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Thread: FIRST LATE-STAGE CAMPAIGN PREVIEW

  1. #41

    Default Re: FIRST LATE-STAGE CAMPAIGN PREVIEW

    Guys, now that thrones is out, will you be looking to import any useful goodies? like battle AI or some settlements?

    thanks,

  2. #42

    Default Re: FIRST LATE-STAGE CAMPAIGN PREVIEW

    Those money numbers are pure eye cancer

  3. #43

    Default Re: FIRST LATE-STAGE CAMPAIGN PREVIEW

    Quote Originally Posted by DCyDe View Post
    Those money numbers are pure eye cancer
    These numbers have been edited out since. Economy is now similar to vanilla
    Campaign modder for Ancient Empires


  4. #44

    Default Re: FIRST LATE-STAGE CAMPAIGN PREVIEW

    Campaign modder for Ancient Empires


  5. #45

    Default Re: FIRST LATE-STAGE CAMPAIGN PREVIEW

    lol sorry guys, but you really need to pile it on with the previews lol

  6. #46

    Default Re: FIRST LATE-STAGE CAMPAIGN PREVIEW

    We are working around the clock behind the courtains. Not much time to do both. There will be coming more previews very soon, though. And if you have requests we're happy to take them
    Campaign modder for Ancient Empires


  7. #47
    The Wandering Storyteller's Avatar Protector Domesticus
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    Default Re: FIRST LATE-STAGE CAMPAIGN PREVIEW

    Siege shots I love them! I like this mod for the beautiful cities.





















































  8. #48

    Default Re: FIRST LATE-STAGE CAMPAIGN PREVIEW

    may I suggest changing the scroll color to something "white-ish" rather than the parchment yellow?
    its easier to read and looks more proper.

    Honestly that that yellow reminds me of pee.

  9. #49

    Default Re: FIRST LATE-STAGE CAMPAIGN PREVIEW

    I hereby put in a request for some Macedon screenshots, show me dem Sarissas ;P

  10. #50

    Default Re: FIRST LATE-STAGE CAMPAIGN PREVIEW

    You might have answered this already, but will the battles be favoring pitched battles in siege situations where the Romans are defending? Or will defending the walls be a better option? The Romans tended to have light fortifications with a focus on pitched battle instead of fighting from the barricades because of their high degree of organization, which is why I'm asking.

  11. #51

    Default Re: FIRST LATE-STAGE CAMPAIGN PREVIEW

    To all those asking about sieges; stay tuned. I just persuaded the team to let me have one, maybe potentially two good sieges with different scenarios showcasing some spicy new ancient empires features!

    Spoiler Alert, click show to read: 
    Spoiler: most prominent among the features is multiple ships per transport unit!!


    The plan is to have it done, save the replay, then send the recording to a youtuber to cover.

  12. #52

    Default Re: FIRST LATE-STAGE CAMPAIGN PREVIEW

    woah, I love the throw back to the Rome 1 UI aesthetic. Great choice.

  13. #53

    Default Re: FIRST LATE-STAGE CAMPAIGN PREVIEW

    Quote Originally Posted by The_Blank97 View Post
    To all those asking about sieges; stay tuned. I just persuaded the team to let me have one, maybe potentially two good sieges with different scenarios showcasing some spicy new ancient empires features!

    Spoiler Alert, click show to read: 
    Spoiler: most prominent among the features is multiple ships per transport unit!!


    The plan is to have it done, save the replay, then send the recording to a youtuber to cover.
    Cthage siege??? Alfa footage like??? Please god!!!!

  14. #54
    UMCenturion's Avatar Ducenarius
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    Default Re: FIRST LATE-STAGE CAMPAIGN PREVIEW

    Using Doomans map, with his permission of course, I have redone the Carhage battlemap. Still a WIP but here is a teaser:
    Spoiler Alert, click show to read: 

    Mod Lead - UI/2D Art - Custom Map Editing

  15. #55
    UMCenturion's Avatar Ducenarius
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    Default Re: FIRST LATE-STAGE CAMPAIGN PREVIEW

    Quote Originally Posted by zala View Post
    I hereby put in a request for some Macedon screenshots, show me dem Sarissas ;P
    Zala - I will get you some tomorrow. promise

    Mod Lead - UI/2D Art - Custom Map Editing

  16. #56

    Default Re: FIRST LATE-STAGE CAMPAIGN PREVIEW

    Quote Originally Posted by UMCenturion View Post
    Using Doomans map, with his permission of course, I have redone the Carhage battlemap. Still a WIP but here is a teaser:
    Spoiler Alert, click show to read: 
    Have you added more stuff? Buildings,hills....it would be great

  17. #57
    The Wandering Storyteller's Avatar Protector Domesticus
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    Default Re: FIRST LATE-STAGE CAMPAIGN PREVIEW






















































  18. #58
    The Wandering Storyteller's Avatar Protector Domesticus
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    Default Re: FIRST LATE-STAGE CAMPAIGN PREVIEW

    Quote Originally Posted by The_Blank97 View Post
    To all those asking about sieges; stay tuned. I just persuaded the team to let me have one, maybe potentially two good sieges with different scenarios showcasing some spicy new ancient empires features!

    Spoiler Alert, click show to read: 
    Spoiler: most prominent among the features is multiple ships per transport unit!!


    The plan is to have it done, save the replay, then send the recording to a youtuber to cover.





















































  19. #59

    Default Re: FIRST LATE-STAGE CAMPAIGN PREVIEW

    Getting very excited for this !!!
    Classical World - overhaul mod for Hegemony 3 , Clash of The Ancients. The Real Time Grand Strategy equivalent of Total War
    https://www.moddb.com/mods/classical-world-5

  20. #60

    Default Re: FIRST LATE-STAGE CAMPAIGN PREVIEW

    You guys watching the youtube vids?? holy molly, the AI is being awesome and he really has to pullback to regroup his strength, I love the fact that Hannibal did not die but instead showed up again with a large army. Also, the tribe invasion from the north was sweet..... The armies, have to be a tad more strong Love it! More Tier III

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