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May 12, 2018, 03:21 AM
#1
Granary Food Storage
It seemed a little odd to me that you could build granaries, but that they didn't actually store any food. Food in ToB is always calculated on a turn by turn basis depending on what you produce.
As such I've started working on a new mod which will make granaries function in a more realistic way.
Each granary will have a maximum amount of food that it can store:
(The following values are subject to change based on game balance)
level 1 granary can store 200 food
level 2 granary can store 400 food
level 3 granary can store 800 food
When a faction has positive food in a turn a certain percentage of that will be stored in the granaries ( 30% in initial version) if there is capacity to hold it.
When the faction's food drops to negative, a certain amount will be taken from the granaries and added to the factions food pool until the granaries are all emptied.
Above i've outlined how the first release of this mod will work. there are other features i will add to it in time.
What's left before release:
1) debug save/load
2) Add food effects + cleanup
3) Add info texts & UI elements
If you would like to support my mods https://www.patreon.com/magnar
Last edited by Magnar; May 14, 2018 at 05:21 PM.
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May 13, 2018, 12:58 AM
#2
Re: Granary Food Storage
Smart idea, little details like this affect gameplay and immersion immensely, it boggles the mind how CA would/could not implement something like this in the vanilla game. Kudos to you.
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November 03, 2018, 08:48 PM
#3
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