
Originally Posted by
MrMerisi
I'm right in the middle of a campaign with the English, so please indulge me on posting a longer reply...
@OP
If money is no object, that's a fairly solid army, although you've left out English Knights (or Feudal Knights if you don't have the tech yet). You always need heavy knights, esp in Western Europe, and I'd never risk young generals in combat unless they had awful traits or were inept businessmen.
I'd add in Billmen or Bill Militia for flanking and assaulting enemy infantry, and I almost always deploy a unit of Peasants to soak up enemy missile fire and to screen my movements. Early game I recruit Galloglaich and Irish Kerns to supplement the lack of English skrmishers and fast assault troops.
But your choice depends on whether you're talking Early, High or Late period. Considering English Knights (mounted and dismounted) only come in a little later on, it's logical that the best English armies will have those units. However, any army with 3-4 Longbowmen+ (Yeomen, Retinue LB, Sherwood) with stakes deployed even when attacking, some Armoured Swordsmen and a couple of heavy knights should be fairly strong. You just have to be careful as Armoured Swordsmen can be crushed by enemy heavy cav at full charge and obviously the English don't get great defensive spearmen (although in the Tutorial campaign you have Norman Seargants under your banner that then mysteriously disappear as a recruiting choice).
To gain an advantage over local enemies, after the 1st Crusade I bring my Turcopoles back to Europe. It takes a while from them to get there by ship, but having Longbowmen and exotic horse archers is a very nice combination against the French and HRE. If you're fighting either of the Iberian powers, beware of their Jinetes, as they get them early, and use your Turcopoles wisely, as you can't recruit replacements. Also bring back Unhorsed Knights along with your Turcopoles from the Holy Lands for an early Heavy Infantry unit you can use before you have Fortresses.
My Early armies look like this:
1 Unit of Peasants, either out front or on a flank where I can throw them in to confuse the enemy, draw missile fire, or screen my flanking infantry (I use Town Militia if the enemy is missile heavy as Town Militia have a shield).
1 Unit of Irish Kerns arrayed as skirmishers
1 Unit of Merc Crossbows (to target any enemy armour)
3-4 Units of Merc Spears or Spear Militia (cheap cavalry stopper)
2 Units of Billmen, one on each flank, behind the spearmen
1-2 Units of Galloglaich
3-4 Units of Longbowmen (I tech up at Caen to get them ASAP)
2 Units of Mailed Knights
1 Hobilars
1 General
Obviously I rely somewhat heavily on Mercs early on, but I prefer to tech up my missile and my Economics buildings rather than try to tech up across the board. I don't deploy artillery early on as Ballistas are expensive to maintain and not nearly as effective as Longbows in terms of kills per florin.
If I'm attacking, I generally weaken a spot in the enemy lines with concentrated missile fire, using my Peasants to force his Archers back and/or draw out his Cavalry, which then get cut down by Xbows and LBmen. I then do a frontal charge with the Galloglaich and punch through the weak spot and/or I flank with the Billmen, sending my cavalry to the rear to harass his redeploying missile troops, artillery and then plow into the back of his infantry front. Rarely do I Cav charge his Archers as they hardly ever get within striking range, and my Cavalry almost always go to the flanks.
I play with the Winning Combo mod which includes Darth Formations etc, which will change how you array your forces. The Early period is the challenging one for me, as once Armoured Swords and English Knights come along, and you're wealthy, it's fairly obvious what to deploy and where.
All things considered, the bottom line is that Longbowmen are "war winning troops", to quote from the original MTW. Using them wisely almost guarantees victory.