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Thread: Which units in Multiplayer need to be nerfed?

  1. #1

    Icon5 Which units in Multiplayer need to be nerfed?

    Which units do you believe are currently over-performing and why?

    Do you feel some particular units need to be toned down and nerfed so the balance in MP becomes better?

  2. #2
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    Citizen

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    Default Re: Which units in Multiplayer need to be nerfed?

    Lizzards

    Skink Chiefs first and foremost, 80 ammunition on a flying unit is stupid.

    Chamelon Skinks are also a bit too good for what they do.

    Kroq Gar is too strong, especially with his get out of jail free card winds of itzil. Havent seen Mazdamundi in ages.

    High Elves are fairly balanced, no real overperforming units.

    Dark Elves

    Malekirth is still just way more cost efficient than his mum. He is the one lord in the game that is good at literately anything.

    Both shades and witch elves are ridiculously good when used well, but they both got clear weakness that allow for counterplay so I'd say they are fine.

    Skaven

    Warp lightning cannons are now the best artillery in the game by far. Could use a DPS or accuracy nerf. Or introduce a chance for a cannon to blow up beacuse thats what usually happens in tabletop.

    Old World rooster is mostly fine. Wood Elves and Beastmen are top tier but not beacuse of one particular unit. Maybe nerf Cygor Summon a bit and give Waywatchers less accuracy and more ammo so that they cant one-shot heroes as fast.

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