Hi, Folks!
Yesterday I got victory in a nice Elven campaign and decided to share the summary and maybe some useful tips for players not so experienced.
First of all, some house-rules:
- Difficulty: very hard / vary hard;
- No cheats and no tactics that feels like cheating (for example, starving Balrog);
- No trade agreements and peace with evil factions;
- No war with good factions;
- No diplomatic abuse (for example, cancelation of regular tribute);
- Loading no further as previous turn;
- Campaign should go as lore-ish as possible.
So the phase A of the general plan was to capture all neighboring rebel settlements, the territories of Isengard and Misty Mountains, to use their mines for funding the military strong enough for further expansion into Mordor. To be honest, this was the most difficult part of the campaign. After easily taking the rebel settlements at the shore, I found myself at war with Isengard and at the same time with both orcish factions. Being short on both – money and recruitment pools, there was no real alternative but blitzkrieg.
I decided to go with Isengard first. Quickly taking settlement after settlement I got to the point where Saruman decided to concentrate his forces and hold the ground. The culmination of Isengard’s operation was at Duneard, where just in time 3 small Elven blizing armies united to form a full stack and defeated Saruman’s forces (also killing him) and the scripted subsequent monster-stack. Rohan managed to kill the new faction leader of Isengard and the White Hand collapsed. Usually I don’t like that factions are eliminated this way but as Saruman was dead already I didn’t mind and quickly took Isengard fortress itself and also Fangorn. At this point Glorfindel got the One Ring in Isengard.
Meanwhile at Imladris a small Elven garrison was pushing back the incoming Orcs from mountains but luckily there were no full stacks and they all got defeated at the river crossings fairly easy. As Isengard was done, my main forces headed north accompanied by fresh reinforcements shipped from Mithlond and Lindons. Eregion became the new capital of Elven realm. (Because of its good location between production and mining centers and also because of its history.) The main force arrived there just in time to eliminate 2 orcish full-stacks. At this point Ents sent reinforcements that became nice addition for Elven army marching to Moria. After some meat-grinder type action Balrogs fell and Moria was taken.
At his point money should not be problem anymore but recruitment pools are still low. (And honestly will stay low till the very end of the campaign.) Main force headed further north, got reinforcements from Imladris and one after another took the Mountain Fort and Goblin-town. After destroying a wandering Orcish stack or two, Orcs of the MM was done.
Meanwhile the spies showed that Eriador is doing unbelievably well, have taken Coldfell, Orcish Outpost and are pushing further into the territories of Gundaband orcs. Dwarves also were doing well, so I decided not to interfere with their efforts. (And it was good decision because eventually they allied and together destroyed the orcs, leaving me to have more focus on the East). Garrison of Imladris took Hoarwell, Allimir was exchanged for Orcish Outpost, and the new Elven Empire was founded.
Phase B was mainly building up – mines, culture buildings, farms, etc. Also depleted troops were retrained to keep chevrons. At his phase it is wise to help your allies – Silvans and Rohirim to take back their settlements if they got lost some. (At this point Elves were allied to all good factions.) In this case Silvans was OK, and Rohan had lost only single settlement to Mordor which I took and gave back to them.
At some point I got 2 solid full-stacks ready for action – now it wasgood time to go for Dol Guldur. Dol Guldur is forest settlement and may become one of your powerhouses. With 2 stacks you just take it and kill the population. (Yes, it’s against lore for Elves to kill the population, but it’s impossible to handle 30k orcs, so no real choices here.) Dol Guldur had the catapult maker, nice! Just need to wait while culture increases. (It’s not wise to go to Mordor without catapult or two.)
Now it was time for build up for Dol Guldur, while reinforcements from all over the realm were heading towards the fortress. (Tip - take some of your generals who are logistics expert and give him speed ancillaries, like map, drillmaster, lembas, etc. Effects are cumulative and that will make him good for sending troops from one corner of the world to another.) While waiting for the reinforcements, Elves took fortress south of Dol Guldur and gave it to Dale. (Besides, Dale was also doing very good job and Rhun was almost gone by this time.)
Phase C – to the Mordor! To be honest, the final phase was pretty straight-forward. Four generals in charge of four Elven armies accompanied by catapults, Ents, Beoring auxilia and Ring-bearer (i.e. Glorfindel) headed to the Black Gate. First fell Dead Marches and this settlement was given to Rohan. Then fell Black Gate and other inner settlements of Mordor, even Barad-Dur. Several full-stacks of Mordor was eliminated while keeping own casualties pretty low.
Eventually the One Ring was destroyed but that did not killed Sauron (is that normal?) and Gondor got invasion into freshly acquired Minas Ithil and lost it to Harad. Meanwhile Mordor was eliminated completely and Elves were victorious.
Here is the final map with arrows showing Elven advance:
Some final thoughts:
- The most challenging and interesting part of the campaign was the first third of it.
- I didn’t have real chance to use late (gold plated) or AOR Elven units (Lindon and Mithlond ones). Campaign was over before I managed to send them into battle due to low recruitment pools and long supply lines. Only horse archers of Imladris have seen some real action in Mordor.
- It seems impossible at all to get the large smiths guild at Eregion to have the smiths of Eregion unit. I did constant destruction and rebuilding of armor building, still didn’t managed to get enough guild points.
- It was weird when Sauron faction wasn’t eliminated with the destruction of the One Ring and the invasions continued.
- It seems to me that it would be very hard to invade Mordor without cash-flow from mines in Misty Mountains.
Some final tips:
- It’s not worth it to recruit Elven cavalry units, they are very expensive, hard to retrain and Elven BG are more then enough to do the job. With exception of Imladris horse archers of course, just because it’s unique AOR unit.
- It’s not worth it to allow third generation family members to reproduce. Remember, Generals cost 1k per turn, and 12 of them were totally enough. Besides with number like that it is possible to micromanage ancillaries and best suitable positions for each of them.
Here is family tree:
Spoiler Alert, click show to read:
So, what are your thoughts and experiences?
PS Happy Easter to anyone!