Page 10 of 10 FirstFirst 12345678910
Results 181 to 190 of 190

Thread: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

  1. #181

    Default Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    Quote Originally Posted by Steph View Post
    Beastmen: waiting for info on last DLC.
    The Silence & The Fury
    MB: ASUS ROG STRIX Z590-E GAMING WIFI
    CPU: Intel Core i7 11700K
    COOLER: Arctic Liquid Freezer II 280
    MEM: Corsair DDR 4 64Gb(16x4) 3600Mhz CL16 Vengance LPX
    VGA: RTX 3080 ZOTAC GAMING Trinity OC
    SSD 1: ADATA XPG GAMMIX S50 Lite NVMe M.2 2TB
    SSD 2/3:
    ADATA XPG SX8200 Pro NVMe M.2 2TB
    PS: Corsair HX850 Series 80+ Platinum 850W
    CASE: Full-Тower Corsair Graphite 780T
    Monitor: ASUS TUF Gaming VG32VQ1B 31.5", WQHD(2560 x 1440), 165Hz, 1ms, HDR10, ELMB

  2. #182
    Steph's Avatar Maréchal de France
    Patrician Artifex

    Join Date
    Apr 2010
    Location
    Pont de l'Arn, France
    Posts
    9,174

    Default Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    Quote Originally Posted by agnes69 View Post
    The Silence & The Fury
    Just seen it. I have month to do Norsca... unlikely I can finish before next DLC, will see. End July seems more realistic

    Then an update of Lizardmen with new LL, faction and units, maybe end August.

    After that the BM added to SWO-RD, with latest LL, units, mechanism, in September?

    I may finish SWO-RD before game 3 is released... So I can restart the process with game 3!

  3. #183

    Default Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    hi Steph,

    I want to say thanks for the amazing mod you've developed. I've had lots of fun using it (mainly with dwarves and the empire). I was playing today with Bretonnia and faced a small issue, as soon as I built the worship building I was no longer able to recruit any unit. I've tried it with the 3 main Lords in the Mortal Empires campaign.

    Do you know if this problem has happened before?

    cheers
    elk

  4. #184
    Steph's Avatar Maréchal de France
    Patrician Artifex

    Join Date
    Apr 2010
    Location
    Pont de l'Arn, France
    Posts
    9,174

    Default Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    Strange... Would you have a savegame for that? When you say no longer able to recruit, it is because units don't appear anymore at all, or because they are there but greyed (capacity issue)? Was it only in the province where you built the building, or anywhere?
    Any other mod installed that could interfer with Bretonnia?

  5. #185

    Default Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    thanks for the quick response, I have a few MODs, but I don't think any of these affects Bretonnia (at least not that I'm aware off), a screenshot of my mods can be found in:
    https://drive.google.com/drive/folde...BnIvMMSfWxQICw

    All the units appear greyed out and capacity 0/0. I'll try to get a screenshot

    cheers
    elk

  6. #186
    Steph's Avatar Maréchal de France
    Patrician Artifex

    Join Date
    Apr 2010
    Location
    Pont de l'Arn, France
    Posts
    9,174

    Default Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    if you look at the top of the screen, where you have the effects, I suppose before the worship buildign is there, you can see the icons for the unit capacity effects. And after the worship building is finished, it disappear?

  7. #187
    Steph's Avatar Maréchal de France
    Patrician Artifex

    Join Date
    Apr 2010
    Location
    Pont de l'Arn, France
    Posts
    9,174

    Default Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    I think I found the issue. I have updated a small correction to Steam. Can you please try with this? It should be saved game compatible (at least if you use a save just before this building)

  8. #188

    Default Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    hi Steph, thanks for fixing it, I no longer have the problem. I've been able to recruit the grail guardians.

    I've tested it with the save I had the problem and also started a new campaign, all good now.

    thanks very much

  9. #189
    Steph's Avatar Maréchal de France
    Patrician Artifex

    Join Date
    Apr 2010
    Location
    Pont de l'Arn, France
    Posts
    9,174

    Default Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    It was an easy fix, a simple copy/paste error in the script

  10. #190
    Steph's Avatar Maréchal de France
    Patrician Artifex

    Join Date
    Apr 2010
    Location
    Pont de l'Arn, France
    Posts
    9,174

    Default Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    SWO-RD is "finished"! I have just released a new version of an optional submod, to add a per army cap, heavily scripted.
    It's available on Steam Workshop
    https://steamcommunity.com/sharedfil...?id=2459676588

    The mod description gives a link to the full documentation (pdf document, in Google Drive)

    This concludes a multi years project.

    I will maintain the mod, correct bugs, or do minor improvement from players feedback. Update if CA release something new (very unlikely).

    But I don't plan to add anything major to the mod, at least for Warhammer 2.

    But my modding adventures will continue with Warhammer 3!!

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •