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March 21, 2018, 11:54 AM
#1
REM sub-mods
Additional mods for Real Exp Mod that make life easier for the player!
Last edited by Starsmil; March 21, 2018 at 01:58 PM.
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March 21, 2018, 12:58 PM
#2
Re: REM sub-mods
- Small garrisons (for those who do not like garrisons with 20 units almost from the beginning; allows AI and the player to expand more faster on the map)
https://drive.google.com/open?id=1_2fIGJ6h_kfmiJ8hrqbJLhxaibfLk5Vd
- Easier diplomacy (it will be easier to conclude alliances, trade treaties and peace)
https://drive.google.com/open?id=1REz6HCif2hTHeLH9lWfkVk6ETKTIjbNU
- Sack and other diplomatic options (adds the option "sack" to all factions; it is also possible for all to form confederations, liberate, etc.)
https://drive.google.com/open?id=1SgIavpH8VXIqdF12tHVSaXkR8AWzwwDg
- More agents (more than 1 agent of each type on faction, the number depends on the imperium level)
https://drive.google.com/open?id=0B2GjDVmKL5_9MmdCUXEtOTIzMkU
- Double limits for hiring vanilla and Champloo units (for example, if maximum of 10 pikemen can be recruited in original REM, then 20 can be recruited with this sub-mod)
https://drive.google.com/open?id=1SD...YI1NjaXu-kJdSc
- Halved penalties with the growth of imperium level (life becomes easier)
https://drive.google.com/open?id=1UAoG5Um9HU_UaSqNO60pCvEIovtbiu6v
- Doubled base income for all factions (+1000 gold per turn for majors and +800 for minors)
https://drive.google.com/open?id=1J5_zdQNCgySZMogOSAakZe4uxpsrWC8P
Last edited by Starsmil; May 06, 2018 at 03:47 AM.
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April 06, 2018, 01:28 PM
#3
Re: REM sub-mods
- Longer battles (increased armor stats and decreased weapon damage)
https://drive.google.com/open?id=1QO...uwJYBum5a7bxuG
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April 18, 2018, 10:20 AM
#4
Re: REM sub-mods
- No negative general's traits (only positive effects for all 3 generals attibutes)
https://drive.google.com/open?id=1ux...cubcygWPZH3Dq3
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April 21, 2018, 03:49 AM
#5
Re: REM sub-mods
- No population system
https://drive.google.com/open?id=1e4...BlWnDWi3661NqR
- Double limits for hiring vanilla and Champloo units
Sub-mod updated!
Last edited by Starsmil; April 21, 2018 at 04:15 AM.
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May 04, 2018, 03:11 PM
#6
Re: REM sub-mods
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June 04, 2018, 02:36 PM
#7
Re: REM sub-mods
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August 18, 2018, 10:08 AM
#8
Re: REM sub-mods
Sub-mods updated for new DLC:
1. More agents
2. Doubled limits (caps) for vanilla and Champloo units
3. Halved imperium penalties
4. No negative general's traits
5. No secession
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