Results 1 to 2 of 2

Thread: Ambient Buildings

  1. #1

    Default Ambient Buildings

    I don't know why but ambient buildings are still present in the latest settlement I made in DaC even though we use the ambient building reduction mod:


    Spoiler Alert, click show to read: 

    I'm using the 'scripts' faction slot, which is an unplayable faction:


    Spoiler Alert, click show to read: 



    By the way I can use the slave faction slot (also unplayable) just fine, so I'm not totally sure it has something to do with that.

  2. #2

    Default Re: Ambient Buildings

    Problem solved, turns out we don't actually use the ambient reduction mod for some buildings in DaC. Thread can be closed or deleted.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •