Page 6 of 16 FirstFirst 123456789101112131415 ... LastLast
Results 101 to 120 of 312

Thread: Ar-Adunaim Reforged (SUB_MOD) for DACV3.7

  1. #101

    Default Re: Ar-Adunaim Reskin/stuff (SUB_MOD) for DACV2.2

    Quote Originally Posted by Taurion of Lindon View Post
    new upgrades design.
    Spoiler Alert, click show to read: 
    looks sick can't wait for it!

  2. #102

    Default Re: Ar-Adunaim Reskin/stuff (SUB_MOD) for DACV2.2

    The burgonet helmet feels a little out of place considering that the Gondorian helmet is a fusion of the Norman helm and Corinthian helm. I still want the Aduniam to look similar to Gondor, ND, and DA but also have some cultural differences.
    Something more like this not to over the top but still interesting.
    Spoiler Alert, click show to read: 

  3. #103

    Default Re: Ar-Adunaim Reskin/stuff (SUB_MOD) for DACV2.2

    I think this faction should be a Dark arnor more tan Gondor

  4. #104

    Default Re: Ar-Adunaim Reskin/stuff (SUB_MOD) for DACV2.2

    Quote Originally Posted by Taurion of Lindon View Post
    The burgonet helmet feels a little out of place considering that the Gondorian helmet is a fusion of the Norman helm and Corinthian helm. I still want the Aduniam to look similar to Gondor, ND, and DA but also have some cultural differences.
    Something more like this not to over the top but still interesting.
    Spoiler Alert, click show to read: 
    yes this looks great

  5. #105

    Default Re: Ar-Adunaim Reskin/stuff (SUB_MOD) for DACV2.2

    new infantry stuff because of stuff.
    Spoiler Alert, click show to read: 

    Spoiler Alert, click show to read: 

  6. #106

    Default Re: Ar-Adunaim Reskin/stuff (SUB_MOD) for DACV2.2

    Wow, really nice! ^

    Btw can you please change the weapon of the basic Corsair Warrior unit? They have some extremely ornamental sabres from TLD mod, which looks like sth from the 18./19. century.

  7. #107

    Default Re: Ar-Adunaim Reskin/stuff (SUB_MOD) for DACV2.2

    I really want to reskin those units so they would fit the aduniam look. but I hit a creative block for them so if anyone has a concept post it.

  8. #108

    Default Re: Ar-Adunaim Reskin/stuff (SUB_MOD) for DACV2.2

    Well the Pelargir Marines have been cut from DaC; why don't you re-introduce a dark, black-red version of them as the Asrarsdasrssrararsdsrararaiariar-Raiders? (Corsair Warrios)

  9. #109

    Default Re: Ar-Adunaim Reskin/stuff (SUB_MOD) for DACV2.2

    Is it bad that I can't take your avatar picture seriously?

  10. #110

    Default Re: Ar-Adunaim Reskin/stuff (SUB_MOD) for DACV2.2

    Nah, not supposed to be serious :shitfy:

  11. #111

    Default Re: Ar-Adunaim Reskin/stuff (SUB_MOD) for DACV2.2

    I meant [-smiley] nothing to to with

  12. #112

    Default Re: Ar-Adunaim Reskin/stuff (SUB_MOD) for DACV2.2

    Now okay, I'm sorry but smileys on this page rekt me hard...

  13. #113

    Default Re: Ar-Adunaim Reskin/stuff (SUB_MOD) for DACV2.2

    Footage of some testing.
    Spoiler Alert, click show to read: 

  14. #114

    Default Re: Ar-Adunaim Reskin/stuff (SUB_MOD) for DACV2.2

    On a fresh install of DAC 2.2 and no other sub-mods or other additional files, this Ar-Adunaim reskin causes my Med 2 to crash on start-up.

    Any sort of advice would be greatly appreciated as the unit models/skins look awesome!

  15. #115
    Kindjal83's Avatar Tiro
    Join Date
    Dec 2011
    Location
    Vila Nova de Gaia, Portugal
    Posts
    295

    Default Re: Ar-Adunaim Reskin/stuff (SUB_MOD) for DACV2.2

    Is it normal that I'm just a sucker for the King's Men? I mean, I love Gondor, but... , when you go to battle and listen to "We are the Heir of Númenor" and look at the Ar-Ardûnaim, you just go... "Yep, Gondor!" keep up the good work!

  16. #116

    Default Re: Ar-Adunaim Reskin/stuff (SUB_MOD) for DACV2.2

    [QUOTE=Crowley92;15600403]On a fresh install of DAC 2.2 and no other sub-mods or other additional files, this Ar-Adunaim reskin causes my Med 2 to crash on start-up.

    Any sort of advice would be greatly appreciated as the unit models/skins look awesome![/QUOTE
    Did you strictly copy the data folder?

  17. #117

    Default Re: Ar-Adunaim Reskin/stuff (SUB_MOD) for DACV2.2

    So just to confirm, dragging and dropping the data folder into the Third_Age_3 mod folder will not work, it has to be distinctly copy/pasted?

    Cheers for the quick reply!

  18. #118

    Default Re: Ar-Adunaim Reskin/stuff (SUB_MOD) for DACV2.2

    I'm not sure I haven't any other person having your issue. But there's no harm in trying I think.
    Heres something for those of you who like to theorize.
    Spoiler Alert, click show to read: 
    Last edited by Taurion of Lindon; June 02, 2018 at 06:57 PM.

  19. #119

    Default Re: Ar-Adunaim Reskin/stuff (SUB_MOD) for DACV2.2

    Not to sound like a pratt or anything, but this sub-mod has been updated for DAC version 2.2 right? Just playing around with the order of patches for the base game, trying to find what it is that is causing my version to crash.

  20. #120

    Default Re: Ar-Adunaim Reskin/stuff (SUB_MOD) for DACV2.2

    It has been updated to V2.2 I'm not sure as to why your's is crashing.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •