We all know the 3d models in M2TW and RTW require 1 vertex per UV so here is a small script that splits the mesh into multiple elements based on the UV map. This small script is not made by me, i got it from here. So this is the script:
detatch.rar
Unpack the file into (your 3dsmax folder)/Scripts folder.
To use it, it's very simple. Open 3ds max and go to Utilities -> Open Script (NOT Run Script) and open the script "detatch". Now you will see every line explained (it is not really the same script as the one in the link above.)
Now the important line is this :
Code:
--Example usage:
splitMeshByUVElements $body 1
Now, rename the "body" to "your-mesh-name" so if your object/mesh is called armor1 then rename body to armor1 so you will have this :
Code:
--Example usage:
splitMeshByUVElements $armor1 1
After this click save. Now on utilities click on Run Script and select the script "detatch"
Now new meshes will be generated and in order to join them together select one and do right click -> attach and click on the other meshes. Do this before you assign a skin modifier because it will no longer work. Also note the object may rotate after you run the script so you have to put it back into position. (for 3ds max users)
An easier way to split meshes into more elements is by using Blender. Select the group of UVs and press Y while you select the same group of faces in the model view (remember to use face selection). IDK how to do it in milkshape.