Non steam links will come this weekend. Promise you all.
A big THANK YOU for this mod. You are truly amazing to have been so patient and making it all come together, regardless of bugs, which I am sure will be fixed in due time.
We have only been waiting, the heroes here are you guys, the team, who pushed through problems, RL issues, as well as negative criticism and made this happen.
Cheers to you, gentlemen.
The Truth is Hate for those who hate the Truth.
I noticed that in the Mediterranean, particularly northern Italy, there is a strong and growing Britannic culture presence. Some as low as 6%, other at 20%.
Are you going to chnge how difficult it is to kill generals? I thought that was a feature, since characters last and develop and the ai doesn't have a new faction leader every third turn. It's fun facing great generals and so forth. But I've seen it reported as a bug a few times.
Idk about killing generals but my faction leader as Macedon lived to 93 and I had to assassinate him myself since he had a lot of RNG traits like 'Lunatic' etc so I got like 8/10 civil "wars chained" together. Many AI factions also have 80-100 year old faction leaders in the diplomacy screen.
"Non steam links will come this weekend. Promise you all." Yaaaa We see this now XD Sometime I have the impression that Im live in Matrix xddd
Thank you guys for the amazing work you put and are still putting into this. Even if its still a beta, i can't help but seeing it like a heir to such great old mod like Europa Barbarorum. The overall experience for me is being very good (conquering the world with macedon right now, 4tpy). Been years since i enjoyed myself so much with a mod. There are few problems here and there but im sure u are polishing this awesome child of yours with the care only a loving mother has. The things i dont really love are the ones breaking the immersion in this "realistic" ancient world. I do you hope for example that you will be able to expand the building slots somehow. There are soo many cool and histocally accurate building i wanna build, but right now, its often just not even necessary to build em, let alone the fact that you have "limited" slots. Another thing that breaks this a little bit for me is garrisons having full stacks of ELITE units. Im not complaining about difficulty, it annoys me that both me and the AI have very rare and super trained "special" units doing garrison duties. I think about royal hypaspists, agemas, silver shields thorakitai, spitting-fire-lightning bending-sacred-cataphracts, i mean royal and elite units in general. They should be that: elite. I really hope you'll look into that and also into AI having entire armies of these elite units. Its just so ugly to see factions field full stacks of units that were historically very very limited in use, or just la creme de la creme, with few "regiments" in service. Can u limit some units to a certain number? Or maybe link that to a chain of buildings that allows u to field more and more (although limited) numbers of em in time? I know its a minor thing but it really brings me out of this enjoyable and immersive mod. I do have many other little problems but i saw other users writing about them here and there (and i do know its still a "beta"). Its so cool you're this open to suggestions and things like that. Wish you all good luck with university, work or whatever you do in your life. I assure you, we dont forget we are having this FOR FREE and its an awful lot of sweat and pain for real people somewhere. THANK YOU from ITALIA!
How do I enslave people to add to the slave population?
I don't think so. If there is a team dispute, then why promise the non-steam links in the first place? They never refused to post them, they just said that they would deliver a polished version of the mod in those links. My guess is RL issues as well as loads of reported bugs which they wish to address, have prevented the links from being given out so far.
The Truth is Hate for those who hate the Truth.