
Originally Posted by
The Gravemind
Step #5: Testing your changes.
The way I like to test the changes is to overwrite the variant editor environment file (make a copy of the original so you can return to it). This involves renaming your file to the default editor lighting found itn the editor_working_data folder, subfolder: Weather. Then load up the variant mesh editor and see what the environment looks like. If you have Attila installed, I find that editor better represents what the true lighting will be in game.