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Thread: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

  1. #121
    Daruwind's Avatar Citizen
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    Default Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    Top one? Question is, if that is the difference. Bottom one seems to have more washed out colours while top one is more saturated? And maybe top sword seems to be more ornated.

  2. #122
    Steph's Avatar Maréchal de France
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    Default Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    Since I used two textures set for the same units, I had to replace them in my pack and start the battle again, so they don't have exactly the same weather/lighting, so it's not 100% objective comparison.

    The bottom one is my first version. Pristine one. It may be good for HE on parade, but I think it is not so nice in battle.

    Spoiler Alert, click show to read: 




    For my second version, the top one, I've added some "fog" to make it more "campaign worn".



    And... I reduced the texture size from 1024 to 512. I think it is hardly noticable in game. But just by reducing the size of the HE shield, the pack is 40 Mb smaller!

    Since it seems you prefer Top One, I think this size reduction is worth keeping. It may help with the performances, even if I have much more texture than vanilla game.
    Last edited by Steph; December 30, 2018 at 11:39 PM.

  3. #123
    Steph's Avatar Maréchal de France
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    Default Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    Now that I'm using WS models, I've been able to use Woodtur's Crests and Plumes. So new version of the elite heraldic units for Chrace and Caledor.

    Spoiler Alert, click show to read: 
















    Last edited by Steph; December 30, 2018 at 11:36 PM.

  4. #124
    Steph's Avatar Maréchal de France
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    Default Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    Since I'm adding the Vortex factions, with their own heraldry, I decided to also make new shields for the Loremasters. Since they don't really exist as HE kingdom, they don't have much reference... So I used Saphery heraldry, but colored red.

    Spoiler Alert, click show to read: 


















    Last edited by Steph; December 30, 2018 at 11:36 PM.

  5. #125
    Steph's Avatar Maréchal de France
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    Default Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    New icons for Loremaster, heraldic units

    Spoiler Alert, click show to read: 



    And the full roster for Tor Elasor.






    Last edited by Steph; December 30, 2018 at 11:39 PM.

  6. #126
    Steph's Avatar Maréchal de France
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    Default Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    Citadel of Dusk

    Spoiler Alert, click show to read: 

    Core units



    Special units


    Heraldic units


    Fortress of Dawn

    Core units



    Special units


    Heraldic units


    Last edited by Steph; December 30, 2018 at 11:40 PM.

  7. #127
    Steph's Avatar Maréchal de France
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    Default Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    Some news

    - I made my own startpos, so the mod will no longer be dependant on Crynsos's unlocker.

    - I've added regional recruitement for the HE, and will soon do the WE. They'll play differently, as they'll be able to build small barracks outside of Athel loren to protect their outposts. More about that later. I will also expand DE later, at the moment they have barracks in /outside naggaroth. They'll have more specific barracks and heraldry for each main DE city (hopefully in January).

    - I have added two slots to each provincial capitals. But only when the city is controlled by its main faction.
    --> Lothern has 12 slots when occupied by an HE faction, only 10 when occupied by another faction.
    Last edited by Steph; December 23, 2018 at 02:36 AM.

  8. #128
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    Default Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    Some screenshots of the coming update

    Spoiler Alert, click show to read: 


    Portraits in the campaign selection (only HE and WE at the moment, more later)


    Lothern with 12 slots


    Lothern buildings with different recruitment options (Sea Guards from the parts, light archers from archery range, additional level for barracks and stables...), 5 levels for landmark


    Army recruitment


    Last edited by Steph; December 30, 2018 at 11:40 PM.

  9. #129
    Steph's Avatar Maréchal de France
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    Default Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    Athel Loren. 14 Slots

    Ammunition bonus for fletcher (and armor for the forge). Additional buillding level for basic military

    Spoiler Alert, click show to read: 




    Last edited by Steph; December 30, 2018 at 11:41 PM.

  10. #130
    Steph's Avatar Maréchal de France
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    Default Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    Each province of Athel Loren has a unique landmarks.

    It now has 5 levels, with a more progressive bonus. And they also increase the capacity of the heraldic units you can recruit in this province.
    Controlling the Oak of Age is also very important to increase your capacity!


    Spoiler Alert, click show to read: 



    Last edited by Steph; December 30, 2018 at 11:42 PM.

  11. #131
    Steph's Avatar Maréchal de France
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    Default Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    The Asrai can still build outposts... Where they can build the basic military buildings. Not much, but enough to have a least the most basic generic units. They are weaker than the troops from Athel Loren, but can help with public order and protect the far reaches of WE territory.

    The outpost can grow to level 2, and so give another slot for another building. But the growth is quite slow...


  12. #132
    Steph's Avatar Maréchal de France
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    Default Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    I have almost finished updating the mod for the next release.

    I only have to add the graphics for Oreon's Bowmen.

    Instead of doign just the same WE with different faction colour and heraldry, I decided to try something a little different, since they are from the heart of the Jungle.

    Eternal Guards (here with a generic shields, I will do heraldic shields of course)


    Eternal Wardens


    Heraldry on the cape

  13. #133
    Steph's Avatar Maréchal de France
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    Default Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    A few more Oreon's units.

    Eternal guards and Eternal wardens with heraldic shields



    Glade guards and Lord's Bowmen


    Deep wood scouts and master scouts


    Wildwood rangers and wardens


    Glade Riders


    Glade Knight

  14. #134
    Steph's Avatar Maréchal de France
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    Default Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    Waywatchers



    Wardancers, with officer


    Bladesinger


    Wild riders


    Wild hunter


    Sisters of the Thorn with officer


    Handmaiden of the Thorn


    Hawk Rider


    Wind Rider

  15. #135
    Steph's Avatar Maréchal de France
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    Default Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    Full Rosters for Oreon's Bowmen

    They recruit standard fair skin Elven units in any region, clothed in their faction colour



    But in the Heart of the Jungle province, they recruit their unique units: darker skin Elves.


  16. #136
    Steph's Avatar Maréchal de France
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    Default Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity


  17. #137
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    Default Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    New version released today, get it on Steam!

    Includes HE update, and new WE faction.

    Happy new year!

  18. #138
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    Default Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    Update of the Dark Elves on the way.

    The recruitment system is a little different:
    - Still generic units outisde of Naggaroth, which are weaker.
    - In Naggaroth, each province now give its own units, with specific graphics (and they keep it whatever the recruiting faction). These units are stronger, and are not coped for the core units. Only special or rare units are capped.
    - Black Arks allow recruiting their own units, with special graphics, and their own capacity.

    This means that you can get monsters, such as Black Dragon, from 3 sources: Black Arks, one province from Naggaroth, or outside of the world. Each source has its own cap: if you develop Naggaroth province, you increase the dragon capacity there, but not in the Black Ark, which is developped separately.

    With this system update, I've made shields for each faction:

    Bleack Holds


    The Blessed Dread


    Clar Karond


    Cult of Pleasure



    The Forgebound


    Ghrond



    Hag Graef


    Har Ganeth


    Karond Kar



    Naggarond


    Ssildra Tor



    Black Ark special graphics

  19. #139
    Steph's Avatar Maréchal de France
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    Default Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    Work on lore specific graphics for sorcerresses

    Since they don't have much clothes, and it's used for faction colour, I used
    - Make up ,hair, and tatoo (redone)
    - Metallic part of armor
    - Part of staff and weapon

    Supreme sorceress, lore of Fire.


    Lore of Beasts. I first I wanted to make them kind of Amber, and then I realized Beasts for DE are hydra/cold ones, which are more green than brown.


  20. #140
    Steph's Avatar Maréchal de France
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    Default Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    Dark has a purple tint, same as the lore



    And lore of Shadow is blue


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