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Thread: quick question about moddin texts for effects

  1. #1
    Jake Armitage's Avatar Artifex
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    Default quick question about moddin texts for effects

    Sorry guys, surely it is incredibly simple, but I can't put description and titles for some new scripted effects bundles (using vanilla effects).
    May someone help me? (A delievered pizza directly at your door )
    Thanks
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  2. #2

    Default Re: quick question about moddin texts for effects

    If you upload your .loc file I can check it out.

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  3. #3
    Jake Armitage's Avatar Artifex
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    Default Re: quick question about moddin texts for effects

    You're very kind mr Dresden.

    This pack will trigger a simple script that is a sort of treasury cap for player.
    Based on the number of regions you own and if you go over a certain capped number of denarii in your treasury, you'll get a serious penalty for your tax rate.
    This to mimic a more realistic economic system where you can't just be like King Mydas
    Everything is ok, apart form those little details of title and description, which should be linked somehow to db > effect_bundles table.
    I'm planning and doing other types of scripts (affecting various aspects) for the next release of TESTUDO submod, so it would be nice if they were more UI friendly.

    Here is the pack (DO NOT USE IT WITH TESTUDO, I'LL HAVE TO EDIT SOMETHING MORE FOR COMPATIBILITY, instead it is compatible with Dei)
    http://www.mediafire.com/file/dkye3zcs1cq1g6d/@@@@@@_TESTUDO_1.3_Trea_alpha3.pack

    Thanks!



  4. #4

    Default Re: quick question about moddin texts for effects

    You need a .loc entry in the text file for the title, effect_bundles_localised_title_EFFECTBUNDLENAME

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  5. #5
    Jake Armitage's Avatar Artifex
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    Default Re: quick question about moddin texts for effects

    Ah, didn't think about that nor expected to be so simple, tx

  6. #6
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: quick question about moddin texts for effects

    Quote Originally Posted by Jake Armitage View Post
    This pack will trigger a simple script that is a sort of treasury cap for player.
    Based on the number of regions you own and if you go over a certain capped number of denarii in your treasury, you'll get a serious penalty for your tax rate.
    This to mimic a more realistic economic system where you can't just be like King Mydas
    Money surplus is one of the worst issue for me since the release of the game. So I'm really interested in your changes.

  7. #7
    Jake Armitage's Avatar Artifex
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    Default Re: quick question about moddin texts for effects

    yeah, script is really simple, i would like to smooth an varify the effects, but I'm afraid the script would be too long and cpu time consuming.
    Actually you can use the pack above with everything that does not change main rome scripting.lua

  8. #8
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: quick question about moddin texts for effects

    Quote Originally Posted by Jake Armitage View Post
    yeah, script is really simple, i would like to smooth an varify the effects, but I'm afraid the script would be too long and cpu time consuming.
    Actually you can use the pack above with everything that does not change main rome scripting.lua
    So have you seen increased loading times with it ? Due to extended calculations.

  9. #9
    Jake Armitage's Avatar Artifex
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    Default Re: quick question about moddin texts for effects

    Can't say, didn't notice and I usually do other stuff while waiting.
    Fact is that TESTUDO wil have 4/6 custom scripts, and I don't want people to go out of their head.
    (more work for you, probably )

  10. #10
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: quick question about moddin texts for effects

    Quote Originally Posted by Jake Armitage View Post
    Can't say, didn't notice and I usually do other stuff while waiting.
    Fact is that TESTUDO wil have 4/6 custom scripts, and I don't want people to go out of their head.
    (more work for you, probably )
    Swell...Can't wait buddy.

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