are very happy to have him on board and helping us.

    HigoChumbo
    This poster provided much of the information used to construct our Iberian unit roster. He took time to collect the relevant information from various sources and send it to me. It was thorough and incredibly useful. Without the information, the thorough unit rosters I have planned wouldn't be possible.

    Hloeric - Steam Workshop
    Hloeric is the creator of the Romanorum Acies which modifies the underlying textures used by the Romans. His primary focus is to overhaul the underlying look of the game/re-texture it (a long term, time-consuming project) in a detail oriented manner and with a focus on quality. While units have been his main focus, he is very capable at all texture work and is already working on a number of other aspects of the game which I won't reveal quite yet, but which I think will please a lot of people he's ready to discuss it publicly. Hloeric has produced wonderful models and new textures and we are foreever grateful for these.

    Kaziel
    Kaziel is a very talented modder who basically gets credited everywhere. His redone Romans have been featured in some capacity in just about every overhaul mod, and for good reason. AE is no exception as players will recognize his work when they see it on our early Romans.

    Avetis
    Avetas's work made it into our mod by way of Constantine: Rise of Christianity mod. You will find his textures and models featured heavily on our barbarian factions, in particular the nomadic ones. He's a prolific modder so you should make sure to check out his Steam workshop page where you can find a number of great mods for Rome II and Attila.

    Solitudo
    Solitudo is a modeler who provided us our early Roman scutum (slightly modified for AE by Attila). He is also a member of the Vae Victis mod team, and has his own

    Rome at War Mod (For M&B)
    Several models from the Rome at War mod have made it into our mod thanks to the generosity of rgcotl. He's a very talented modeller who has done some awesome work many M&B players may be familiar with, so please check his stuff out.

    Mithias - TWC Profile
    Mithias is a quiet contributor to our mod who has already made vital contributinos. He has an academic background that gives him thorough knowledge of the Hellenistic and Roman periods, and will assist us in creating the most historically authentic depiction of the ancient world as possible in in a TW game. He has helped construct a unit roster for the Seleucids that we hope to be able to showcase in the coming months. With his feedback, we have been able to correct some of the finer details of our units.

    Night_Hunter - Steam Workshop
    Night_Hunter helped us with some graphical work early on in our development. He designed several faction icons in the mod

    Idraeus
    Idraeus is a talented 2D artist who designed the Roman eagle logo this mod has had since the very beginning. He was one of the first people to help us out, and we greatly appreciate it.

    Gustave

    Gustave is a member of the Europa Barbarorum II who released and updated his shield designs for Rome II. His work has been included in our overhaul of Carthage.

    Causeless
    Causeless is a member of the mod team who provided invaluable contributions in the area of scripting. He made large breakthroughs in UI editing and population mechanics that paved the way for our later work. He is an extremely talented modder who continues to do valuable modding work for the community. He is soley responsible for allowing custom cities in the main campaign map, the Zama battle script, and historical message theme.

    Vinc.XXIII - Third Samnite War Mod
    Vinc helped us at a few points by providing research, and in particular the Italian names that appear in our mod. He's a quality poster and modder as well as great member of the TWC community.

    Ghsi011 - Steam Workshop
    Ghsi is the creator of his own overhaul, The Great Revolt of 69 AD, and who assisted us with research and creating more variety in names to include the creation of new culture groups (such as for the Mauryans, splitting up Celtic/Iberian etc.).

    Junaidi83 de Bodemloze
    Junaidi83 is the creator of the Better Aggressive CAI mods for Rome II and Attila. His work will have a heavy influence on our own CAI changes. He has always been a friendly and helpful individual willng to offer his help to other modders.

    DrakeB22 - Steam Workshop
    DrakeB22 is a modder who did work for Rome II that has been an asset to us as well as other overhaul mods. Specifically, he provided CAI values that helped produce better AI army composition, and he was gracious enough to let us use his work in AE.

    To all the above, we sincerely appreciate your contributions.
    If you are a modder who has made contributions to AE, and you aren't mentioned above, please message UMCenturion here on TWC and we will promptly sort it out. Thanks.
    Last edited by UMCenturion; September 30, 2018 at 09:25 PM.

    Mod Lead - UI/2D Art - Custom Map Editing

  2. #2
    UMCenturion's Avatar Ducenarius
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    Default Re: [Download & Installation] Ancient Empires: Total War Attila

    bumping to the top.

    Mod Lead - UI/2D Art - Custom Map Editing

  3. #3

    Default Re: [Download & Installation] Ancient Empires: Total War Attila

    uHUUUUUU!!!

  4. #4
    San Felipe's Avatar Content Staff
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    Default Re: [Download & Installation] Ancient Empires: Total War Attila

    Feels great. I have no more to say.





















































  5. #5
    _Tyr_'s Avatar Libertus
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    Default Re: [Download & Installation] Ancient Empires: Total War Attila

    YEEES! Thank you so so much guys and massive CONGRATULATIONS for you release.

  6. #6

    Default Re: [Download & Installation] Ancient Empires: Total War Attila

    Guys, please, release mod also on moddb or anywhere else. My Steam just doesn't want to download Part1&2 from Workshop. I've tried several times subscribing&unsubscribing but after download finishes no one of the required files are in data folder.

  7. #7

    Default Re: [Download & Installation] Ancient Empires: Total War Attila

    Quote Originally Posted by Aragorn7 View Post
    Guys, please, release mod also on moddb or anywhere else. My Steam just doesn't want to download Part1&2 from Workshop. I've tried several times subscribing&unsubscribing but after download finishes no one of the required files are in data folder.
    Hey Aragorn. Have you tried checking your Downloads folder? Sometimes, the installation just lingers there, requiring that you press a 'prioritize' button to the right in order to start downloading. Could that be the case?

    Campaign modder for Ancient Empires


  8. #8

    Default Re: [Download & Installation] Ancient Empires: Total War Attila

    Quote Originally Posted by Sheridan View Post
    Hey Aragorn. Have you tried checking your Downloads folder? Sometimes, the installation just lingers there, requiring that you press a 'prioritize' button to the right in order to start downloading. Could that be the case?
    Nope. In downloads section it shows that mod is downloading but after it's finished nothing has changed, neither part has been downloaded.

    Same with Part 1.
    Last edited by Aragorn7; May 18, 2018 at 02:43 PM.

  9. #9

    Default Re: [Download & Installation] Ancient Empires: Total War Attila

    Ok, an issue fixed.
    By a strange accident, Steam downloaded Part 1&2 not in Attila/data folder but in \Steam\steamapps\workshop\content\325610\*random numbers*

  10. #10

    Default Re: [Download & Installation] Ancient Empires: Total War Attila

    Quote Originally Posted by UMCenturion View Post
    Troubleshooting:

    If you are having an issue with installing the mod, please follow to this link: and report the issue, with a screenshot of of your Attila/data folder. You can use a program call "Snip It" which is a part of Microsoft Windows. Save the image to desktop and upload to www.imgur.com. Copy the image there, and past into your message here.
    There's no link provided, seems to have been forgotten.

  11. #11

    Default Re: [Download & Installation] Ancient Empires: Total War Attila

    Ahah, can't believe it's finally happening ! Congratulations to the whole team who didn't give up this ambitious project and thank you very much for giving us the Rome 2 CA never did !
    Now, I'm looking forward to the next things you'll add down the road (after a very well deserved rest, of course), this mod is going to age like fine wine, I'm sure !
    Thanks again AE team, u da best <3

  12. #12

    Default Re: [Download & Installation] Ancient Empires: Total War Attila

    I must ask for a different download medium aswel. For some reason the tw launcher doesnt download the part 2 pack. It does the first fast but second doesnt do anything.
    Also the mod is dl via steam but in the launcher, that might be the problem but no idea how to fix it.

  13. #13

    Default Re: [Download & Installation] Ancient Empires: Total War Attila

    They said they'd release it on other links aswell after they patch it up after the initial release. We'll just have to wait a tad bit longer.

  14. #14

    Default Re: [Download & Installation] Ancient Empires: Total War Attila

    Just a heads up, the part 2 link in the opening post still links to the part 1 workshop mod.

  15. #15
    Julio-Claudian's Avatar Senator
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    Default Re: [Download & Installation] Ancient Empires: Total War Attila

    Quote Originally Posted by Bluehelmetspqr View Post
    I must ask for a different download medium aswel. For some reason the tw launcher doesnt download the part 2 pack. It does the first fast but second doesnt do anything.
    Also the mod is dl via steam but in the launcher, that might be the problem but no idea how to fix it.
    If it downloaded but doesn't show up in 'data' it'll be in one of the folders in: steam > steamapps>workshop>content

  16. #16
    dako93's Avatar Senator
    Join Date
    Feb 2010
    Location
    Norway
    Posts
    1,054

    Default Re: [Download & Installation] Ancient Empires: Total War Attila

    Awesome, been waiting so long for this!!!!!

    Congratulations and thanks you so much!
    "Forged by Fire; Empowered by Passion"
    o◙[//////////]ị:◙:ị{▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒)

    ANTI PRE-ORDER AND DAY 1 DLC MOVEMENT

  17. #17

    Default Re: [Download & Installation] Ancient Empires: Total War Attila

    Quote Originally Posted by Julio-Claudian View Post
    If it downloaded but doesn't show up in 'data' it'll be in one of the folders in: steam > steamapps>workshop>content
    But it doesnt download, the red bar in the TW modmanager doesnt fill up. Nor does steam download anything.

  18. #18
    UMCenturion's Avatar Ducenarius
    Join Date
    Nov 2007
    Location
    Atlanta
    Posts
    903

    Default Re: [Download & Installation] Ancient Empires: Total War Attila

    Quote Originally Posted by Colest View Post
    Just a heads up, the part 2 link in the opening post still links to the part 1 workshop mod.
    Fixed, thanks!

    Mod Lead - UI/2D Art - Custom Map Editing

  19. #19

    Default Re: [Download & Installation] Ancient Empires: Total War Attila

    Thanks a lot team !

  20. #20
    Clint_Eastwood's Avatar Tiro
    Join Date
    Sep 2015
    Location
    San Francisco/Los Angeles
    Posts
    265

    Default Re: [Download & Installation] Ancient Empires: Total War Attila

    Quote Originally Posted by Julio-Claudian View Post
    If it downloaded but doesn't show up in 'data' it'll be in one of the folders in: steam > steamapps>workshop>content
    Why are the mods going into these workshop folders and not in my attila/data folder?

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