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Thread: Celticus' Environment Lighting Tutorial for Rome II (and Attila)

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    Default Celticus' Environment Lighting Tutorial for Rome II (and Attila)

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    Last edited by The Gravemind; August 12, 2018 at 12:56 AM.

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    Leonida.'s Avatar Foederatus
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    Default Re: Celticus' Environment Lighting Tutorial for Rome II (and Attila)

    Quote Originally Posted by The Gravemind View Post

    Step #5: Testing your changes.

    The way I like to test the changes is to overwrite the variant editor environment file (make a copy of the original so you can return to it). This involves renaming your file to the default editor lighting found itn the editor_working_data folder, subfolder: Weather. Then load up the variant mesh editor and see what the environment looks like. If you have Attila installed, I find that editor better represents what the true lighting will be in game.
    Hi Celticus,sometimes, some environments in the battles are really horrible...too light ... too red ... too unreal.I want to eliminate them,but to do that i have to understand what are they.
    How can I see the individual files in the "weather" folder into the Assembly Kit?

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