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Thread: REM Gold Edition [Download & Discussion]

  1. #101

    Default Re: REM Gold Edition [Download]

    Mod updated. Changelog:

    1. Decreased navy unit caps for all factions.
    2. Increased income for Black sea factions and on high difficulty levels.
    3. Added technology requirement for military port level 2.

    Mod updated. Changelog:

    1. Decreased gates HP to let AI burn them faster.
    2. Increased cost of navy mercenaries in ROTR campaign.
    3. Made CAI attacking cities more rational.

    Mod updated. Changelog:

    1. REM adapted for my new mod - Pyrrhus the Great (ROTR).
    2. Decreased on 30% upkeep of all units in ED campaign.
    3. Different government types now give only positive party loyalty.
    Last edited by ♔Greek Strategos♔; January 05, 2019 at 07:06 AM. Reason: Merged posts.

  2. #102
    Jake Armitage's Avatar Campidoctor
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    Default Re: REM Gold Edition [Download & Discussion]

    Really sorry, mate, for not having been able to play REM yet.
    I'm quite lazy lately, and I'm modding three different projects for DeI (testudo, fides populi, political overhaul) so I have really little time to play, just some turns after modding tests.

  3. #103

    Default Re: REM Gold Edition [Download & Discussion]

    Hey Jake! Its gonna be great!

    Mod updated. Changelog:
    1. Increased pikes damage.
    2. Increased unit limits for Greek pikes, Carthagian and Libyan hoplites.
    3. Changed Rem’s main wallpaper for more Antique.
    Spoiler Alert, click show to read: 




    Last edited by Starsmil; December 19, 2018 at 04:33 PM.

  4. #104

    Default Re: REM Gold Edition [Download & Discussion]

    I'm playing your mod. It really is superb. Very realistic, like edits, the way the upkeep works (increasing in fences and etc). I think the garrisons could be a little weaker. I have only 3H with your mod. I pointed it out to some people. Sorry for my English.

  5. #105

    Default Re: REM Gold Edition [Download & Discussion]

    Thanks man! Hope you write more detailed review after playing 20-30 hours. Btw u can use smaller garrisons sub mod:
    http://www.twcenter.net/forums/showt...9-REM-sub-mods

  6. #106

    Default Re: REM Gold Edition [Download & Discussion]

    I used the submod smaller garrison, and it seems that it did not have any effect. It improved a bit. I feel the diplomacy a bit flawed. It happened to try a trade treaty with Athenas, and was refused even having 80 positive relationship with them. The buff submods are good, since the penalties of edict and generals are extremely exaggerated at the base of the game. You should put it in steam to install these subkeys. Do you want to customize the game UI? Give a personal face to your mod, how to put different Unit Cards and etc.
    I used the submod smaller garrison, and it seems that it did not have any effect. It improved a bit. I feel the diplomacy a bit flawed. It happened to try a trade treaty with Athenas, and was refused even having 80 positive relationship with them. The buff submods are good, since the penalties of edict and generals are extremely exaggerated at the base of the game. You should put it in steam to install these subkeys. Do you want to customize the game UI? Give a personal face to your mod, how to put different Unit Cards and etc.

  7. #107

    Default Re: REM Gold Edition [Download & Discussion]

    Smaller garrison sub mod works well. You need to enable out of date mods in Mod Manager! Also you can find sub mods for easier diplomacy and generals effects!
    Different Unit Cards? I don't have time to remade 700+ unit cards, man! Btw I like vanilla's cards that simple and clear.

  8. #108

    Default Re: REM Gold Edition [Download & Discussion]

    Hello!
    I have some questions.
    Play Macedon VH/N.
    what is recruitment points and where to see it.Cannot recruit because of that.
    Also i dont understand why my units dont replentish (even near PELLA in my home region).
    Also i played a little with SAMNITES faction and didnt see the name of the party in the description of the hireable characters and also in the political screen.

  9. #109

    Default Re: REM Gold Edition [Download & Discussion]

    Hey! Recruitment points is how many units u can recruit at this turn: 3 means 3 units. If u can't recruit on 1st turn - it can be game bug and it will be ok on 2nd turn.
    Bad public order affects recruitment points and replentishment - set your cursor on red face in left down corner to see it.
    Also when u hire new units, replentishment became lower.
    About party names - yes, they can be missed sometimes.

  10. #110
    Jake Armitage's Avatar Campidoctor
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    Default Re: REM Gold Edition [Download & Discussion]

    Quote Originally Posted by Starsmil View Post
    Also when u hire new units, replentishment became lower.
    That's a good idea, I have overhauled stances for my DeI submod but didn't think about that, I'll steal it, with your permission

  11. #111

    Default Re: REM Gold Edition [Download & Discussion]

    Hey Jake! You will find many good ideas if play my mod one day!

  12. #112

    Default Re: REM Gold Edition [Download & Discussion]

    Hello again.
    Still i dont understand recruitment points.In PELLA can recruit 3 units but in PULPUDEVA zero.
    How can i increase them?
    In PELLA i have a description +1 army recruitment capacity (left low panel on bottom).What it mean.
    Also i observe that the AI is not affected by lack of food (TYLIS had -12 food but is very happy.He can replentish and recruit new units very fast)

  13. #113

    Default Re: REM Gold Edition [Download & Discussion]

    You might have Bad public order in PULPUDEVA (like - 80), so u dont have any recruitment points. Increase your public order to hire units! Or maybe u just reached the limit of certain units to hire.
    +1 army recruitment capacity In PELLA is Province effect i guess. AI has enough food handicap in my mod, so it build military buildings instead of farms.

  14. #114

    Default Re: REM Gold Edition [Download & Discussion]

    Hello again!
    Playing Macedon VH/N.
    It is possible for AI to recruit units if he as no building for this?EPIRUS has archer units but no building for this.And is not mercenary.
    Also from one settlement he recruited 4 full stacks of units.
    It is very good that a general consume 1 food.But i have a situation when in PELLA region i have 2 generals (for my faction) 5 generals from ATHEN (my ally) and 3 from EPIRUS.
    Add winter to this and you see how the disaster is coming.
    Why my ally is wandering in my teritory if they dont have military access?
    (They a not my military ally just they help in war againts EPIRUS).

  15. #115

    Default Re: REM Gold Edition [Download & Discussion]

    AI recruit unit if it has building for this unit. Or its other province mercenary.
    4 full stacks of units? Its Very Hard man, enjoy
    Allies consume your food? It happened in real history, u know. You can kill them or tolerate.
    Regards!

  16. #116

    Default Re: REM Gold Edition [Download & Discussion]

    Too many rules for player,zero rules for AI.Is not fun.

  17. #117

    Default Re: REM Gold Edition [Download & Discussion]

    Play on Normal or Easy level, man, and u will be fine! On harder levels AI has money, diplomacy and PO buffs. All other rules are the same for Player and AI.

  18. #118

    Default Re: REM Gold Edition [Download & Discussion]

    Hey mate, how's it going?
    I've been playing your mode quite a lot recently - it's is a great example of how a mod should be done. I enjoy playing it but stuck with one issue: https://c2n.me/3ZRSI7x.jpg
    In my Athenai campaign, I've conquered Cosentia from Rome and can't destroy/rebuild their Garrison Colonia even tho I have a sufficient amount of money on my account. Would be great if you can point to the direction of what I'm doing wrong Thanks in advance, cheers!

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