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Thread: Banditry

  1. #1

    Icon6 Banditry

    So I've been playing for a bit and I've been trying to find a way to lower banditry in my regents are there building chains that combats this thank you. And do you plan to redo the Roman Tech Tree.

  2. #2

    Default Re: Banditry

    All the barrack buildings (those producing units), most of the 'yellow' buildings (happiness, food), ports and tier 3 provincial capital garrison. Also some research milestones in siege warfare give a 'minus banditry' bonus.

  3. #3
    Darth Pooh's Avatar Civis
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    Default Re: Banditry

    Also your dignitaries (governors) and generals can choose anti-bandit traits when levelling up.
    Jesus loves you. Everyone else thinks you're a/an (insert a censored word ).

  4. #4

    Default Re: Banditry

    Quote Originally Posted by john909 View Post

    All the barrack buildings (those producing units),
    Except the Aux barracks for Rome, but the team is adding it back in I believe.

  5. #5

    Default Re: Banditry

    By far the best as is grain depos.

  6. #6
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
    took an arrow to the knee

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    Default Re: Banditry

    Quote Originally Posted by JCB206 View Post
    Except the Aux barracks for Rome, but the team is adding it back in I believe.
    hmmm not sure about it. I'll have to check.

  7. #7
    Civis
    Join Date
    Feb 2014
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    HELLAS
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    108

    Default Re: Banditry

    BANDITRY just ruined our games you can built fortified towns and settlements in order to avoid this!

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