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Thread: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

  1. #81
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    Default Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    Final version of the Wood Elves Spearmen.


    Spoiler Alert, click show to read: 

    Eternal guards: long spear, varied hair and eyes colour.



    Officer has golden / silver armor, and a sword


    His bodyguards keep the lances, and have an amber armor with blue/green decoration.


    The soldiers have dark bronze metallic parts with dark silver decoration, and wooden lance.



    The Eternal wardens have a white lance.



    The officer has the golden armor and a sword.



    The bodyguards have the golden armor, and still a lance.


    Soldiers armor is amber with with blue/green decoration.




    Each region in the ME map allows recruiting different units, with the colour and heraldry of the Elven Realms present in this area.

    The heraldry is visible on the cape, and some shields.


    Talsyn


    Last edited by Steph; December 30, 2018 at 11:45 PM.

  2. #82
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    Default Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    Finalized Wood Elves Spearmen

    Spoiler Alert, click show to read: 

    Eternal Guards, with hair and eyes colour variations.




    The Officer has a golden armor, and a sword


    His bodyguards have an Amber armor, and white spear.


    Soldiers have a bronze and dark silver armor, with a wooden spear.



    Eternal Wardens



    Officer with Golden armor


    bodyguards have also a golden armor, but they have a spear


    And the soldiers have the amber armor

    Last edited by Steph; December 30, 2018 at 11:45 PM.

  3. #83
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    Default Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    In each region of the ME map, the WE can recruit different version of their units, one for each Elven Realms that is in this region in the lore (with slight adjustment to better spread them).

    Each of these unit has it's specific colour (with some darker/lighter variations, so the wood elves units are less uniformed than the high elves).

    They their heraldic symbol on their cape, and on some of their shields.

    Spoiler Alert, click show to read: 


    Anmyr



    Argwylon


    Arranoc


    Atylwyth


    Cavaroc


    Cythral


    Fyr Darric



    Modryn


    Tirsyth


    Torgovann



    Talsyn


    Wyndrioth


    Last edited by Steph; December 30, 2018 at 11:46 PM. Reason: a

  4. #84
    Daruwind's Avatar Citizen
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    Default Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    DELETE

    I was in half sleeping responding to way old part about chromatic colours and my jokes were not as funny as should be! Anyway great wrok Steph!!
    Last edited by Daruwind; September 10, 2018 at 03:30 PM.

  5. #85
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    Default Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    What deviation? All the heraldic symbols are from the Lore

  6. #86
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    Default Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    For High Elves, regional recruitment was obvious: each kingdomhas it's own region.

    For Wood Elves it's different: they have 12 realms, but only 4 regions (+ oak of ages) on the map.

    So I group them, 3 realms in each region (technically, it should a be little different, but I had to compromise to keep some balance.

    - Talsyn region : Talsyn + Atylwyth + Cavaroc
    - Torgovann regio: : Torgovann + Anmyr + Modryn
    - Argwylon region: Argwylon + Arranoc + Tirsyth
    - Wydrioth region: Wydrioth + Fyr Darric + Cythral

    So each regions allows recruiting units from each realm, with their own colors. And some have bonus: Fyr Darric has many shrine of Loec, and gives sligthly better wardancers. Rangers from Cythral (the Wildwood) are a bit stronger.

    Spearmen exists in 4 versions (shield/no shield, and Eternal Guards, or elite Eternal Wardens). Each with colour + heraldry on cape or shield (see screenshots above), for a total of 4x12 = 48 different units.

    Archers are a bit different. There are 3 versions in the game (normal arrows, fire arrows, poison arrows), but making the 3 versions x 2 (Glade Guards + elite Lord's Bowmen) x 12 realms is really too many units.

    So I did things a little differently.

    I split the arrows depending on the realm.

    For example, in Talsyn region, Talsyn' Glade Guards have normal arrows. Atylwyth' have poison arrows, and Cavaroc' fire arrows. Deepwood Scouts from Aytwyth and Cavaroc are regular arrow, but Talsyn' have magical arrows.

    This way each region has all the possible type of units, and also different uniform colours.

  7. #87
    Steph's Avatar Maréchal de France
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    Default Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    Speaking of archers.... I couldn't find a good place to add heraldry (cape not really good because of quiver), so I just used faction colours.

    Spoiler Alert, click show to read: 

    Glade Guards (with different hair and eyes colours)



    The officer has a distinguisable helmet.


    His bodyguards has red/brown cape and leaves (same as Lord's Bowmen)


    The regular soldier has green and cape, is usually bare headed. And has a simple sword.


    You may notice I changed the texture of the cape to make it less "uniform"


    The Lord's bowmen are elite Glade Guards. Stronger, but the unit is twice smaller.


    Their officer has an amber helmet.


    And is bodyguard a regular helmet


    For the slodiers, I wanted to contast the elite Veteran with the "green" glade guards, so I made them more "autumn" colours than "spring".

    The leather on their boots or shoulder is a bit more reddish, their skirt and cape is also red/brown instead of greenish. The leaves are autumn leaves, red or yellow.

    They have some head gear, and have a runic sword.



    Last edited by Steph; December 30, 2018 at 11:47 PM.

  8. #88
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    Default Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    I have udate the post above with darkened colour for the Eternal Guards and Wardens, and also addes screeshots to show both levels

  9. #89
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    Default Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    Eternal Guards (left) and elite Lord's Bowmen (right) for the different Realms

    Spoiler Alert, click show to read: 


    Anmyr



    Argwylon


    Arranoc


    Atylwyth


    Cavaroc


    Cythral


    Fyr Darric



    Modryn


    Tirsyth


    Torgovann



    Talsyn


    Wyndrioth

    Last edited by Steph; December 30, 2018 at 11:47 PM.

  10. #90
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    Default Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    Here is my view or more Wood Elves units.

    Deepwood scouts are supposed to be stealty, but CA used the same texture as glade guards for them, including bright faction for the loincloth or cape....
    My deepwood scouts have a greenish leather for shoulders and boots.
    The still have faction colour, but they are darker, and the cloths is woven with kind of darker pathes, and don't looks as uniform.
    They also know how to hide their face or tigh with some greenish dye.

    Spoiler Alert, click show to read: 



    The Masters scouts have black leather. Evenh with light faction colour (like Fyr Darric loincloth or mask), the fabric integrates some green fibers for better concealement.

    Last edited by Steph; December 30, 2018 at 11:48 PM.

  11. #91
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    Default Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    The waywatchers are supposed to be even better at concealment.... but they are just running half naked with some wooden armor.

    So my waywatchers are better... they use fabric with different shades of faction colour, and dye their skin green.

    Spoiler Alert, click show to read: 




    The Sentinels also use brown dye



    Last edited by Steph; December 30, 2018 at 11:49 PM.

  12. #92
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    Default Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    Wildwood rangers

    Spoiler Alert, click show to read: 




    I have reworked the part which are faction colours, added the fog effects on the textures, and adjust the cuirass to the same bronze colour as the eternal guard.
    The have the standard blue metal weapon


    The elite Wildwood Ranger Sentinels have dark green leather, and amber cuirass and weapons decoration







    Officers have a golden cuirass, black leather and the lord cape.


    Last edited by Steph; December 30, 2018 at 11:49 PM.

  13. #93
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    Default Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    Wardancers

    Spoiler Alert, click show to read: 

    I didn't change them much, just made the faction colour parts (including tatoos) more visible, and included different hair colour



    For the elite bladesingers, I changed the leather to dark greenish, tha tatoo are mixed of the two factions colours, and they have partly dyed hair (faction colour)





    Last edited by Steph; December 30, 2018 at 11:49 PM.

  14. #94
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    Default Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    Spoiler for Glade riders


    Glade riders have a uniform similar to the glade guards. They have brown horses




    The elite Glade Knights wear an helmet, and have cream or grey horses


    Last edited by Steph; December 30, 2018 at 11:55 PM.

  15. #95
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    Default Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    Spoiler for Sisters of the Thorn


    Long time with no news... I went back to work after some time at home, so less free time, and I've busy reworking the mod to use WS model. Good news: it works, and the size of the WE pack was reduced from 190 Mb to 75 Mb at the moment!

    Here is a preview of my Sisters of the Thorn. I'm trying to give faction colours to the steed hair.



    The elite Handmainden of the Thorn have amber Armor, and ride a white Steed


    Last edited by Steph; December 30, 2018 at 11:51 PM.

  16. #96
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    Default Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    I realized I still a washed out texture issue with the wsmodel, but I think I solve it. See the difference for the amber armor between screenshot below (corrected) and above (with issue)

  17. #97
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    Default Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    Spoiler for Wild Riders


    And here are the Wild riders, with different faction colours for the steed.

    I gave thel a "greenish" metal helmet wuith amber decorations.




    I didn't like what CA did with their body, they just looked sick with their green skin. So I change it to look more like painting than a green skin.



    The officer has a golden armor with silver decoration


    And the elite wild hunter have a steed with a green hue, and they have amber armor.


    For the shields, there are now some generic ones, but in full faction colours


    and some with the realm heraldry on their shield



    Last edited by Steph; December 30, 2018 at 11:51 PM.

  18. #98
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    Default Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    Spoiler for Hawk Riders


    Wood Elves hawk riders. Not much beside varied hair and eyes/colours


    I've just adjusted the armor to match the other units


    The officer's bodyguards have an helmet, and amber armguards


    And the officer has golden helmet and armor



    The elite Wind Riders have amber armor,


    and they ride red warhawks.


    Last edited by Steph; December 30, 2018 at 11:53 PM.

  19. #99
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    Default Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    Spoiler for Dryads and Treekins


    Dryads. I didn't make specific textures for the officer ands his guard, they are simply bigger.




    Dryads are a little greener than vanilla


    The elite Branch Nymphe have a more brown colour, and are a little bigger


    and instead of green glow, they have an amber glow


    Treekins, again with bigger officer and guards



    And they are also a bit greener than Vanilla


    While the elite Elder Treekins are brownish


    Last edited by Steph; December 30, 2018 at 11:53 PM.

  20. #100
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    Default Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    Spoiler for Spellsingers with lore specific graphics


    Spellsingers: instead of sharing the same textures, now each lore of of magic has its own unit textures! Both for spellsinger "on foot" or with a mount

    Life has blond hair and blue eyes, with green effects on hair and hands. Their cloths are greenish


    Beast has red hair, green eyes, and red effects. And brownish cloths.



    Shadow has dark hair and purple eyes and blue effects. And dark clothes.



    You cannot see if with simple screenshots, but the hair and hand effects are all animated.

    The units still have faction colours.

    All the screenshots above, and the one below, are for Torgovann


    This is Argwylon


    Talsyn


    and Wydrioth

    Last edited by Steph; December 30, 2018 at 11:54 PM.

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