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Thread: Rise Of The Turks

  1. #1
    karaislam's Avatar Vicarius
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    Default Rise Of The Turks

    Hi friends.This is my personal submod for third age Total War mod.i ll replace rhun faction with the sultanate of rum.
    turkish army ll ve ghulam class,amir class,gazi class and turcoman class and Christian aux. units quite realistic and historically accurate.i include them into fantastic third age mod because third age has the best settlement visuals and its campaign map the best one.i wanna play the units which i created for myself inside this mystic mod.


    İ need a good English speaking guy with good imagination that he ll write a short story about Seljuk Turks in middle earth universe.
    Take care
    Last edited by karaislam; May 01, 2018 at 05:51 PM.

  2. #2
    Araval's Avatar Primicerius
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    Default Re: Rise Of The Turks

    Hi! Saying personal do you mean that you won't release it?

  3. #3
    karaislam's Avatar Vicarius
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    Default Re: Rise Of The Turks

    İ ll i hope

  4. #4
    Araval's Avatar Primicerius
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    Default Re: Rise Of The Turks

    Quote Originally Posted by karaislam View Post
    i ll replace dale faction with the sultanate of rum.
    Why not add them as a new faction to the northeastern part of the map instead?

  5. #5
    karaislam's Avatar Vicarius
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    Default Re: Rise Of The Turks

    Quote Originally Posted by Araval View Post
    Why not add them as a new faction to the northeastern part of the map instead?
    İt ll take too much time and high possibility of complicated ctd problems.



  6. #6

    Default Re: Rise Of The Turks

    Quote Originally Posted by karaislam View Post
    replace dale faction with the sultanate of rum

    Spoiler Alert, click show to read: 
    Last edited by Veteraan; April 29, 2018 at 05:43 PM.

  7. #7

    Default Re: Rise Of The Turks

    Why not swap out Rhun instead? they have middle_eastern culture so you won't have to change to much else.

  8. #8
    Ngugi's Avatar Aegnor and Andreth
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    Default Re: Rise Of The Turks

    @Mamlaz
    For the fun of it ofc
    Was a submod a few years back that brought Rome into Middle-earth, with a short back story of a legion passing through a portal or something, just for the fun of having things as Elves and trolls vs Roman legionaries. Don't recall if it got finished.


    @Mike
    Guess he wants to fight them?
    DCI: Last Alliance - WIP Second Age mod | DCI: T˘l Acharn - mighty D˙nedain Counter Invasions |
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  9. #9
    karaislam's Avatar Vicarius
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    Default Re: Rise Of The Turks

    Quote Originally Posted by MIKE GOLF View Post
    Why not swap out Rhun instead? they have middle_eastern culture so you won't have to change to much else.
    Because turks are good guys.as far as i know rhun is the slave of the orcs.

  10. #10
    karaislam's Avatar Vicarius
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    Default Re: Rise Of The Turks

    Quote Originally Posted by Ngugi View Post
    @Mamlaz
    For the fun of it ofc
    Was a submod a few years back that brought Rome into Middle-earth, with a short back story of a legion passing through a portal or something, just for the fun of having things as Elves and trolls vs Roman legionaries. Don't recall if it got finished.


    @Mike
    Guess he wants to fight them?
    İt was the turks who created those Power rings.turks always blocked the dark forces capturing the rings.and Gandalf from father Side has turkish blood.

  11. #11
    karaislam's Avatar Vicarius
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    Default Re: Rise Of The Turks

    Quote Originally Posted by MIKE GOLF View Post
    Why not swap out Rhun instead? they have middle_eastern culture so you won't have to change to much else.
    İ ve decided to do as u said.i ll change the rhun

  12. #12

    Default Re: Rise Of The Turks

    Great idea, i will play this! I hope sultanate of rum will have some arab auxilaries

  13. #13

    Default Re: Rise Of The Turks

    Do you plan to create new units, or you will use your units that u created before? Will u create any new unit?

  14. #14
    karaislam's Avatar Vicarius
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    Default

    Quote Originally Posted by achilles-91 View Post
    Great idea, i will play this! I hope sultanate of rum will have some arab auxilaries
    Probably i ll make aux units.

    Quote Originally Posted by achilles-91 View Post
    Do you plan to create new units, or you will use your units that u created before? Will u create any new unit?
    İ ll create New ones as well,modify some old ones
    Last edited by Veteraan; May 01, 2018 at 07:02 AM. Reason: Consecutive posting within one minute. There is something like an edit button....

  15. #15

    Default Re: Rise Of The Turks

    Will there be some new heavy cavalry unit?

    I hope we see some heavy infantries like those


  16. #16
    karaislam's Avatar Vicarius
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    Default Re: Rise Of The Turks

    already there are 13 units.i dont know its good or bad to make too many units into one faction.u know i also must create captaiın,general,heir,sultan models.

  17. #17
    karaislam's Avatar Vicarius
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    Default Re: Rise Of The Turks

    sneak peak





    Last edited by karaislam; May 02, 2018 at 10:28 AM.

  18. #18
    karaislam's Avatar Vicarius
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    Default Re: Rise Of The Turks

    Quote Originally Posted by achilles-91 View Post
    Will there be some new heavy cavalry unit?

    I hope we see some heavy infantries like those

    second one i already added as captain and one of variety of palace ghulam.first one i ve never produced before.

  19. #19
    paleologos's Avatar Moderator
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    Default Re: Rise Of The Turks

    These are interesting screenshots.
    Have these models been released before, (ie in another mod) or are they an entirely personal compilation?

  20. #20
    karaislam's Avatar Vicarius
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    Default Re: Rise Of The Turks

    Quote Originally Posted by paleologos View Post
    These are interesting screenshots.
    Have these models been released before, (ie in another mod) or are they an entirely personal compilation?
    Some i had given the broken crescent,Steve,achilles91.some flags i took from dolen.
    Last edited by karaislam; May 02, 2018 at 12:16 PM.

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