This is the sign up thread for the Wilderland one thread RP, set some time in the Third Age after the return of Sauron to Mirkwood (roughly 2600 TA). Inspiration for this has largely been taken from the One Ring Roleplaying Game, and so due credit should be given to the authors of it for much of this concept. This game is my attempt at making a much more simplified version of this style of game to be played upon the forum.
The rules we expect players to follow are the same as any other RPG: adhere to the TOS, don't abuse other players, and no cheating. Metagaming and powergaming are and always will be frowned upon and will be dealt with by the local GM as well as the Shed.
Races
Last edited by Gandalfus; May 01, 2018 at 03:52 PM.
Re: Lord of the Rings: Wilderland (Sign up and OOC)
Name: Beorn, son of Brand
Race: Man of Dale
Age: 19
Appearance: Fair-haired, clean shaven, relatively tall but slim for their race. Often clothed in leathers, furs, and a relatively lightweight, fine mantle.
Background: A young scion of a prominent family of traders from Dale. His father was one of the first to realise the endless possibilities that the site of what would become Dale held, and as such was quicker than most to capitalise on trade with the dwarves of Erebor and the elves of Mirkwood, quickly earning himself a small fortune. The considerable wealth that his father had ensured that Beorn received an education of high quality, although Beorn wasn't especially interested in most of the subjects treated such as bookkeeping, mathematics and trade. Instead, he would later continue his formative years going down the warrior's path, training with the city guard and becoming skilled with blade and shield. He foresaw a future as leader of his own caravan of travelling merchants, seeking out the more dangerous paths of Middle-Earth in order to earn himself a living, but fate would decide otherwise. When the White Council called for Dale to assist in inspecting a troubling situation in the Wilderland, Beorn was an obvious choice to send. He had the name, the martial inclination and the drive to travel that would be needed for such an expedition.
Re: Lord of the Rings: Wilderland (Sign up and OOC)
Name: Frar
Race: Dwarf (Erebor)
Age: 150
Appearance:
Background: Hundreds of years have passed since the founding of the Kingdom of Erebor and its subsequent abandonment by the Dwarves who migrated North to join their kin in the Grey Mountains. After living in peace and prosperity for some time, the cold drakes of the north multiplied and attacked the Kingdom, and after a struggle lasting two decades, Durin's Folk finally scattered and retreated to friendlier grounds. Some went to the Iron Hills and established a thriving colony, and Frar's contingent returned to Erebor and re-estabished the Kingdom of Erebor under their leader, King Thrór, the King Under the Mountain. The King and his gem were once again installed beneath the Mountain, Prosperity followed the dwarves, and a town of men rose in the shadow of the mountain.
Frar is a veteran of these dragon wars, one of the lucky survivors of the terrible conflict. In times of peace, he help refurbish, extend, and enlargen the halls of Erebor and to open new delvings.
Specialities: Dwarf-Smithing (ability to smith superior weapons and armour)
Construction (knowledge to build anything from a shelter to a fortified camp)
Weapons Skills: Two handed axe, short sword
Last edited by Pontifex Maximus; May 02, 2018 at 11:59 AM.
Re: Lord of the Rings: Wilderland (Sign up and OOC)
Name: Thorik, son of Rorik
Race: Man of the Anduin (Éothéod)
Age: 24
Appearance: Tall, blonde long haired, grey-blue eyes.
Background: A descendent of the few of the Éothéod that remained in the vale, Thorik was born and raised in the Gladden Fields, living a hardy but fulfilling communal life with the woodsmen. Now distrustful of the Mirkwood and the Elves that reside in it, and hateful of all Orcs, he has been forced to take up arms to defend his homeland.
Specialities: Mountaineer (able to traverse hills and mountains with greater ease through the use of hidden paths)
Beast-lover (special connection with wildlife - possible to obtain a familiar)
Re: Lord of the Rings: Wilderland (Sign up and OOC)
Thanks for all the signups:
@Addy: Your signup looks good to go
@Ponti: Only gripe is this setting takes place a few hundred years before the events of the Hobbit But the statistics all look fine.
@Aexodus: Welcome! Nice sign up, my only issue with it is that the abilities have been changed. As a man of the Anduin, he’d have 4 strength, 3 agility, and 2 intelligence.
Due to popular demand I’m going to look at adding Beornings to the racial list as well as look at adding racial bonuses today. Hopefully the actual in character thread should be available by the end of this weekend.
Re: Lord of the Rings: Wilderland (Sign up and OOC)
Name: Bergrim, son of Berli
Race: Dwarf (Longbeard, Iron Hill)
Age: 176 (b. TA 2424)
Appearance:
Background:
Bergrim is the descendant of those of Durin's Folk that fled the cataclysm that befell the Halls of Moria, after the Balrog slayed Durin VI and Náin I. Though his fellow Dwarves were a scattered and poor settlers of the Iron Hills, they found unity under Grór, the first Lord of the Iron Hills, son of the late Dáin I, and brother of King Thrór, the King Under The Mountain.
Bergrim's father fell during the War of Dwarves and Dragons in the Northern Wastes and the Grey Mountains. Bergrim himself took the place of his father till TA 2589, when Durin's Folk fled from the Grey Mountains. Under the leadership of Grór, Bergrim was among those who helped ensure strong trade existed between Erebor and the realms to the Far East. And, like his father, continued with the crafting of necessary items for those of Durin's Folk that call the Iron Hills their home.
Re: Lord of the Rings: Wilderland (Sign up and OOC)
Originally Posted by Gandalfus
@Aexodus: Welcome! Nice sign up, my only issue with it is that the abilities have been changed. As a man of the Anduin, he’d have 4 strength, 3 agility, and 2 intelligence.
Cheers, not entirely sure I'm fully aware of what I'm getting myself into, but it should be fun
And yeah, soz I forgot to change it from your template I copy-pasted
Re: Lord of the Rings: Wilderland (Sign up and OOC)
Name: Viduimer, son of Vidric
Race: Man of Dale
Age: 23
Background: Viduimer's great-grandfather was the son of a second cousin to the last King of Rhovanion, forced to flee to the site of present-day Dale when the Wainriders destroyed their kingdom. To his great misfortune and that of his immediate family, it turned out that being 20th-or-so in line to the defunct throne of the Wilderland didn't quite guarantee them special status and easy lives among the other refugees who had swamped Dale, and so they found themselves forced to actually work for a living. Three generations later, they had established themselves as reasonably competent smiths & jewellers, not that Viduimer was going to have much of a chance to partake in the family business - as the youngest of four sons, he was set to inherit little from his father and didn't help his situation any by proving unenthusiastic at the forge.
At the age of seventeen, he opted to join the city guard, and built up a reputation as a brave but overly hot-blooded fighter over four years. That service came to a crashing halt when he proudly refused to obey the commands of his last superior officer: bad enough that the man was by all accounts a sniveling sycophant to his superiors, a bully to his inferiors and a probable thief who was more interested in shaking down criminals rather than actually arresting them, but he was also the son of beggars, and as a man who remembered his ties to Rhovanion's royal house (however distant) Viduimer wasn't about to take his marching orders from such a lowborn thug. Almost needless to say, he was expelled from the guard as a result.
Viduimer has since spent the last two years as an adventurer, caravan guard and occasional smith, fighting outlaws and fixing things for rural hamlets. These days, he finds himself drawn towards the Mirkwood by the rumors and whispers that something dangerous is stirring beneath its trees...
Re: Lord of the Rings: Wilderland (Sign up and OOC)
Name: Kalf, son of Karr
Race: Dwarf (Longbeards, Grey Mountains)
Age: 160
Background:
Born in the Grey Mountains, Kalf was raised to take up the craft of his line; that being crafting some of the finest armor in all of Rhovanion. This was a trade that he took to well, he could forge a sword as well as swing one. As time passed his skills were in greater demand when the Dragons of the north declared war against the Dwarves of the Grey Mountains. A conflict that would tear asunder Durin's Folk, and end with the brutal death of Dain I by a cold-drake and the scattering of its people.
Having lost much and with many friend and family gone, Kalf's journey would lead him south to Erebor, where a distant cousin offered aide. Over the next decade he consoled himself in his craft as well as in strong drink. However as time moves on he has begun to feel a growing longing to step out of the shadow of the Lonely Mountain and back into the greater world.
Re: Lord of the Rings: Wilderland (Sign up and OOC)
Name: "Gisa"
Race: Woman of the Anduin (Beorning)
Age: appears nearly thirty at most
Appearance: Tall, lanky, lithe; pale blonde, feathered hair; sharp facial features, hawkish eyes; tattooed markings from neck to ankles; wrapped in skins and hides.
Background: A handful of different tales. A grandfather who died a century old wrapped in a white wolfskin. A father who could hide even from the eagles and outrun the orcs in the hills. A mother who wrestled with bears and carried a long-hafted axe with one hand. Gisa, perhaps short for a longer name, has come from the upper lengths of the great river at the behest of a wild chieftain there, striding with long legs across the vast meadows and fields of the vale.
Re: Lord of the Rings: Wilderland (Sign up and OOC)
Name: Durgim, Son of Falgrim
Race: Dwarf of Erebor
Age: 144
Description: A Dwarf of the Lonely Mountain, Durgim is among the many who came south after the War of the Dragons. Helping to establish Erebor, Durgim worked with many other talented Dwarves to repair and expand the great halls and mines of the kingdom, combining great skill at crafting and construction to help fashion these great feats of Dwarven engineering. Assisting the humans, whose settlements sprung up in the shadow of the Lonely Mountain, gave Durgim a wanderlust, taking him far from the depths of his homeland.
Specialities: - Fletcher (ability to craft superior bows and arrows from raw materials) - Attuned to Nature (knowledge of herbs and medicine that can be used for healing purposes)
Re: Lord of the Rings: Wilderland (Sign up and OOC)
Name: Malagad
Race: Elf (Sindarin).
Age: 1054.
Appearance: Tall, flaxen-haired, green-eyed. Nimble of limbs, sure-footed.
Background: Some elves of Doriath, remnants of a lost realm, wandered for many years when the land was ruined, the world broken and sundered. In the end, led by a kinsman to the old Greymantle, Elü Thingol, they settled in the greenest wood known far and beyond since the ruination of Beliarand, a land that was soon to be known as the Great Mirkwood. A realm ruled by Oropher, whose son, by name Thranduil, inherited his scepter and throne after the own king was slain in cruel combat in the lands of Mordor, where shadow reigns. Many elves inhabit the thickly forested lands of Mirkwood and one of them is known by the name to him bestowed by his sire, Malagad, Golden Tree: for his father was of Lórinand, where the Lady abides in a gilded court. But, he chose to abandon the closed borders of the blissful realm for the sake of an elven maid, one who lived beyond Lórien's golden leaves, in the land of Mirkwood. Not even the Shadow, who lurked in the now thrice-cursed hill of Amon Lanc, could stop the elf from seeking his maiden's hand. Long years passed under the watch of the canopies and inside the excavated palace of Thranduil, which was merely an echo of the fabled Menegroth, lost to the wrath of the Valar in the end of a bygone era, and long years grew a child born of the said union. Equally long and sad is the life of the said elf who bears in his name the remembrance of golden canopies and silvery trees. But such a story has no place here. Suffice to say that Malagad is mercurial, quick in wrath, haughty and short of temper. However, he does harbor a natural curiosity for all that is living and an innate fondness of that which lays beyond the borders of the Woodking's realm. That thirst led him to a wandering life, living of the land, crossing rivers, vales and streams in an incessant travel without a clear end. Wandering only occassionaly interrupted by a bit of respite under the carved roof of his king's halls, sometimes serving as watcher of the most remote frontiers of Mirkwood.