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Thread: Ar-Adunaim Reforged (SUB_MOD) for DACV3.7

  1. #121

    Default Re: Ar-Adunaim Reskin/stuff (SUB_MOD) for DACV2.2

    I'll play around with it and instead go with = Normal DaC 2.1 install -> then this Ar-Adunaim reskin -> and then the last remaining Patch 2.2 install. Will see if it helps.

  2. #122

    Default Re: Ar-Adunaim Reskin/stuff (SUB_MOD) for DACV2.2

    Interesting, I'm able to get the reskin to work with DAC 2.1. Though when I add the 2.2 patch to it, it causes CTD again. In any event, I'm happy to play on 2.1 for now! Hope this might be of use.

  3. #123
    El Monstero29's Avatar Semisalis
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    Default Re: Ar-Adunaim Reskin/stuff (SUB_MOD) for DACV2.2

    Upload your crash log Crowley, we might be able to figure out your problem from there.

  4. #124

    Default Re: Ar-Adunaim Reskin/stuff (SUB_MOD) for DACV2.2

    I should say that the next update will be the last until the next version of DAC.

  5. #125

    Default Re: Ar-Adunaim Reskin/stuff (SUB_MOD) for DACV2.2

    sounds good when shoudl we expect it ?

  6. #126

    Default Re: Ar-Adunaim Reskin/stuff (SUB_MOD) for DACV2.2

    Sometime this week I'm going to test it and make sure the campaign doesn't explode; there are three new units, Azrazâir warriors w/ savages have been removed, Azrazâir raiders are now sword and board javelin units and Azrazâir archers have been changed to crossbows.

  7. #127

    Default Re: Ar-Adunaim Reskin/stuff (SUB_MOD) for DACV2.2

    Quote Originally Posted by Taurion of Lindon View Post
    Sometime this week I'm going to test it and make sure the campaign doesn't explode; there are three new units, Azrazâir warriors w/ savages have been removed, Azrazâir raiders are now sword and board javelin units and Azrazâir archers have been changed to crossbows.
    awesome i was going to suggest the crossbow change glad you did it

  8. #128

    Default Re: Ar-Adunaim Reskin/stuff (SUB_MOD) for DACV2.2

    Will you bugfix your existing work after the final big update ?

  9. #129

    Default Re: Ar-Adunaim Reskin/stuff (SUB_MOD) for DACV2.2

    I will still update the mod to the latest version of DAC so yes.

  10. #130

    Default Re: Ar-Adunaim Reskin/stuff (SUB_MOD) for DACV2.2

    is the update ready

  11. #131

    Default Re: Ar-Adunaim Reskin/stuff (SUB_MOD) for DACV2.2

    still waiting for some stuff to finish and there will be a post when it's released.

  12. #132

    Default Re: Ar-Adunaim Reskin/stuff (SUB_MOD) for DACV2.2

    is there anyway to have some of the units look from this mod and also keep the look of some of the originals?? for example i would like to keep the original apereance for the berutiel rangers and the elite faithfull unit i forget how it is called and the azrazair marines. but would like to change the rest of the units apereance with this mod. is this possible? and how would i do it if yes i have zero modding skills

  13. #133

    Default Re: Ar-Adunaim Reskin/stuff (SUB_MOD) for DACV2.2

    Quote Originally Posted by deadlights3094 View Post
    is there anyway to have some of the units look from this mod and also keep the look of some of the originals?? for example i would like to keep the original apereance for the berutiel rangers and the elite faithfull unit i forget how it is called and the azrazair marines. but would like to change the rest of the units apereance with this mod. is this possible? and how would i do it if yes i have zero modding skills
    If im not mistaken since I had to install this mod over another mod (Meaning I had to install each unit into the models text file ect) that this mod doesn't replace the textures, but adds them and redirects the model path to those files, so if you wanted you could find each unit entry and compare New/old entries and just copy the old over the new. Just make sure to backup the files...... And I would seriously recommend just looking at a basic tutorial before doing anything, its really easy when you know what to do. Just search "Medieval 2 total war Adding knew units" should come up with a twcenter link that shows you how to add new units via text edits.
    Last edited by centurionA1; June 10, 2018 at 06:53 PM.

  14. #134

    Default Re: Ar-Adunaim Reskin/stuff (SUB_MOD) for DACV2.2

    ughhh i tried but failed horribly lol i have no idea wich unit is wich and what i need to change, i would only like to keep the original Berutiel Rangers, the faithfull elite pikemen and the marines oh and also the crossbow unit, the rest i would like to have with the new textures this mod gives can you give me detailed step by step in what i need to do please ?

  15. #135

    Default Re: Ar-Adunaim Reskin/stuff (SUB_MOD) for DACV2.2

    ok i know know how to do it i can just swap the battle models and keep the ui and model fors ome of the units wich is what i wanted, thing is i still dont know how to figure out wich unit is wich

  16. #136

    Default Re: Ar-Adunaim Reskin/stuff (SUB_MOD) for DACV2.2


  17. #137

    Default Re: Ar-Adunaim Reskin/stuff (SUB_MOD) for DACV2.2

    [IMG]<a href="https://ibb.co/m4McJT"><img src="https://preview.ibb.co/jXk4yT/20180611014931_1.jpg" alt="20180611014931_1" border="0"></a><br /><a target='_blank' href='https://deleteacc.com/pandora'>how do u delete pandora account</a><br />[/IMG] ok to make things simpler i just want to keep these guys looking like this, can anyone tell me their unit battlemodels how they are called and such

  18. #138

    Default Re: Ar-Adunaim Reskin/stuff (SUB_MOD) for DACV2.2


  19. #139

    Default Re: Ar-Adunaim Reskin/stuff (SUB_MOD) for DACV2.2

    Quote Originally Posted by centurionA1 View Post
    If im not mistaken since I had to install this mod over another mod (Meaning I had to install each unit into the models text file ect) that this mod doesn't replace the textures, but adds them and redirects the model path to those files, so if you wanted you could find each unit entry and compare New/old entries and just copy the old over the new. Just make sure to backup the files...... And I would seriously recommend just looking at a basic tutorial before doing anything, its really easy when you know what to do. Just search "Medieval 2 total war Adding knew units" should come up with a twcenter link that shows you how to add new units via text edits.
    can you help me out finding the units i want?

  20. #140

    Default Re: Ar-Adunaim Reskin/stuff (SUB_MOD) for DACV2.2

    Sorry if I hadn't responded lately but I've been working on some new projects at the moment and also waiting.
    Deadlights3094 I learned most of what I know from Arachir's modding videos ... I also learned from trial and error (mostly error rip my version of DAC5.2). I recommend you start with videos it's a lot easier or here http://www.twcenter.net/forums/forum...and-Animations.

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