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Thread: The Royal Road - Our Development Journal

  1. #1

    Default The Royal Road - Our Development Journal




    WELCOME!

    This is the development journal for the mod Rise of Persia v3.0
    The posts here shall come with a numerical order, so to show small previews that will appear in the thread.
    Many of them are already old type of previews, but many more will be unseen previews that will show more of the mod.
    Alot is in order to make this mod fully operational, but hopefully it will reach the day that we can all play the final version of this mod.

    SUPPORT!
    I am counting on the support of a person that has voluntered to help in the develop of the mod, so that is good progress.
    That person will be able to help with traits, ancillaries, settlements, stats and text edit.
    If you wish to aid in a similar manner, please send me a message. I'll be really glad to receive more support.
    There is also other specialties that i would like to receive aid. It's optional, but it would be great if new models for units could be created.
    Also having new settlement models would be amazing, but i know that such a proccess is very difficult.

    CURRENT GOAL!
    I intend to create a custom battle version for the mod, that if i am able to work on during this weeks, i am able to release it soon.
    This is so to people have a taste of the factions and units of the mod, while also being able to test and get feedback about how the battles go.
    The last goal, will be the final release of the mod. Still don't know if i should make a beta version of the mod, and then release the final.
    Last edited by The Wise Coffin; April 14, 2018 at 08:00 PM.

  2. #2

    Default Development Issue #1 - The Achaemenid Roster

    Sparabara (Persian Spearmen)

    Thanvabara (Persian Archers)

    Takabara (Persian Axemen)

    Asabari (Persian Cavalry)

    Anűšiya (The Immortals)

    Anűšiya Asabari (The Immortals Cavalry)

    Karā Arštibara (Achaemenid Elite Infantry)

    Vithā Arštibara (Achaemenid Nobles)

    Huvaka (Achaemenid Kinsmen)


    WARNING: Horse models and texture taken from Classical Age: Total War

  3. #3

    Default Development Issue #2 - Hebrew Units

    This units were salvaged from the based build of Rise of Persia v3.0
    So their original models and textures created by the ROP Team.


    Ivrim Parash (Hebrew Cavalry)
    Ivrim Gibbor (Hebrew Spearmen)

    WARNING: Horse models and texture taken from Classical Age: Total War

  4. #4

    Default Development Issue #3 - Loading Screens

    Previously explained, i decided to make the loading screens as biography type summaries.
    In the beginning i tought of making like Europa Barbarorum, but it didn't work that well.
    So i think that in this way it makes the ROP loading screens more original and interesting.

    Loading Screen 1

    Loading Screen 2

    Loading Screen 3


  5. #5

    Default Development Issue #4 - Urartu Units

    This units were salvaged from the based build of Rise of Persia v3.0
    So their original models and textures created by the ROP Team.

    Biainili Waše (Urartian Infantry)

    Biainili Arsibini (Uratrian Cavalry)

    WARNING: Horse models and texture taken from Classical Age: Total War

  6. #6
    Joar's Avatar - Now You Know -
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    Default Re: The Royal Road - Our Development Journal

    Looking very good!


  7. #7

    Default Development Issue #5 - Elam Units

    This units were salvaged from the based build of Rise of Persia v3.0
    So their original models and textures created by the ROP Team.


    Haltamti Kabābĭ (Elamite Slingers)

    Haltamti Tukši (Elamite Spearmen)

  8. #8

    Default Development Issue #6 - Assyrian & Phoenician Units

    The Assyrian unit model and textures are borrowed from the mod Bronze Age: Total War
    The Phoenician unit model and textures are borrowed from the mod Hegemonia City States

    Aššūrāiu Rēdű (Assyrian Infantry)

    Chanani Jabbur (Phoenician Marines)

  9. #9

    Default Development Issue #7 - Nubian Units

    The Nubian models and textures are borrowed from the mod Bronze Age: Total War

    Neh’esu Khet (Nubian Spearmen)

    Neh’esu Wedi (Nubian Archers)

    Neh’esu Sesmet (Nubian Cavalry)

    WARNING: Horse models and texture taken from Classical Age: Total War

  10. #10
    Joar's Avatar - Now You Know -
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    Default Re: The Royal Road - Our Development Journal

    Looks great!


  11. #11

    Default Re: The Royal Road - Our Development Journal

    Very good job!! Persian units are awesome!!!


    ROME TOTAL REALISM ANABASIS FORUM: HERE

  12. #12

    Default Development Issue #8 - Media Roster

    Strukhat Sűra (Strukhatian Spearmen)

    Strukhat Ashta (Strukhatian Archers)

    Strukhāspa (Strukhatian Cavalry)

    Buza Sűra (Busae Spearmen)

    Buza Kabābu (Busae Slingers)

    Budi-ni Ashta (Budian Archers)

    Budāspa (Budian Cavalry)

    Aryazantu Âsna (Arizantian Nobles)

    Aryazāspa (Arizantian Cavalry)

    Astayô (Median Noble Guardians)


    WARNING: Horse models and texture taken from Classical Age: Total War

  13. #13
    demagogos nicator's Avatar Domesticus
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    Default Re: The Royal Road - Our Development Journal

    A lot of nice units here.

  14. #14

    Default Development Issue #9 - Arabian Units

    Most arabian models and textures come from the mod Europa Barbarorum, with the textures of the Axemen and Camelry units being made by me, while the arabian cavalry model and texture comes from the mod Judea: Total War

    Bnei Shevet 'Arabim (Arabian Javelinmen)

    Qudum 'Arabim (Arabian Axemen)

    Qala'im 'Arabim (Arabian Slingers)

    Parashim Arabim (Arabian Cavalry)

    Arabim Gammal (Arabian Camelry)


    WARNING: Horse models and texture taken from Classical Age: Total War

  15. #15
    Joar's Avatar - Now You Know -
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    Default Re: The Royal Road - Our Development Journal

    Looking good as always!


  16. #16
    Sigma's Avatar Ducenarius
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    Default Re: The Royal Road - Our Development Journal

    Judea: Total War? I've never heard of that one. Anyways great previews as always.

  17. #17
    Morrowgan's Avatar Ordinarius
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    Default Re: The Royal Road - Our Development Journal

    A dead project from a time long, long ago...
    Member of the Beyond Skyrim Project

  18. #18

    Default Development Issue 9 - Babylon Roster

    The models and textures of the charioteers, balylonian spearmen and archers are from the mod Bronze Age: Total, while the rest was made by the ROP team.

    Nāš Tukši (Babylonian Spearmen)

    Nāš Sūb Qasti (Babylonian Archers)

    Pēthallu (Babylonian Cavalry)

    Nāš Kabābĭ (Babylonian Slingers)

    Qurbute (Babylonian Chariots)

    Nāš Asamarĭ (Babylonian Heavy Spearmen)

    Nāš Namsarĭ (Babylonian Heavy Archers)

    Ša Pēthallĭ (Babylonian Heavy Cavalry)

    Kiškuttŭ (Babylonian Elite Axemen)

    Ša Qurbute (Babylonian Heavy Chariots)


    WARNING: Horse models and texture taken from Classical Age: Total War

  19. #19
    Joar's Avatar - Now You Know -
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    Default Re: The Royal Road - Our Development Journal

    Great stuff as always!


  20. #20

    Default Development Issue #10 - General Portraits

    This is the preliminary work for a new set of general and agent pictures that i want to add to the mod. There is still a long way to go, but i wish to have them for all cultures, if possible. Also in some of them that i can work with i will add the generals aging, instead of putting the same image for the generals and agents whend old. Here's some examples of images for some cultures i have been working on.


    IRANIAN CULTURE:



    GREEK CULTURE:



    SEMITIC CULTURE:


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