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Thread: distant unit looks strange(help)

  1. #1

    Default distant unit looks strange(help)

    I try to create a new high elf unit , and I use some materials from female vampire agent, I already delete hair in the .dds file, but when i look at distant unit, they have showing the hair from vampire agent, how to fix it?


    here is the screenshot
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  2. #2

    Default Re: distant unit looks strange(help)

    I'm not sure, but you probably forgot to clean your layers of any alpha textures. Depending on what editing program you use, some textures that are deleted from the foreground still remain hidden in a separate layer that needs to be removed by merging current layer with a new transparent layer. This is how it works with GIMP at least.

    Also, nice job on managing to use the vampire torso. I can never get that thing to work on other models.

  3. #3

    Default Re: distant unit looks strange(help)

    I am guessing here but are Your texture files saved with mipmaps . aren't they used to change when going distant from model?

    Into the fires of battle, unto the anvil of war!

  4. #4

    Default Re: distant unit looks strange(help)

    How did you delete hair? When I painted alpha with black in diffuse it did nothing

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