Taksashila:
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I wonder what your version of the Getai and especially the Hayastan unit cards will look like.
From what you previewed so far I get the impression that your cards are a clear improvement over the - already good - current unit cards.
Keep up the great work - I hope you get it done entirely so that this eye candy can be included in the official mod (or at least be a proper submod).![]()
Last edited by Shadowwalker; April 25, 2018 at 02:27 PM.
Hehe, I totally forgot that I already asked for their cards.
Didn't mean to force you in any way. The Hai are just among my top 3 factions and I was very, very curious, that's all.
That said ... I'm very glad you did their cards now.
They are stunningly beautiful!
Seriously - the armeniam spearmen have one of the most beautiful cards already ... and you still managed to improve them.
Great work.
The fact that the cappadocian spearmen and skirmishers are clearly different in their appearance - without changing them too much - is another outstanding accomplishment.
I'm absolutely amazed!
Thank you very much.![]()
Last edited by Shadowwalker; April 27, 2018 at 01:10 AM.
Hello,
Awesome job so far. If i am not wrong you have arround 130 cards already, impresive!. I dont know whats the exact amoount of different units we have in EB II 2.3 rigth now, but you must have like 1/4 or 1/3 of them all already.
I hope you dont get bored/tired of the "job" before you have them finished!. The full set would be a great addition to 2.3a if you ask me.
Regards:
melvidh
These unit cards really are awesome!
I especially like the pose for the slingers.
It would be cool if you had access to the new units and skins the team is using. Just so that they would meet your uniformity standards and/or so we could see some more eye candy.
Great work!
The mod is called "The Great Conflicts 872-1071" and its under development.
Step one. Transform a mesh to ms3d (milkshape). For Human models this tool is the simpliest. GOM (PRESS THIS LINK)
Use joints to create the pose you want.
If you have Banzai's animation examples you can use animerge option of GOAT 1.1 to import some animations (espesialy for archers).You can find GOAT 1.1 here.
In any case when you have the pose you need go to milksshape's low righ window and select "maximise". Take a screenshot and save it.
Open Photoshop or GIMP2 and transform that picture to .tga format and select 32bits.
Open the .tga copy and make the alpha chanel black. Then the areas that you want to be shown make them white.
Now...For the details.
In the Photoshop (unforthuntly i do not have GIMP) in the tools bar there is a button "filters" (sharpness, reduse noice etc).
I personaly chose reduse noice ONLY AFTER i made both UI cards ussing the SAME pose i took in my picture.
Make some experiments in game to see what values of reduse noice satisfy you most.
BEWARE: Too much reduse noice create white pixels and make UI cards useless. So make some experiments. Good luck.![]()
Last edited by AnthoniusII; April 30, 2018 at 08:09 AM.
There are moments (in history), in which a nation owes,
if it wants to be considered as a great one, to be able to fight.
Even without hope of winning. Just because it has to.
Greek War motto.
XXI Armored Brigade. Proud that served in that unit in 1996!
"Spartans do not ask how many (enemies are) but where they are"!
XXI Armored Brigade's motto.
The Greek Secret (or why they will fight again if it will be necessary or why they do not sell their history).
Sweboz:
PS: Early and Late versions displayed for Warjoz and Druhtiz.
Once again, note that the picture doesn't reflect my actual progress because for several of these units I've also made other combinations which aren't shown here.
Last edited by Assurancetourix; April 30, 2018 at 03:13 PM.
I tried to reduce the noise using the selective Gaussian blur from GIMP. Here is my first try:
I'm pretty shy as it's my debut with this tool so I went for something very light. The picture is not in the M2TW size (48x64) but in 150x200 because I wanted to see clearly what was changing. By the way, do you know if there is some serious issue using higher resolution than the vanilla one? I guess the reduction of noise becomes even more important when the size of the picture is smaller, right?
What I do at the moment is: 1) slightly increase the luminosity and saturation because I think the render is quite dark on MilkShape 2) apply sharpen filter and 3) I started playing around with the selective Gaussian blur.
Last edited by Assurancetourix; April 30, 2018 at 03:56 PM.
The noice reduse values are the same for both UI sizes. Atleast for me.
But your choices maybe correct depending on the models lighting and their textures. The result is great by the way!![]()
There are moments (in history), in which a nation owes,
if it wants to be considered as a great one, to be able to fight.
Even without hope of winning. Just because it has to.
Greek War motto.
XXI Armored Brigade. Proud that served in that unit in 1996!
"Spartans do not ask how many (enemies are) but where they are"!
XXI Armored Brigade's motto.
The Greek Secret (or why they will fight again if it will be necessary or why they do not sell their history).
Spoiler Alert, click show to read:
The Great Conflicts 872-1071
Incursio Pyrrhi - melts with Paeninsula Italica II