version 2.1 Update Information: updated September 24, 2018
*** Planned release: late-September, 2018 *** ANY day now........
I will use this thread to post updates on the upcoming version 2.1 Release. I would like to add 10 more maps to the next update, 7 are completed and about as many on the 'maybe to add' list. Possible release window would be May/June of 2018, depending on my progress and content added.
Some highlights include Jackson's Valley Campaign of 1862, featuring all the major engagements and their historical scenarios... so these will mostly be smaller engagements with 10 to 30 units per side. Also, a map everyone probably has been waiting for, "Marye's Heights" at Fredericksburg. This is a monster scenario for the mod and to really make it shine, 'house rules' will help keeping the Union V Corps in place until minute X... things I hope to work out better in the map itself like 'slow terrain' zones but those really impact performance. More on that later.
Help requested! If anyone can help find OOB Regiment strengths for the Valley Campaign, I would appreciate it. I have typically used the John Tiller software "Battleground" series and community mods for his games to gather detailed information like unit size, weapons, and quality for prior scenarios. If anyone knows of sources, please let me know. I have spent hours going through the Official War Records, reading reports etc. and come up with maybe 1/3 of all unit strengths and some artillery battery gun types but need far more information to make this work properly.
Tracers:
- REMOVED Sorry they were in v2.0, I made a mistake removing the .fx file when packing the release.
Bugs/Defects Resolved:
- Confederate Orphan Brigade lacking flag carrier.
- Union V Corps Icon-flag not displaying on the Custom Army build screen
- Confederate Generals on "Fredericksburg - Prospect Hill" scenario in default British Uniforms (Gen. Early and Taliaferro)
Map Updates/Fixes:
- A few visual tweaks to some maps, better colour_map_0 art, minor things
- Some scenarios have modifications for Scenarios adding delay zones/slow terrain to slow down reinforcements
- Some scenarios have units locations modified
- Some scenarios have additional units added
NEW MAPS and Status:
- Chickamauga Day 2 (complete)
- Fredericksburg - Marye's Heights (complete)- Front Royal (complete)
- Front Royal (complete)
- Kernstown (1862) (complete)
- Lookout Creek (complete)
- McDowell (complete)
- Missionary Ridge - Center (complete)
- Missionary Ridge - Tunnel Hill (complete)
- New Market - in progress
- Port Republic (complete)
Scenarios (OOB for all are completed, just have to build the XML):
- Cross Keys (complete)
- Fredericksburg - Marye's Heights (complete)
- Kernstown (1862) (complete)
- McDowell (complete)
- Pea Ridge - Elkhorn Tavern - Day 1 (complete)
- Pea Ridge - Elkhorn Tavern - Day 2 (complete)
- Pea Ridge - Leetown (complete)
- Port Republic (complete)
- Seven Pines - Day 1 (complete)
- Seven Pines - Day 2 (complete)
- Wilson's Creek (complete)
New Units:
- 14 Union Zouave units added as I can find reference material.
- 21 Confederate Zouave or unique uniforms that existed past 1861.
- New 'Corps' for the Custom/Classic Battles for each faction
- Confederate "Zouave Corps"
- Union "Zouave Corps"
- New uniform textures for jackets, hats, belts and more! Over a dozen new hat textures and models including early-war "American Shakos".
- Updated faction flags for both Zouave armies and the Confederate Army of Tennessee
- Updates and improvements across most of the mod