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Thread: Bullgods Icons for Rome 2, adapted to EBII

  1. #21
    Elendil 03's Avatar Semisalis
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    Default Re: Bullgods Icons for Rome 2, adapted to EBII

    I agree and I find the last point especially annoying. Maybe three pixel wide frames would be enough...?

  2. #22
    Rosbjerg's Avatar Tiro
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    Default Re: Bullgods Icons for Rome 2, adapted to EBII

    Thank you for the constructive feedback guys, but unfortunately it's beyond my abilities in Photoshop. The frame is a method for me, to create a uniform mask for all units, so they can easily be edited.
    To add the proper mask you need to know how to isolate the individual drawings, so the rest of the image can be transparent. Which is also what is needed to for the shading effect, that shows free upkeep.

    Also, the images cannot be larger, as far as I know. This is the resolution of the original images and making them bigger simply distorts and blurs them, which looks even worse.
    Unless making a smaller frame would force the game to 'zoom in' ?

    If not, I'm afraid that this is as good as it's gonna get. I just don't have the skills to do what you guys wants.
    Last edited by Rosbjerg; February 17, 2019 at 02:08 PM.

  3. #23
    Rosbjerg's Avatar Tiro
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    Default Re: Bullgods Icons for Rome 2, adapted to EBII

    As for spies and diplomats, that's fairly easy to fix yourself.

    Unpack the folder for this mod and delete all the assassin.tga, diplomat.tga and spy.tga in the faction folders (f_aedui, f_arevaci, f_arverni and so on), before overwriting the "[...]\Medieval II Total War\mods\ebii\data\ui\units" folder - that way you keep the original images.

  4. #24
    Biggus Splenus's Avatar Primicerius
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    Default Re: Bullgods Icons for Rome 2, adapted to EBII

    Holy moly, I was just thinking of making a Bullgod-esque mod for EB2 but came to see if anyone had done it first. Very nice, I'll check it out tomorrow.
    | R5 3600, RTX 2060, MSI B450I, 32GB 3200MHz CL16 DDR4, AX760i, NH-U12S |

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