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Thread: REM sub-mods

  1. #1

    Default REM sub-mods

    Additional mods for Real Exp Mod that make life easier for the player!
    Last edited by Starsmil; March 21, 2018 at 01:58 PM.

  2. #2

    Default Re: REM sub-mods

    - Small garrisons (for those who do not like garrisons with 20 units almost from the beginning; allows AI and the player to expand more faster on the map)
    https://drive.google.com/open?id=1_2fIGJ6h_kfmiJ8hrqbJLhxaibfLk5Vd

    - Easier diplomacy (it will be easier to conclude alliances, trade treaties and peace)
    https://drive.google.com/open?id=1REz6HCif2hTHeLH9lWfkVk6ETKTIjbNU

    - Sack and other diplomatic options (adds the option "sack" to all factions; it is also possible for all to form confederations, liberate, etc.)
    https://drive.google.com/open?id=1SgIavpH8VXIqdF12tHVSaXkR8AWzwwDg

    - More agents (more than 1 agent of each type on faction, the number depends on the imperium level)
    https://drive.google.com/open?id=0B2GjDVmKL5_9MmdCUXEtOTIzMkU

    - Double limits for hiring vanilla and Champloo units (for example, if maximum of 10 pikemen can be recruited in original REM, then 20 can be recruited with this sub-mod)
    https://drive.google.com/open?id=1SD...YI1NjaXu-kJdSc

    - Halved penalties with the growth of imperium level (life becomes easier)
    https://drive.google.com/open?id=1UAoG5Um9HU_UaSqNO60pCvEIovtbiu6v

    - Doubled base income for all factions (+1000 gold per turn for majors and +800 for minors)
    https://drive.google.com/open?id=1J5_zdQNCgySZMogOSAakZe4uxpsrWC8P
    Last edited by Starsmil; May 06, 2018 at 03:47 AM.

  3. #3

    Default Re: REM sub-mods

    - Longer battles (increased armor stats and decreased weapon damage)
    https://drive.google.com/open?id=1QO...uwJYBum5a7bxuG

  4. #4

    Default Re: REM sub-mods

    - No negative general's traits (only positive effects for all 3 generals attibutes)
    https://drive.google.com/open?id=1ux...cubcygWPZH3Dq3

  5. #5

    Default Re: REM sub-mods

    - No population system
    https://drive.google.com/open?id=1e4...BlWnDWi3661NqR

    - Double limits for hiring vanilla and Champloo units
    Sub-mod updated!
    Last edited by Starsmil; April 21, 2018 at 04:15 AM.

  6. #6

  7. #7

  8. #8

    Default Re: REM sub-mods

    Sub-mods updated for new DLC:

    1. More agents
    2. Doubled limits (caps) for vanilla and Champloo units
    3. Halved imperium penalties
    4. No negative general's traits
    5. No secession

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