Hey guys, I am trying to give different units an ethereal shader, but some things mess up the closer I get to the unit with my camera.
I am using the same material file for different lods.
This is how I want it to look: https://imgur.com/VGgHJB4
This is how it looks when I get closer: https://imgur.com/a/Q2S2g (And gets even brighter etc when I get even closer)
Anyone knows how to make it look like the first image from all distances? Thanks in advance.