Results 1 to 7 of 7

Thread: The Royal Road - Our Development Journal

  1. #1

    Default The Royal Road - Our Development Journal




    WELCOME!

    This is the development journal for the mod Rise of Persia v3.0
    The posts here shall come with a numerical order, so to show small previews that will appear in the thread.
    Many of them are already old type of previews, but many more will be unseen previews that will show more of the mod.
    Alot is in order to make this mod fully operational, but hopefully it will reach the day that we can all play the final version of this mod.

    SUPPORT!
    I am counting on the support of a person that has voluntered to help in the develop of the mod, so that is good progress.
    That person will be able to help with traits, ancillaries, settlements, stats and text edit.
    If you wish to aid in a similar manner, please send me a message. I'll be really glad to receive more support.
    There is also other specialties that i would like to receive aid. It's optional, but it would be great if new models for units could be created.
    Also having new settlement models would be amazing, but i know that such a proccess is very difficult.

    CURRENT GOAL!
    I intend to create a custom battle version for the mod, that if i am able to work on during this weeks, i am able to release it soon.
    This is so to people have a taste of the factions and units of the mod, while also being able to test and get feedback about how the battles go.
    The last goal, will be the final release of the mod. Still don't know if i should make a beta version of the mod, and then release the final.
    Last edited by The Wise Coffin; April 14, 2018 at 08:00 PM.

  2. #2

    Default Development Issue #1 - The Achaemenid Roster

    Sparabara (Persian Spearmen)

    Thanvabara (Persian Archers)

    Takabara (Persian Axemen)

    Asabari (Persian Cavalry)

    Anűšiya (The Immortals)

    Anűšiya Asabari (The Immortals Cavalry)

    Karā Arštibara (Achaemenid Elite Infantry)

    Vithā Arštibara (Achaemenid Nobles)

    Huvaka (Achaemenid Kinsmen)


    WARNING: Horse models and texture taken from Classical Age: Total War

  3. #3

    Default Development Issue #2 - Hebrew Units

    This units were salvaged from the based build of Rise of Persia v3.0
    So their original models and textures created by the ROP Team.


    Ivrim Parash (Hebrew Cavalry)
    Ivrim Gibbor (Hebrew Spearmen)

    WARNING: Horse models and texture taken from Classical Age: Total War

  4. #4

    Default Development Issue #3 - Loading Screens

    Previously explained, i decided to make the loading screens as biography type summaries.
    In the beginning i tought of making like Europa Barbarorum, but it didn't work that well.
    So i think that in this way it makes the ROP loading screens more original and interesting.

    Loading Screen 1

    Loading Screen 2

    Loading Screen 3


  5. #5

    Default Development Issue #4 - Urartu Units

    This units were salvaged from the based build of Rise of Persia v3.0
    So their original models and textures created by the ROP Team.

    Biainili Waše (Urartian Infantry)

    Biainili Arsibini (Uratrian Cavalry)

    WARNING: Horse models and texture taken from Classical Age: Total War

  6. #6
    Joar's Avatar - Now You Know -
    Join Date
    Apr 2005
    Location
    Sweden
    Posts
    7,069

    Default Re: The Royal Road - Our Development Journal

    Looking very good!


  7. #7

    Default Development Issue #5 - Elam Units

    This units were salvaged from the based build of Rise of Persia v3.0
    So their original models and textures created by the ROP Team.


    Haltamti Kabābĭ (Elamite Slingers)

    Haltamti Tukši (Elamite Spearmen)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •