The County of Flanders
The county of Flanders rose to great power at the start of the 12th century with the reign of Thierry of Alsace after the last dynasty of Flemish counts ended. The cities, united under the idea of a fair count, grew under the idea of an orderly and fiscal organization, giving the communes more freedom to develop independently, and leading to the establishment of multiple municipal governments within the cities.
But, at the end of the prosperous 12th century, ruin fell upon the Flemish, with the death of their leaders Baldwin VIII in 1195 and Baldwin IX in 1205. Now, in 1212, as French envy has reached a new for the small Flemish state, will you have the ability to unite the cities and fight them back?
The County is a very strongly infantry-focused faction, so great emphasis was taken to focus on the Flemish-inspired infantry revolution. As a result, your first tier will be comprised of many militia spear, sword, and crossbow units, while knights and guild units will make up the heavy hitters of your army.
In the second tier, your militia units will gain training and morale, meaning you can rely on them for more offensive capabilities, while the strong pike, halberd, and polearm units will still be valid options for destroying your enemies.
In tier 3, as a result in the decline of the County due to the black plague and the constant revolts under the new Burgundian count, you will be limited in your sword, spear, pike, and polearms selection to very few but elite units, with the change to two interesting guild units.
But beware, as in all tiers, you have access to only three to four units of cav, so use them wisely!
Strengths: Very infantry-focused faction. Access to pikes, goedendags, and falchion-wielding shock infantry. Limited access to pike, goedendag, crossbow, spear, and falchion-wielding uniform guild units.
Weaknesses: Very limited access to spear, crossbow and cav units. Lots of militia units that have some training and somewhat high morale. Possibly surrounded by enemies of the French and German variety. Struggle with the French early on in the game.
Thanks to my fellow modders like Banskie, Ltd, and Slytacular for creating some very nice models that I was able to use in a lot of my units, and Johnny Cache for giving me the idea to add various units like the guild units and the falchion troops.
Tier 1
--General Units--
Burgomeisters of the Communes
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Count of Flanders
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Gui De Dampierre, Count of Flanders
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--Sword and Falchion Units--
Flemish Foot-Levies
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Flemish Falchion Militia
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Butcher's Guild Falchioneers
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Dismounted Flemish Men-at-Arms
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Flemish Sergeants
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--Polearm Units--
Flemish Goedendags
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Textile Cutter's Guild Goedendags
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Dismounted Flemish Knights
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--Pike Units--
Flemish Hook Pikemen
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Baker's Guild Pikemen
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--Spear Units--
Flemish Spear Militia
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--Bow and Crossbow Units--
Flemish Militia Crossbowmen
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Flemish Levy Bowmen
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--Shock Cavalry Units--
Mounted Flemish Sergeants
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Flemish Men-at-Arms
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Flemish Knights
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