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Thread: REM Gold Edition [Download & Discussion]

  1. #41

    Default Re: REM Gold Edition [Download & Discussion]

    Hi man! My mod is compatible with CA last patch 19. Try to remove all other mods, check game cashe in Steam! And subscribe to ALL parts of my Collection! (music mod optional)
    https://steamcommunity.com/workshop/.../?id=932430047
    If you need some more help with my mod, you are welcome! Also it will be great if u write a review/impressions on REM in this thread!
    Regards!

  2. #42

    Default Re: REM Gold Edition [Download & Discussion]

    Downloading now and I will give you feedback.

    Sorry Starsmil I have tried again to run your mod and it does not load. I have no trouble with any other mods and I have no idea why I cannot load yours.

    At any rate I give up after five attempts.

    Thank you for your time
    Last edited by ♔Greek Strategos♔; March 05, 2019 at 12:47 PM. Reason: Merged posts.

  3. #43

    Default Re: REM Gold Edition [Download & Discussion]

    You are the first man that can't load it! Hope you find solution! Try delete whole R2 folder and reinstall the game!
    Also check 2 marks of using scripts and mods in game options!

    *Try to remove this folder too!
    C:\Users\YOURNAME\AppData\Roaming\The Creative Assembly\Rome2\

    Mod updated. Changelog:

    1. Rebalanced recruitment for Galatia and all Eastern factions.
    2. Made CAI movement even more rational.
    3. Rome will hire more elite units.

    Mod updated. Changelog:

    1. Mod adapted to game patch 20 beta.
    2. Heavy units now cost more (depends of difficulty level).
    3. Some minor changes for balance.

    Mod updated. Changelog:

    1. Barricades removed cause pikes hit through them.
    2. Made diplomacy a little softer.

    Mod updated. Changelog:

    1. Buffed shield wall/phalanx formation.
    2. Made reskin for some barbarian units.
    3. Some changes to deployables in fort stance.
    Last edited by ♔Greek Strategos♔; March 05, 2019 at 01:30 PM. Reason: Merged posts.

  4. #44

    Default Re: REM Gold Edition [Download & Discussion]

    Mod updated. Changelog:

    1. Increased hp for siege vehicles.
    2. Made CAI more rational in regions defense.
    3. Rome faction AI has to hire more elite units.
    4. Rams and siege towers unlocked for AI.
    5. CAI will spend more money on armies.
    Last edited by Starsmil; July 28, 2018 at 08:03 AM.

  5. #45

    Default Re: REM Gold Edition [Download & Discussion]

    Mod updated. Changelog:

    1. Rome now have better relations with Greeks and Carthage.
    2. Added military barracks lvl 2 to Pella, Carthago and Antioch.
    3. Made battle animations more smooth.

  6. #46

    Default Re: REM Gold Edition [Download & Discussion]

    Mod updated. Changelog:

    1. Now you can convert only civil cities lvl 1.
    2. Improved relations of Seleucids with Greeks.
    3. Increased caps for silver shield pikes and shield bearers.

  7. #47
    Jake Armitage's Avatar Artifex
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    Default Re: REM Gold Edition [Download & Discussion]

    Congrats Starsmil, it seems really an extended overhaul.
    I'll look here and there if I can find some good idea.

  8. #48

    Default Re: REM Gold Edition [Download & Discussion]

    Mod updated. Changelog:

    1. Added city building system to ROTR campaign.
    2. Added faction of Carthage with secession mechanics and 10 new units.
    3. Added 8 mercenary units to recruitment pool of Syracuse faction.
    4. Garrisons rebalanced for all factions in ROTR campaign.
    5. Number of ladders/siege towers increased on 3 average in item.

    Mod updated for new faction playable in ROTR campaign - Spartan Expedition.
    https://steamcommunity.com/sharedfil...?id=1491236233
    Last edited by ♔Greek Strategos♔; March 05, 2019 at 01:27 PM. Reason: Merged posts.

  9. #49
    King Athelstan's Avatar The Wheel Weaves
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    Default Re: REM Gold Edition [Download & Discussion]

    I'm having quite a lot of fun playing this mod, though it's hard to expand early game, especially as the Scottish faction as you have limited money, limited units and having it be tricky to go on the offensive as by the time you have a mid-size army the closest factions have one too plus a 20 unit garrison
    Proudly under the patronage of General Brewster of the Imperial House of Hader
    Proud patron of 4zumi, Akar, CommodusIV ,Swaeft
    and Peaman






  10. #50

    Default Re: REM Gold Edition [Download & Discussion]

    @King Athelstan, yes, this mod brings good challenge in game, but i think not only in the beginning, but in mid/late game too (see imperium penalties). Great that you have fun, not in vain Rem has 5 stars in Steam - many people like the real challenge!
    Btw you can use sub mods to make game more comfortable - for example mod for smaller garrison, more income for all factions, etc.

  11. #51
    King Athelstan's Avatar The Wheel Weaves
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    Default Re: REM Gold Edition [Download & Discussion]

    Also, in a co-op campaign with a friend I noticed that each time his town rebels, he's attacked by a 20-man rebel general. Not 20 units, 20 men. Shouldn't the rebels wait and build up forces?
    Proudly under the patronage of General Brewster of the Imperial House of Hader
    Proud patron of 4zumi, Akar, CommodusIV ,Swaeft
    and Peaman






  12. #52

    Default Re: REM Gold Edition [Download & Discussion]

    @King Athelstan, yes, they should, but sometimes they don't..it's kind of game bug i think...Btw are you going to make some video stream of your co-op campaign?! It will be great!

  13. #53
    King Athelstan's Avatar The Wheel Weaves
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    Default Re: REM Gold Edition [Download & Discussion]

    This is with a friend where we play for fun and talk Norwegian, so I'm not planning on that. However, I'd love to do a video of some sort on it, especially as part of video Content Staff. Maybe an overview. - Please DM me things you want me to put in a possible future video
    Proudly under the patronage of General Brewster of the Imperial House of Hader
    Proud patron of 4zumi, Akar, CommodusIV ,Swaeft
    and Peaman






  14. #54

    Default Re: REM Gold Edition [Download & Discussion]

    Just anything you want to say about the mod, man!

  15. #55

    Default Re: REM Gold Edition [Download & Discussion]

    Mod updated. Changelog:

    1. Added new units of Andrew Boyarsky in ROTR campaign.
    2. Made CAI attacking behavior more rational.
    3. Some minor changes for the balance.

  16. #56

    Default Re: REM Gold Edition [Download & Discussion]

    Mod updated. Changelog:

    1. Rebalanced units’ AOR and garrisons in ROTR campaign.
    2. Buildings effects in ROTR campaign now affect only its own province (not all provinces).
    3. Made CAI to defend cities more proper.
    4. Decreased political loyalty penalties.
    5. Added to Cartage ability to change government type in ROTR campaign.

    Anyone finished campaign in REM on Very Hard/Legendary?

    Huge regard to King Athelstan for making video review of REM:
    https://www.youtube.com/watch?v=4dQTo-rhHeY
    Last edited by ♔Greek Strategos♔; March 05, 2019 at 01:16 PM. Reason: Merged posts.

  17. #57

    Default Re: REM Gold Edition [Download & Discussion]

    Is the mod also updated for every single DLC campaign?

  18. #58

    Default Re: REM Gold Edition [Download & Discussion]

    Yes, it is. Also Rem brings many new units to all campaigns. Hope you will like it!

  19. #59
    Agrez's Avatar Civis
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    Default Re: REM Gold Edition [Download & Discussion]

    any chance you make the Imperato Augustus compatible with DEI's Imperator ? cause Dei one is not changed at all and would be cool to have all this awesome features

  20. #60

    Default Re: REM Gold Edition [Download & Discussion]

    that's awesome! I will download to try it

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