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Thread: Making unit cards with MilkShape3D and GIMP 2

  1. #81

    Default Re: Making unit cards with MilkShape3D and GIMP 2

    Few cards of the Baktrian roster:


    Baktrian Elite Infantry, Hoplites, Indo-Greek Hoplites and Baktrian Tribesmen.

  2. #82

    Default Re: Making unit cards with MilkShape3D and GIMP 2

    I'd kill to have these unit cards and icons in my game.

  3. #83

    Default Re: Making unit cards with MilkShape3D and GIMP 2

    New cards for the Colchian Infantry:


    Pontos, Hayastan and for all the others. There is also a variant for the Eleutheroi which is almost always the case for every unit I redo.

    They are darker than the other cards even with some brightening, but it comes from the textures themselves and I couldn't do much more with my very basic knowledge of image editing.
    Last edited by Assurancetourix; January 26, 2019 at 05:57 PM.

  4. #84

    Default Re: Making unit cards with MilkShape3D and GIMP 2

    Great work!

  5. #85

    Default Re: Making unit cards with MilkShape3D and GIMP 2

    God dann These look Amazing. They'll look so, so good in Game

  6. #86
    Rosbjerg's Avatar Tiro
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    Default Re: Making unit cards with MilkShape3D and GIMP 2

    Hell, I made a submod just to get more uniform unit cards, but I'm switching to these when they're done!

    They look really great! Kudos for taking the time and learning the skills to do it.

  7. #87

    Default Re: Making unit cards with MilkShape3D and GIMP 2

    Fine work !
    Are you still struggling with cavalry ?

  8. #88

    Default Re: Making unit cards with MilkShape3D and GIMP 2

    Thank you guys for the kind words! The next one wasn't easy and I'm not entirely satisfied with the result, it's the Elite Skaplinai:


    Epeiros, Getai, Makedonia and generic version.
    Last edited by Assurancetourix; January 28, 2019 at 06:56 PM.

  9. #89

    Default Re: Making unit cards with MilkShape3D and GIMP 2

    Quote Originally Posted by Neuchatel View Post
    Fine work !
    Are you still struggling with cavalry ?
    Yes, and with archers and phalangitai as well. =(

  10. #90

    Default Re: Making unit cards with MilkShape3D and GIMP 2

    Kartvelian Swordsmen:


    Generic, Pontos, Hayasdan and Eleutheroi.

  11. #91

    Default Re: Making unit cards with MilkShape3D and GIMP 2

    Does someone know if the late version of a unit can have a different unit card?

  12. #92

    Default Re: Making unit cards with MilkShape3D and GIMP 2

    Quote Originally Posted by Assurancetourix View Post
    Does someone know if the late version of a unit can have a different unit card?
    I don't think so, if it was possible mods like EBII and especially mods like TATW DAC that have a lot of units reforms would do that

  13. #93

    Default Re: Making unit cards with MilkShape3D and GIMP 2

    As it was becoming more and more frustrating to do variants for each faction, I have decided to adopt a new strategy:I will start by redoing all the current cards and release a first version, only then I will take the time to do faction specific cards.

    You'll find below a sneak peek of the Aedui roster where you can see the new cards for the Lake Men, Nervii Spearmen, Helvetii Phalanx, Armorican Nobles and the Cisalpine Swordsmen.

    Last edited by Assurancetourix; February 14, 2019 at 06:19 PM.

  14. #94
    Rosbjerg's Avatar Tiro
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    Default Re: Making unit cards with MilkShape3D and GIMP 2

    Good idea, burnout and time management are the great enemies in projects like this

  15. #95

    Default Re: Making unit cards with MilkShape3D and GIMP 2

    Sneak peek of the early period roman roster where one can see the Histro-Venetic Infantry, Lucanian Skirmishers and the Umbro-Picenian Warriors:


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